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author | Sean Dague | 2008-12-11 20:32:57 +0000 |
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committer | Sean Dague | 2008-12-11 20:32:57 +0000 |
commit | a02efe6dcc40434276d25fa7b9f06d16abc9f4f2 (patch) | |
tree | 97e946edc44af73edcd7204654aa5d5c08993a1e /OpenSim/Region/Application/ConfigurationLoader.cs | |
parent | Add a null check. Mantis #2798 (diff) | |
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after much discussion, and overwhelming +1 on the -dev list, switch the
default script engine to XEngine. This won't change anything if you
already specified the default in your OpenSim.ini.
Diffstat (limited to 'OpenSim/Region/Application/ConfigurationLoader.cs')
-rw-r--r-- | OpenSim/Region/Application/ConfigurationLoader.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/Region/Application/ConfigurationLoader.cs b/OpenSim/Region/Application/ConfigurationLoader.cs index 22d43d9..17080ca 100644 --- a/OpenSim/Region/Application/ConfigurationLoader.cs +++ b/OpenSim/Region/Application/ConfigurationLoader.cs | |||
@@ -127,7 +127,7 @@ namespace OpenSim | |||
127 | config.Set("storage_prim_inventories", true); | 127 | config.Set("storage_prim_inventories", true); |
128 | config.Set("startup_console_commands_file", String.Empty); | 128 | config.Set("startup_console_commands_file", String.Empty); |
129 | config.Set("shutdown_console_commands_file", String.Empty); | 129 | config.Set("shutdown_console_commands_file", String.Empty); |
130 | config.Set("DefaultScriptEngine", "ScriptEngine.DotNetEngine"); | 130 | config.Set("DefaultScriptEngine", "XEngine"); |
131 | config.Set("asset_database", "sqlite"); | 131 | config.Set("asset_database", "sqlite"); |
132 | config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); | 132 | config.Set("clientstack_plugin", "OpenSim.Region.ClientStack.LindenUDP.dll"); |
133 | } | 133 | } |