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author | MW | 2007-05-19 13:28:31 +0000 |
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committer | MW | 2007-05-19 13:28:31 +0000 |
commit | 42c45a87167a7aeb55d5c813a1b1cb8e0cc8a6dc (patch) | |
tree | 5c0e4548bb6459f260e77fdf14cfa8a442e1bf95 /OpenSim/OpenSimMain.cs | |
parent | Added some UI niceness (connect/disconnect thing in Grid menu) (diff) | |
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Added a CheckSumServer (handles template checksum , so there is no longer the need to connect to LL userserver). Currently onlt active in sandbox mode (someone simple needs to add
"CheckSumServer checkserver = new CheckSumServer(12036, m_console);" to the grid userserver).
Then when starting up the SL client add " -user localhost" (or whatever the IP address that the sim or grid userserver is at) to the command line
Diffstat (limited to 'OpenSim/OpenSimMain.cs')
-rw-r--r-- | OpenSim/OpenSimMain.cs | 3 |
1 files changed, 3 insertions, 0 deletions
diff --git a/OpenSim/OpenSimMain.cs b/OpenSim/OpenSimMain.cs index 97261af..30fed30 100644 --- a/OpenSim/OpenSimMain.cs +++ b/OpenSim/OpenSimMain.cs | |||
@@ -56,6 +56,7 @@ namespace OpenSim | |||
56 | 56 | ||
57 | public class OpenSimMain : RegionServerBase, conscmd_callback | 57 | public class OpenSimMain : RegionServerBase, conscmd_callback |
58 | { | 58 | { |
59 | private CheckSumServer checkServer; | ||
59 | 60 | ||
60 | public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) | 61 | public OpenSimMain(bool sandBoxMode, bool startLoginServer, string physicsEngine, bool useConfigFile, bool silent, string configFile) |
61 | { | 62 | { |
@@ -99,6 +100,8 @@ namespace OpenSim | |||
99 | //Authenticate Session Handler | 100 | //Authenticate Session Handler |
100 | AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); | 101 | AuthenticateSessionsLocal authen = new AuthenticateSessionsLocal(); |
101 | this.AuthenticateSessionsHandler = authen; | 102 | this.AuthenticateSessionsHandler = authen; |
103 | this.checkServer = new CheckSumServer(12036, m_console); | ||
104 | this.checkServer.ServerListener(); | ||
102 | } | 105 | } |
103 | else | 106 | else |
104 | { | 107 | { |