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authorMW2007-05-26 14:55:17 +0000
committerMW2007-05-26 14:55:17 +0000
commit06387d0344b8fa84b790a9dd910fda8a0a1128bb (patch)
treefaf19abd4c940e6c6fddf805beaee47b9b175e32 /OpenSim/OpenSim.World
parentDie WebFrontEnd, Die Grid class! (diff)
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Goodbye World
Diffstat (limited to 'OpenSim/OpenSim.World')
-rw-r--r--OpenSim/OpenSim.World/Avatar.Client.cs33
-rw-r--r--OpenSim/OpenSim.World/Avatar.Update.cs76
-rw-r--r--OpenSim/OpenSim.World/Avatar.cs157
-rw-r--r--OpenSim/OpenSim.World/AvatarAnimations.cs163
-rw-r--r--OpenSim/OpenSim.World/Entity.cs124
-rw-r--r--OpenSim/OpenSim.World/OpenSim.World.csproj195
-rw-r--r--OpenSim/OpenSim.World/OpenSim.World.csproj.user12
-rw-r--r--OpenSim/OpenSim.World/Primitive.cs17
-rw-r--r--OpenSim/OpenSim.World/Primitive2.cs491
-rw-r--r--OpenSim/OpenSim.World/SceneObject.cs77
-rw-r--r--OpenSim/OpenSim.World/World.PacketHandlers.cs261
-rw-r--r--OpenSim/OpenSim.World/World.Scripting.cs124
-rw-r--r--OpenSim/OpenSim.World/World.cs579
-rw-r--r--OpenSim/OpenSim.World/WorldBase.cs176
-rw-r--r--OpenSim/OpenSim.World/scripting/IScriptContext.cs13
-rw-r--r--OpenSim/OpenSim.World/scripting/IScriptEntity.cs19
-rw-r--r--OpenSim/OpenSim.World/scripting/IScriptHandler.cs98
-rw-r--r--OpenSim/OpenSim.World/scripting/Script.cs26
-rw-r--r--OpenSim/OpenSim.World/scripting/ScriptFactory.cs8
-rw-r--r--OpenSim/OpenSim.World/scripting/Scripts/FollowRandomAvatar.cs37
-rw-r--r--OpenSim/OpenSim.World/types/Mesh.cs28
-rw-r--r--OpenSim/OpenSim.World/types/Triangle.cs28
22 files changed, 2742 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.World/Avatar.Client.cs b/OpenSim/OpenSim.World/Avatar.Client.cs
new file mode 100644
index 0000000..7656a89
--- /dev/null
+++ b/OpenSim/OpenSim.World/Avatar.Client.cs
@@ -0,0 +1,33 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife.Packets;
5
6namespace OpenSim.world
7{
8 partial class Avatar
9 {
10 private List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock> updateList = new List<ImprovedTerseObjectUpdatePacket.ObjectDataBlock>();
11 private List<Entity> interestList = new List<Entity>();
12
13 public void SendPacketToViewer(Packet packet)
14 {
15 this.ControllingClient.OutPacket(packet);
16 }
17
18 public void AddTerseUpdateToViewersList(ImprovedTerseObjectUpdatePacket.ObjectDataBlock terseBlock)
19 {
20
21 }
22
23 public void SendUpdateListToViewer()
24 {
25
26 }
27
28 private void UpdateInterestList()
29 {
30
31 }
32 }
33}
diff --git a/OpenSim/OpenSim.World/Avatar.Update.cs b/OpenSim/OpenSim.World/Avatar.Update.cs
new file mode 100644
index 0000000..33132cf
--- /dev/null
+++ b/OpenSim/OpenSim.World/Avatar.Update.cs
@@ -0,0 +1,76 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Physics.Manager;
7
8namespace OpenSim.world
9{
10 partial class Avatar
11 {
12 public override void update()
13 {
14
15
16 }
17
18 public void SendUpdateToOtherClient(Avatar remoteAvatar)
19 {
20
21 }
22
23 public ObjectUpdatePacket CreateUpdatePacket()
24 {
25
26 }
27
28 public void SendInitialPosition()
29 {
30
31 }
32
33 public void SendOurAppearance()
34 {
35
36 }
37
38 public void SendOurAppearance(ClientView OurClient)
39 {
40
41 }
42
43 public void SendAppearanceToOtherAgent(Avatar avatarInfo)
44 {
45
46 }
47
48 public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam)
49 {
50
51 }
52
53 public void StopMovement()
54 {
55
56 }
57
58 public ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateTerseBlock()
59 {
60
61 }
62
63 // Sends animation update
64 public void SendAnimPack(LLUUID animID, int seq)
65 {
66
67
68 }
69
70 public void SendAnimPack()
71 {
72
73 }
74
75 }
76}
diff --git a/OpenSim/OpenSim.World/Avatar.cs b/OpenSim/OpenSim.World/Avatar.cs
new file mode 100644
index 0000000..cca266b
--- /dev/null
+++ b/OpenSim/OpenSim.World/Avatar.cs
@@ -0,0 +1,157 @@
1using System;
2using System.Collections.Generic;
3using System.IO;
4using System.Text;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Physics.Manager;
8using OpenSim.Framework.Inventory;
9using OpenSim.Framework.Interfaces;
10using Axiom.MathLib;
11
12namespace OpenSim.world
13{
14 public partial class Avatar : Entity
15 {
16 public static bool PhysicsEngineFlying = false;
17 public static AvatarAnimations Animations;
18 public string firstname;
19 public string lastname;
20 public ClientView ControllingClient;
21 public LLUUID current_anim;
22 public int anim_seq;
23 private static libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock AvatarTemplate;
24 private bool updateflag = false;
25 private byte movementflag = 0;
26 private List<NewForce> forcesList = new List<NewForce>();
27 private short _updateCount = 0;
28 private Axiom.MathLib.Quaternion bodyRot;
29 private LLObject.TextureEntry avatarAppearanceTexture = null;
30 private byte[] visualParams;
31 private AvatarWearable[] Wearables;
32 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
33 private ulong m_regionHandle;
34 //private Dictionary<uint, ClientView> m_clientThreads;
35 private string m_regionName;
36 private ushort m_regionWaterHeight;
37 private bool m_regionTerraform;
38 private bool childAvatar = false;
39
40 public Avatar(ClientView TheClient, World world, string regionName, Dictionary<uint, ClientView> clientThreads, ulong regionHandle, bool regionTerraform, ushort regionWater)
41 {
42 m_world = world;
43 // m_clientThreads = clientThreads;
44 m_regionName = regionName;
45 m_regionHandle = regionHandle;
46 m_regionTerraform = regionTerraform;
47 m_regionWaterHeight = regionWater;
48
49 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs - Loading details from grid (DUMMY)");
50 ControllingClient = TheClient;
51 localid = 8880000 + (this.m_world._localNumber++);
52 Pos = ControllingClient.startpos;
53 visualParams = new byte[218];
54 for (int i = 0; i < 218; i++)
55 {
56 visualParams[i] = 100;
57 }
58 Wearables = new AvatarWearable[13]; //should be 13 of these
59 for (int i = 0; i < 13; i++)
60 {
61 Wearables[i] = new AvatarWearable();
62 }
63 this.Wearables[0].AssetID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73");
64 this.Wearables[0].ItemID = LLUUID.Random();
65
66 this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
67
68 //register for events
69 ControllingClient.OnRequestWearables += new ClientView.GenericCall(this.SendOurAppearance);
70 ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance);
71 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.CompleteMovement);
72 ControllingClient.OnCompleteMovementToRegion += new ClientView.GenericCall2(this.SendInitialPosition);
73 ControllingClient.OnAgentUpdate += new ClientView.GenericCall3(this.HandleAgentUpdate);
74 ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack);
75 ControllingClient.OnChildAgentStatus += new ClientView.StatusChange(this.ChildStatusChange);
76 ControllingClient.OnStopMovement += new ClientView.GenericCall2(this.StopMovement);
77 }
78
79 public PhysicsActor PhysActor
80 {
81 set
82 {
83 this._physActor = value;
84 }
85 get
86 {
87 return _physActor;
88 }
89 }
90
91 public void ChildStatusChange(bool status)
92 {
93
94 }
95
96 public override void addForces()
97 {
98
99 }
100
101 public static void SetupTemplate(string name)
102 {
103
104 }
105
106 protected static void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
107 {
108
109
110
111 }
112
113 public void CompleteMovement()
114 {
115
116 }
117
118 public void HandleAgentUpdate(Packet pack)
119 {
120 this.HandleUpdate((AgentUpdatePacket)pack);
121 }
122
123 public void HandleUpdate(AgentUpdatePacket pack)
124 {
125
126 }
127
128 //really really should be moved somewhere else (RegionInfo.cs ?)
129 public void SendRegionHandshake(World regionInfo)
130 {
131
132 }
133
134 public static void LoadAnims()
135 {
136
137 }
138
139 public override void LandRenegerated()
140 {
141
142 }
143 }
144
145 public class NewForce
146 {
147 public float X;
148 public float Y;
149 public float Z;
150
151 public NewForce()
152 {
153
154 }
155 }
156
157}
diff --git a/OpenSim/OpenSim.World/AvatarAnimations.cs b/OpenSim/OpenSim.World/AvatarAnimations.cs
new file mode 100644
index 0000000..b554af8
--- /dev/null
+++ b/OpenSim/OpenSim.World/AvatarAnimations.cs
@@ -0,0 +1,163 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.world
7{
8 public class AvatarAnimations
9 {
10
11 public Dictionary<string, LLUUID> AnimsLLUUID = new Dictionary<string, LLUUID>();
12 public Dictionary<LLUUID, string> AnimsNames = new Dictionary<LLUUID, string>();
13
14 public AvatarAnimations()
15 {
16 }
17
18 public void LoadAnims()
19 {
20 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW,"Avatar.cs:LoadAnims() - Loading avatar animations");
21 AnimsLLUUID.Add("ANIM_AGENT_AFRAID", new LLUUID("6b61c8e8-4747-0d75-12d7-e49ff207a4ca"));
22 AnimsLLUUID.Add("ANIM_AGENT_AIM_BAZOOKA_R", new LLUUID("b5b4a67d-0aee-30d2-72cd-77b333e932ef"));
23 AnimsLLUUID.Add("ANIM_AGENT_AIM_BOW_L", new LLUUID("46bb4359-de38-4ed8-6a22-f1f52fe8f506"));
24 AnimsLLUUID.Add("ANIM_AGENT_AIM_HANDGUN_R", new LLUUID("3147d815-6338-b932-f011-16b56d9ac18b"));
25 AnimsLLUUID.Add("ANIM_AGENT_AIM_RIFLE_R", new LLUUID("ea633413-8006-180a-c3ba-96dd1d756720"));
26 AnimsLLUUID.Add("ANIM_AGENT_ANGRY", new LLUUID("5747a48e-073e-c331-f6f3-7c2149613d3e"));
27 AnimsLLUUID.Add("ANIM_AGENT_AWAY", new LLUUID("fd037134-85d4-f241-72c6-4f42164fedee"));
28 AnimsLLUUID.Add("ANIM_AGENT_BACKFLIP", new LLUUID("c4ca6188-9127-4f31-0158-23c4e2f93304"));
29 AnimsLLUUID.Add("ANIM_AGENT_BELLY_LAUGH", new LLUUID("18b3a4b5-b463-bd48-e4b6-71eaac76c515"));
30 AnimsLLUUID.Add("ANIM_AGENT_BLOW_KISS", new LLUUID("db84829b-462c-ee83-1e27-9bbee66bd624"));
31 AnimsLLUUID.Add("ANIM_AGENT_BORED", new LLUUID("b906c4ba-703b-1940-32a3-0c7f7d791510"));
32 AnimsLLUUID.Add("ANIM_AGENT_BOW", new LLUUID("82e99230-c906-1403-4d9c-3889dd98daba"));
33 AnimsLLUUID.Add("ANIM_AGENT_BRUSH", new LLUUID("349a3801-54f9-bf2c-3bd0-1ac89772af01"));
34 AnimsLLUUID.Add("ANIM_AGENT_BUSY", new LLUUID("efcf670c-2d18-8128-973a-034ebc806b67"));
35 AnimsLLUUID.Add("ANIM_AGENT_CLAP", new LLUUID("9b0c1c4e-8ac7-7969-1494-28c874c4f668"));
36 AnimsLLUUID.Add("ANIM_AGENT_COURTBOW", new LLUUID("9ba1c942-08be-e43a-fb29-16ad440efc50"));
37 AnimsLLUUID.Add("ANIM_AGENT_CROUCH", new LLUUID("201f3fdf-cb1f-dbec-201f-7333e328ae7c"));
38 AnimsLLUUID.Add("ANIM_AGENT_CROUCHWALK", new LLUUID("47f5f6fb-22e5-ae44-f871-73aaaf4a6022"));
39 AnimsLLUUID.Add("ANIM_AGENT_CRY", new LLUUID("92624d3e-1068-f1aa-a5ec-8244585193ed"));
40 AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE", new LLUUID("038fcec9-5ebd-8a8e-0e2e-6e71a0a1ac53"));
41 AnimsLLUUID.Add("ANIM_AGENT_CUSTOMIZE_DONE", new LLUUID("6883a61a-b27b-5914-a61e-dda118a9ee2c"));
42 AnimsLLUUID.Add("ANIM_AGENT_DANCE1", new LLUUID("b68a3d7c-de9e-fc87-eec8-543d787e5b0d"));
43 AnimsLLUUID.Add("ANIM_AGENT_DANCE2", new LLUUID("928cae18-e31d-76fd-9cc9-2f55160ff818"));
44 AnimsLLUUID.Add("ANIM_AGENT_DANCE3", new LLUUID("30047778-10ea-1af7-6881-4db7a3a5a114"));
45 AnimsLLUUID.Add("ANIM_AGENT_DANCE4", new LLUUID("951469f4-c7b2-c818-9dee-ad7eea8c30b7"));
46 AnimsLLUUID.Add("ANIM_AGENT_DANCE5", new LLUUID("4bd69a1d-1114-a0b4-625f-84e0a5237155"));
47 AnimsLLUUID.Add("ANIM_AGENT_DANCE6", new LLUUID("cd28b69b-9c95-bb78-3f94-8d605ff1bb12"));
48 AnimsLLUUID.Add("ANIM_AGENT_DANCE7", new LLUUID("a54d8ee2-28bb-80a9-7f0c-7afbbe24a5d6"));
49 AnimsLLUUID.Add("ANIM_AGENT_DANCE8", new LLUUID("b0dc417c-1f11-af36-2e80-7e7489fa7cdc"));
50 AnimsLLUUID.Add("ANIM_AGENT_DEAD", new LLUUID("57abaae6-1d17-7b1b-5f98-6d11a6411276"));
51 AnimsLLUUID.Add("ANIM_AGENT_DRINK", new LLUUID("0f86e355-dd31-a61c-fdb0-3a96b9aad05f"));
52 AnimsLLUUID.Add("ANIM_AGENT_EMBARRASSED", new LLUUID("514af488-9051-044a-b3fc-d4dbf76377c6"));
53 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_AFRAID", new LLUUID("aa2df84d-cf8f-7218-527b-424a52de766e"));
54 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_ANGER", new LLUUID("1a03b575-9634-b62a-5767-3a679e81f4de"));
55 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_BORED", new LLUUID("214aa6c1-ba6a-4578-f27c-ce7688f61d0d"));
56 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_CRY", new LLUUID("d535471b-85bf-3b4d-a542-93bea4f59d33"));
57 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_DISDAIN", new LLUUID("d4416ff1-09d3-300f-4183-1b68a19b9fc1"));
58 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_EMBARRASSED", new LLUUID("0b8c8211-d78c-33e8-fa28-c51a9594e424"));
59 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_FROWN", new LLUUID("fee3df48-fa3d-1015-1e26-a205810e3001"));
60 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_KISS", new LLUUID("1e8d90cc-a84e-e135-884c-7c82c8b03a14"));
61 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_LAUGH", new LLUUID("62570842-0950-96f8-341c-809e65110823"));
62 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_OPEN_MOUTH", new LLUUID("d63bc1f9-fc81-9625-a0c6-007176d82eb7"));
63 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_REPULSED", new LLUUID("f76cda94-41d4-a229-2872-e0296e58afe1"));
64 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SAD", new LLUUID("eb6ebfb2-a4b3-a19c-d388-4dd5c03823f7"));
65 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SHRUG", new LLUUID("a351b1bc-cc94-aac2-7bea-a7e6ebad15ef"));
66 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SMILE", new LLUUID("b7c7c833-e3d3-c4e3-9fc0-131237446312"));
67 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_SURPRISE", new LLUUID("728646d9-cc79-08b2-32d6-937f0a835c24"));
68 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TONGUE_OUT", new LLUUID("835965c6-7f2f-bda2-5deb-2478737f91bf"));
69 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_TOOTHSMILE", new LLUUID("b92ec1a5-e7ce-a76b-2b05-bcdb9311417e"));
70 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WINK", new LLUUID("da020525-4d94-59d6-23d7-81fdebf33148"));
71 AnimsLLUUID.Add("ANIM_AGENT_EXPRESS_WORRY", new LLUUID("9c05e5c7-6f07-6ca4-ed5a-b230390c3950"));
72 AnimsLLUUID.Add("ANIM_AGENT_FALLDOWN", new LLUUID("666307d9-a860-572d-6fd4-c3ab8865c094"));
73 AnimsLLUUID.Add("ANIM_AGENT_FEMALE_WALK", new LLUUID("f5fc7433-043d-e819-8298-f519a119b688"));
74 AnimsLLUUID.Add("ANIM_AGENT_FINGER_WAG", new LLUUID("c1bc7f36-3ba0-d844-f93c-93be945d644f"));
75 AnimsLLUUID.Add("ANIM_AGENT_FIST_PUMP", new LLUUID("7db00ccd-f380-f3ee-439d-61968ec69c8a"));
76 AnimsLLUUID.Add("ANIM_AGENT_FLY", new LLUUID("aec4610c-757f-bc4e-c092-c6e9caf18daf"));
77 AnimsLLUUID.Add("ANIM_AGENT_FLYSLOW", new LLUUID("2b5a38b2-5e00-3a97-a495-4c826bc443e6"));
78 AnimsLLUUID.Add("ANIM_AGENT_HELLO", new LLUUID("9b29cd61-c45b-5689-ded2-91756b8d76a9"));
79 AnimsLLUUID.Add("ANIM_AGENT_HOLD_BAZOOKA_R", new LLUUID("ef62d355-c815-4816-2474-b1acc21094a6"));
80 AnimsLLUUID.Add("ANIM_AGENT_HOLD_BOW_L", new LLUUID("8b102617-bcba-037b-86c1-b76219f90c88"));
81 AnimsLLUUID.Add("ANIM_AGENT_HOLD_HANDGUN_R", new LLUUID("efdc1727-8b8a-c800-4077-975fc27ee2f2"));
82 AnimsLLUUID.Add("ANIM_AGENT_HOLD_RIFLE_R", new LLUUID("3d94bad0-c55b-7dcc-8763-033c59405d33"));
83 AnimsLLUUID.Add("ANIM_AGENT_HOLD_THROW_R", new LLUUID("7570c7b5-1f22-56dd-56ef-a9168241bbb6"));
84 AnimsLLUUID.Add("ANIM_AGENT_HOVER", new LLUUID("4ae8016b-31b9-03bb-c401-b1ea941db41d"));
85 AnimsLLUUID.Add("ANIM_AGENT_HOVER_DOWN", new LLUUID("20f063ea-8306-2562-0b07-5c853b37b31e"));
86 AnimsLLUUID.Add("ANIM_AGENT_HOVER_UP", new LLUUID("62c5de58-cb33-5743-3d07-9e4cd4352864"));
87 AnimsLLUUID.Add("ANIM_AGENT_IMPATIENT", new LLUUID("5ea3991f-c293-392e-6860-91dfa01278a3"));
88 AnimsLLUUID.Add("ANIM_AGENT_JUMP", new LLUUID("2305bd75-1ca9-b03b-1faa-b176b8a8c49e"));
89 AnimsLLUUID.Add("ANIM_AGENT_JUMP_FOR_JOY", new LLUUID("709ea28e-1573-c023-8bf8-520c8bc637fa"));
90 AnimsLLUUID.Add("ANIM_AGENT_KISS_MY_BUTT", new LLUUID("19999406-3a3a-d58c-a2ac-d72e555dcf51"));
91 AnimsLLUUID.Add("ANIM_AGENT_LAND", new LLUUID("7a17b059-12b2-41b1-570a-186368b6aa6f"));
92 AnimsLLUUID.Add("ANIM_AGENT_LAUGH_SHORT", new LLUUID("ca5b3f14-3194-7a2b-c894-aa699b718d1f"));
93 AnimsLLUUID.Add("ANIM_AGENT_MEDIUM_LAND", new LLUUID("f4f00d6e-b9fe-9292-f4cb-0ae06ea58d57"));
94 AnimsLLUUID.Add("ANIM_AGENT_MOTORCYCLE_SIT", new LLUUID("08464f78-3a8e-2944-cba5-0c94aff3af29"));
95 AnimsLLUUID.Add("ANIM_AGENT_MUSCLE_BEACH", new LLUUID("315c3a41-a5f3-0ba4-27da-f893f769e69b"));
96 AnimsLLUUID.Add("ANIM_AGENT_NO", new LLUUID("5a977ed9-7f72-44e9-4c4c-6e913df8ae74"));
97 AnimsLLUUID.Add("ANIM_AGENT_NO_UNHAPPY", new LLUUID("d83fa0e5-97ed-7eb2-e798-7bd006215cb4"));
98 AnimsLLUUID.Add("ANIM_AGENT_NYAH_NYAH", new LLUUID("f061723d-0a18-754f-66ee-29a44795a32f"));
99 AnimsLLUUID.Add("ANIM_AGENT_ONETWO_PUNCH", new LLUUID("eefc79be-daae-a239-8c04-890f5d23654a"));
100 AnimsLLUUID.Add("ANIM_AGENT_PEACE", new LLUUID("b312b10e-65ab-a0a4-8b3c-1326ea8e3ed9"));
101 AnimsLLUUID.Add("ANIM_AGENT_POINT_ME", new LLUUID("17c024cc-eef2-f6a0-3527-9869876d7752"));
102 AnimsLLUUID.Add("ANIM_AGENT_POINT_YOU", new LLUUID("ec952cca-61ef-aa3b-2789-4d1344f016de"));
103 AnimsLLUUID.Add("ANIM_AGENT_PRE_JUMP", new LLUUID("7a4e87fe-de39-6fcb-6223-024b00893244"));
104 AnimsLLUUID.Add("ANIM_AGENT_PUNCH_LEFT", new LLUUID("f3300ad9-3462-1d07-2044-0fef80062da0"));
105 AnimsLLUUID.Add("ANIM_AGENT_PUNCH_RIGHT", new LLUUID("c8e42d32-7310-6906-c903-cab5d4a34656"));
106 AnimsLLUUID.Add("ANIM_AGENT_REPULSED", new LLUUID("36f81a92-f076-5893-dc4b-7c3795e487cf"));
107 AnimsLLUUID.Add("ANIM_AGENT_ROUNDHOUSE_KICK", new LLUUID("49aea43b-5ac3-8a44-b595-96100af0beda"));
108 AnimsLLUUID.Add("ANIM_AGENT_RPS_COUNTDOWN", new LLUUID("35db4f7e-28c2-6679-cea9-3ee108f7fc7f"));
109 AnimsLLUUID.Add("ANIM_AGENT_RPS_PAPER", new LLUUID("0836b67f-7f7b-f37b-c00a-460dc1521f5a"));
110 AnimsLLUUID.Add("ANIM_AGENT_RPS_ROCK", new LLUUID("42dd95d5-0bc6-6392-f650-777304946c0f"));
111 AnimsLLUUID.Add("ANIM_AGENT_RPS_SCISSORS", new LLUUID("16803a9f-5140-e042-4d7b-d28ba247c325"));
112 AnimsLLUUID.Add("ANIM_AGENT_RUN", new LLUUID("05ddbff8-aaa9-92a1-2b74-8fe77a29b445"));
113 AnimsLLUUID.Add("ANIM_AGENT_SAD", new LLUUID("0eb702e2-cc5a-9a88-56a5-661a55c0676a"));
114 AnimsLLUUID.Add("ANIM_AGENT_SALUTE", new LLUUID("cd7668a6-7011-d7e2-ead8-fc69eff1a104"));
115 AnimsLLUUID.Add("ANIM_AGENT_SHOOT_BOW_L", new LLUUID("e04d450d-fdb5-0432-fd68-818aaf5935f8"));
116 AnimsLLUUID.Add("ANIM_AGENT_SHOUT", new LLUUID("6bd01860-4ebd-127a-bb3d-d1427e8e0c42"));
117 AnimsLLUUID.Add("ANIM_AGENT_SHRUG", new LLUUID("70ea714f-3a97-d742-1b01-590a8fcd1db5"));
118 AnimsLLUUID.Add("ANIM_AGENT_SIT", new LLUUID("1a5fe8ac-a804-8a5d-7cbd-56bd83184568"));
119 AnimsLLUUID.Add("ANIM_AGENT_SIT_FEMALE", new LLUUID("b1709c8d-ecd3-54a1-4f28-d55ac0840782"));
120 AnimsLLUUID.Add("ANIM_AGENT_SIT_GENERIC", new LLUUID("245f3c54-f1c0-bf2e-811f-46d8eeb386e7"));
121 AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND", new LLUUID("1c7600d6-661f-b87b-efe2-d7421eb93c86"));
122 AnimsLLUUID.Add("ANIM_AGENT_SIT_GROUND_CONSTRAINED", new LLUUID("1a2bd58e-87ff-0df8-0b4c-53e047b0bb6e"));
123 AnimsLLUUID.Add("ANIM_AGENT_SIT_TO_STAND", new LLUUID("a8dee56f-2eae-9e7a-05a2-6fb92b97e21e"));
124 AnimsLLUUID.Add("ANIM_AGENT_SLEEP", new LLUUID("f2bed5f9-9d44-39af-b0cd-257b2a17fe40"));
125 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_IDLE", new LLUUID("d2f2ee58-8ad1-06c9-d8d3-3827ba31567a"));
126 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_INHALE", new LLUUID("6802d553-49da-0778-9f85-1599a2266526"));
127 AnimsLLUUID.Add("ANIM_AGENT_SMOKE_THROW_DOWN", new LLUUID("0a9fb970-8b44-9114-d3a9-bf69cfe804d6"));
128 AnimsLLUUID.Add("ANIM_AGENT_SNAPSHOT", new LLUUID("eae8905b-271a-99e2-4c0e-31106afd100c"));
129 AnimsLLUUID.Add("ANIM_AGENT_STAND", new LLUUID("2408fe9e-df1d-1d7d-f4ff-1384fa7b350f"));
130 AnimsLLUUID.Add("ANIM_AGENT_STANDUP", new LLUUID("3da1d753-028a-5446-24f3-9c9b856d9422"));
131 AnimsLLUUID.Add("ANIM_AGENT_STAND_1", new LLUUID("15468e00-3400-bb66-cecc-646d7c14458e"));
132 AnimsLLUUID.Add("ANIM_AGENT_STAND_2", new LLUUID("370f3a20-6ca6-9971-848c-9a01bc42ae3c"));
133 AnimsLLUUID.Add("ANIM_AGENT_STAND_3", new LLUUID("42b46214-4b44-79ae-deb8-0df61424ff4b"));
134 AnimsLLUUID.Add("ANIM_AGENT_STAND_4", new LLUUID("f22fed8b-a5ed-2c93-64d5-bdd8b93c889f"));
135 AnimsLLUUID.Add("ANIM_AGENT_STRETCH", new LLUUID("80700431-74ec-a008-14f8-77575e73693f"));
136 AnimsLLUUID.Add("ANIM_AGENT_STRIDE", new LLUUID("1cb562b0-ba21-2202-efb3-30f82cdf9595"));
137 AnimsLLUUID.Add("ANIM_AGENT_SURF", new LLUUID("41426836-7437-7e89-025d-0aa4d10f1d69"));
138 AnimsLLUUID.Add("ANIM_AGENT_SURPRISE", new LLUUID("313b9881-4302-73c0-c7d0-0e7a36b6c224"));
139 AnimsLLUUID.Add("ANIM_AGENT_SWORD_STRIKE", new LLUUID("85428680-6bf9-3e64-b489-6f81087c24bd"));
140 AnimsLLUUID.Add("ANIM_AGENT_TALK", new LLUUID("5c682a95-6da4-a463-0bf6-0f5b7be129d1"));
141 AnimsLLUUID.Add("ANIM_AGENT_TANTRUM", new LLUUID("11000694-3f41-adc2-606b-eee1d66f3724"));
142 AnimsLLUUID.Add("ANIM_AGENT_THROW_R", new LLUUID("aa134404-7dac-7aca-2cba-435f9db875ca"));
143 AnimsLLUUID.Add("ANIM_AGENT_TRYON_SHIRT", new LLUUID("83ff59fe-2346-f236-9009-4e3608af64c1"));
144 AnimsLLUUID.Add("ANIM_AGENT_TURNLEFT", new LLUUID("56e0ba0d-4a9f-7f27-6117-32f2ebbf6135"));
145 AnimsLLUUID.Add("ANIM_AGENT_TURNRIGHT", new LLUUID("2d6daa51-3192-6794-8e2e-a15f8338ec30"));
146 AnimsLLUUID.Add("ANIM_AGENT_TYPE", new LLUUID("c541c47f-e0c0-058b-ad1a-d6ae3a4584d9"));
147 AnimsLLUUID.Add("ANIM_AGENT_WALK", new LLUUID("6ed24bd8-91aa-4b12-ccc7-c97c857ab4e0"));
148 AnimsLLUUID.Add("ANIM_AGENT_WHISPER", new LLUUID("7693f268-06c7-ea71-fa21-2b30d6533f8f"));
149 AnimsLLUUID.Add("ANIM_AGENT_WHISTLE", new LLUUID("b1ed7982-c68e-a982-7561-52a88a5298c0"));
150 AnimsLLUUID.Add("ANIM_AGENT_WINK", new LLUUID("869ecdad-a44b-671e-3266-56aef2e3ac2e"));
151 AnimsLLUUID.Add("ANIM_AGENT_WINK_HOLLYWOOD", new LLUUID("c0c4030f-c02b-49de-24ba-2331f43fe41c"));
152 AnimsLLUUID.Add("ANIM_AGENT_WORRY", new LLUUID("9f496bd2-589a-709f-16cc-69bf7df1d36c"));
153 AnimsLLUUID.Add("ANIM_AGENT_YES", new LLUUID("15dd911d-be82-2856-26db-27659b142875"));
154 AnimsLLUUID.Add("ANIM_AGENT_YES_HAPPY", new LLUUID("b8c8b2a3-9008-1771-3bfc-90924955ab2d"));
155 AnimsLLUUID.Add("ANIM_AGENT_YOGA_FLOAT", new LLUUID("42ecd00b-9947-a97c-400a-bbc9174c7aeb"));
156
157 foreach (KeyValuePair<string, LLUUID> kp in OpenSim.world.Avatar.Animations.AnimsLLUUID)
158 {
159 AnimsNames.Add(kp.Value, kp.Key);
160 }
161 }
162 }
163}
diff --git a/OpenSim/OpenSim.World/Entity.cs b/OpenSim/OpenSim.World/Entity.cs
new file mode 100644
index 0000000..96e039a
--- /dev/null
+++ b/OpenSim/OpenSim.World/Entity.cs
@@ -0,0 +1,124 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5using OpenSim.Physics.Manager;
6using OpenSim.types;
7using libsecondlife;
8using OpenSim.RegionServer.world.scripting;
9
10namespace OpenSim.world
11{
12 public abstract class Entity : IScriptReadonlyEntity
13 {
14 public libsecondlife.LLUUID uuid;
15 public uint localid;
16 public LLVector3 velocity;
17 public Quaternion rotation;
18 protected List<Entity> children;
19
20 protected string m_name;
21 public virtual string Name
22 {
23 get { return m_name; }
24 }
25
26 protected LLVector3 m_pos;
27 protected PhysicsActor _physActor;
28 protected World m_world;
29
30 public virtual LLVector3 Pos
31 {
32 get
33 {
34 if (this._physActor != null)
35 {
36 m_pos.X = _physActor.Position.X;
37 m_pos.Y = _physActor.Position.Y;
38 m_pos.Z = _physActor.Position.Z;
39 }
40
41 return m_pos;
42 }
43 set
44 {
45 if (this._physActor != null)
46 {
47 try
48 {
49 lock (this.m_world.LockPhysicsEngine)
50 {
51
52 this._physActor.Position = new PhysicsVector(value.X, value.Y, value.Z);
53 }
54 }
55 catch (Exception e)
56 {
57 Console.WriteLine(e.Message);
58 }
59 }
60
61 m_pos = value;
62 }
63 }
64
65 /// <summary>
66 /// Creates a new Entity (should not occur on it's own)
67 /// </summary>
68 public Entity()
69 {
70 uuid = new libsecondlife.LLUUID();
71 localid = 0;
72 m_pos = new LLVector3();
73 velocity = new LLVector3();
74 rotation = new Quaternion();
75 m_name = "(basic entity)";
76 children = new List<Entity>();
77 }
78
79 public virtual void addForces()
80 {
81 foreach (Entity child in children)
82 {
83 child.addForces();
84 }
85 }
86
87 /// <summary>
88 /// Performs any updates that need to be done at each frame. This function is overridable from it's children.
89 /// </summary>
90 public virtual void update() {
91 // Do any per-frame updates needed that are applicable to every type of entity
92 foreach (Entity child in children)
93 {
94 child.update();
95 }
96 }
97
98 /// <summary>
99 /// Returns a mesh for this object and any dependents
100 /// </summary>
101 /// <returns>The mesh of this entity tree</returns>
102 public virtual Mesh getMesh()
103 {
104 Mesh mesh = new Mesh();
105
106 foreach (Entity child in children)
107 {
108 mesh += child.getMesh();
109 }
110
111 return mesh;
112 }
113
114 public virtual void BackUp()
115 {
116
117 }
118
119 public virtual void LandRenegerated()
120 {
121
122 }
123 }
124}
diff --git a/OpenSim/OpenSim.World/OpenSim.World.csproj b/OpenSim/OpenSim.World/OpenSim.World.csproj
new file mode 100644
index 0000000..471f148
--- /dev/null
+++ b/OpenSim/OpenSim.World/OpenSim.World.csproj
@@ -0,0 +1,195 @@
1<Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <ProjectType>Local</ProjectType>
4 <ProductVersion>8.0.50727</ProductVersion>
5 <SchemaVersion>2.0</SchemaVersion>
6 <ProjectGuid>{642A14A8-0000-0000-0000-000000000000}</ProjectGuid>
7 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
8 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
9 <ApplicationIcon></ApplicationIcon>
10 <AssemblyKeyContainerName>
11 </AssemblyKeyContainerName>
12 <AssemblyName>OpenSim.World</AssemblyName>
13 <DefaultClientScript>JScript</DefaultClientScript>
14 <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout>
15 <DefaultTargetSchema>IE50</DefaultTargetSchema>
16 <DelaySign>false</DelaySign>
17 <OutputType>Library</OutputType>
18 <AppDesignerFolder></AppDesignerFolder>
19 <RootNamespace>OpenSim.World</RootNamespace>
20 <StartupObject></StartupObject>
21 <FileUpgradeFlags>
22 </FileUpgradeFlags>
23 </PropertyGroup>
24 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
25 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
26 <BaseAddress>285212672</BaseAddress>
27 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
28 <ConfigurationOverrideFile>
29 </ConfigurationOverrideFile>
30 <DefineConstants>TRACE;DEBUG</DefineConstants>
31 <DocumentationFile></DocumentationFile>
32 <DebugSymbols>True</DebugSymbols>
33 <FileAlignment>4096</FileAlignment>
34 <Optimize>False</Optimize>
35 <OutputPath>..\..\bin\</OutputPath>
36 <RegisterForComInterop>False</RegisterForComInterop>
37 <RemoveIntegerChecks>False</RemoveIntegerChecks>
38 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
39 <WarningLevel>4</WarningLevel>
40 <NoWarn></NoWarn>
41 </PropertyGroup>
42 <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
43 <AllowUnsafeBlocks>False</AllowUnsafeBlocks>
44 <BaseAddress>285212672</BaseAddress>
45 <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow>
46 <ConfigurationOverrideFile>
47 </ConfigurationOverrideFile>
48 <DefineConstants>TRACE</DefineConstants>
49 <DocumentationFile></DocumentationFile>
50 <DebugSymbols>False</DebugSymbols>
51 <FileAlignment>4096</FileAlignment>
52 <Optimize>True</Optimize>
53 <OutputPath>..\..\bin\</OutputPath>
54 <RegisterForComInterop>False</RegisterForComInterop>
55 <RemoveIntegerChecks>False</RemoveIntegerChecks>
56 <TreatWarningsAsErrors>False</TreatWarningsAsErrors>
57 <WarningLevel>4</WarningLevel>
58 <NoWarn></NoWarn>
59 </PropertyGroup>
60 <ItemGroup>
61 <Reference Include="System" >
62 <HintPath>System.dll</HintPath>
63 <Private>False</Private>
64 </Reference>
65 <Reference Include="System.Xml" >
66 <HintPath>System.Xml.dll</HintPath>
67 <Private>False</Private>
68 </Reference>
69 <Reference Include="libsecondlife.dll" >
70 <HintPath>..\..\bin\libsecondlife.dll</HintPath>
71 <Private>False</Private>
72 </Reference>
73 <Reference Include="Axiom.MathLib.dll" >
74 <HintPath>..\..\bin\Axiom.MathLib.dll</HintPath>
75 <Private>False</Private>
76 </Reference>
77 <Reference Include="Db4objects.Db4o.dll" >
78 <HintPath>..\..\bin\Db4objects.Db4o.dll</HintPath>
79 <Private>False</Private>
80 </Reference>
81 </ItemGroup>
82 <ItemGroup>
83 <ProjectReference Include="..\OpenSim.Terrain.BasicTerrain\OpenSim.Terrain.BasicTerrain.csproj">
84 <Name>OpenSim.Terrain.BasicTerrain</Name>
85 <Project>{2270B8FE-0000-0000-0000-000000000000}</Project>
86 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
87 <Private>False</Private>
88 </ProjectReference>
89 <ProjectReference Include="..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj">
90 <Name>OpenSim.Framework</Name>
91 <Project>{8ACA2445-0000-0000-0000-000000000000}</Project>
92 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
93 <Private>False</Private>
94 </ProjectReference>
95 <ProjectReference Include="..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj">
96 <Name>OpenSim.Framework.Console</Name>
97 <Project>{A7CD0630-0000-0000-0000-000000000000}</Project>
98 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
99 <Private>False</Private>
100 </ProjectReference>
101 <ProjectReference Include="..\..\Common\OpenSim.GenericConfig\Xml\OpenSim.GenericConfig.Xml.csproj">
102 <Name>OpenSim.GenericConfig.Xml</Name>
103 <Project>{E88EF749-0000-0000-0000-000000000000}</Project>
104 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
105 <Private>False</Private>
106 </ProjectReference>
107 <ProjectReference Include="..\OpenSim.Physics\Manager\OpenSim.Physics.Manager.csproj">
108 <Name>OpenSim.Physics.Manager</Name>
109 <Project>{8BE16150-0000-0000-0000-000000000000}</Project>
110 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
111 <Private>False</Private>
112 </ProjectReference>
113 <ProjectReference Include="..\..\Common\OpenSim.Servers\OpenSim.Servers.csproj">
114 <Name>OpenSim.Servers</Name>
115 <Project>{8BB20F0A-0000-0000-0000-000000000000}</Project>
116 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
117 <Private>False</Private>
118 </ProjectReference>
119 <ProjectReference Include="..\..\Common\XmlRpcCS\XMLRPC.csproj">
120 <Name>XMLRPC</Name>
121 <Project>{8E81D43C-0000-0000-0000-000000000000}</Project>
122 <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package>
123 <Private>False</Private>
124 </ProjectReference>
125 </ItemGroup>
126 <ItemGroup>
127 <Compile Include="Avatar.Client.cs">
128 <SubType>Code</SubType>
129 </Compile>
130 <Compile Include="Avatar.cs">
131 <SubType>Code</SubType>
132 </Compile>
133 <Compile Include="Avatar.Update.cs">
134 <SubType>Code</SubType>
135 </Compile>
136 <Compile Include="AvatarAnimations.cs">
137 <SubType>Code</SubType>
138 </Compile>
139 <Compile Include="Entity.cs">
140 <SubType>Code</SubType>
141 </Compile>
142 <Compile Include="Primitive.cs">
143 <SubType>Code</SubType>
144 </Compile>
145 <Compile Include="Primitive2.cs">
146 <SubType>Code</SubType>
147 </Compile>
148 <Compile Include="SceneObject.cs">
149 <SubType>Code</SubType>
150 </Compile>
151 <Compile Include="World.cs">
152 <SubType>Code</SubType>
153 </Compile>
154 <Compile Include="World.PacketHandlers.cs">
155 <SubType>Code</SubType>
156 </Compile>
157 <Compile Include="World.Scripting.cs">
158 <SubType>Code</SubType>
159 </Compile>
160 <Compile Include="WorldBase.cs">
161 <SubType>Code</SubType>
162 </Compile>
163 <Compile Include="scripting\IScriptContext.cs">
164 <SubType>Code</SubType>
165 </Compile>
166 <Compile Include="scripting\IScriptEntity.cs">
167 <SubType>Code</SubType>
168 </Compile>
169 <Compile Include="scripting\IScriptHandler.cs">
170 <SubType>Code</SubType>
171 </Compile>
172 <Compile Include="scripting\Script.cs">
173 <SubType>Code</SubType>
174 </Compile>
175 <Compile Include="scripting\ScriptFactory.cs">
176 <SubType>Code</SubType>
177 </Compile>
178 <Compile Include="scripting\Scripts\FollowRandomAvatar.cs">
179 <SubType>Code</SubType>
180 </Compile>
181 <Compile Include="types\Mesh.cs">
182 <SubType>Code</SubType>
183 </Compile>
184 <Compile Include="types\Triangle.cs">
185 <SubType>Code</SubType>
186 </Compile>
187 </ItemGroup>
188 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
189 <PropertyGroup>
190 <PreBuildEvent>
191 </PreBuildEvent>
192 <PostBuildEvent>
193 </PostBuildEvent>
194 </PropertyGroup>
195</Project>
diff --git a/OpenSim/OpenSim.World/OpenSim.World.csproj.user b/OpenSim/OpenSim.World/OpenSim.World.csproj.user
new file mode 100644
index 0000000..9bfaf67
--- /dev/null
+++ b/OpenSim/OpenSim.World/OpenSim.World.csproj.user
@@ -0,0 +1,12 @@
1<Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
2 <PropertyGroup>
3 <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
4 <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
5 <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim26-05\branches\Sugilite\bin\</ReferencePath>
6 <LastOpenVersion>8.0.50727</LastOpenVersion>
7 <ProjectView>ProjectFiles</ProjectView>
8 <ProjectTrust>0</ProjectTrust>
9 </PropertyGroup>
10 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " />
11 <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " />
12</Project>
diff --git a/OpenSim/OpenSim.World/Primitive.cs b/OpenSim/OpenSim.World/Primitive.cs
new file mode 100644
index 0000000..433ea9e
--- /dev/null
+++ b/OpenSim/OpenSim.World/Primitive.cs
@@ -0,0 +1,17 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.types;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Physics.Manager;
9using OpenSim.Framework.Types;
10
11namespace OpenSim.world
12{
13 public class Primitive : Entity
14 {
15
16 }
17}
diff --git a/OpenSim/OpenSim.World/Primitive2.cs b/OpenSim/OpenSim.World/Primitive2.cs
new file mode 100644
index 0000000..6d071d4
--- /dev/null
+++ b/OpenSim/OpenSim.World/Primitive2.cs
@@ -0,0 +1,491 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.types;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Physics.Manager;
9using OpenSim.Framework.Types;
10using OpenSim.Framework.Inventory;
11
12namespace OpenSim.world
13{
14 public class Primitive2 : Entity
15 {
16 protected PrimData primData;
17 //private ObjectUpdatePacket OurPacket;
18 private LLVector3 positionLastFrame = new LLVector3(0, 0, 0);
19 private Dictionary<uint, ClientView> m_clientThreads;
20 private ulong m_regionHandle;
21 private const uint FULL_MASK_PERMISSIONS = 2147483647;
22 private bool physicsEnabled = false;
23
24 private Dictionary<LLUUID, InventoryItem> inventoryItems;
25
26 #region Properties
27
28 public LLVector3 Scale
29 {
30 set
31 {
32 this.primData.Scale = value;
33 //this.dirtyFlag = true;
34 }
35 get
36 {
37 return this.primData.Scale;
38 }
39 }
40
41 public PhysicsActor PhysActor
42 {
43 set
44 {
45 this._physActor = value;
46 }
47 }
48 public override LLVector3 Pos
49 {
50 get
51 {
52 return base.Pos;
53 }
54 set
55 {
56 base.Pos = value;
57 }
58 }
59 #endregion
60
61 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world)
62 {
63 m_clientThreads = clientThreads;
64 m_regionHandle = regionHandle;
65 m_world = world;
66 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
67 }
68
69 public Primitive2(Dictionary<uint, ClientView> clientThreads, ulong regionHandle, World world, LLUUID owner)
70 {
71 m_clientThreads = clientThreads;
72 m_regionHandle = regionHandle;
73 m_world = world;
74 inventoryItems = new Dictionary<LLUUID, InventoryItem>();
75 this.primData = new PrimData();
76 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
77 this.primData.OwnerID = owner;
78 }
79
80 public byte[] GetByteArray()
81 {
82 byte[] result = null;
83 List<byte[]> dataArrays = new List<byte[]>();
84 dataArrays.Add(primData.ToBytes());
85 foreach (Entity child in children)
86 {
87 if (child is OpenSim.world.Primitive2)
88 {
89 dataArrays.Add(((OpenSim.world.Primitive2)child).GetByteArray());
90 }
91 }
92 byte[] primstart = Helpers.StringToField("<Prim>");
93 byte[] primend = Helpers.StringToField("</Prim>");
94 int totalLength = primstart.Length + primend.Length;
95 for (int i = 0; i < dataArrays.Count; i++)
96 {
97 totalLength += dataArrays[i].Length;
98 }
99
100 result = new byte[totalLength];
101 int arraypos = 0;
102 Array.Copy(primstart, 0, result, 0, primstart.Length);
103 arraypos += primstart.Length;
104 for (int i = 0; i < dataArrays.Count; i++)
105 {
106 Array.Copy(dataArrays[i], 0, result, arraypos, dataArrays[i].Length);
107 arraypos += dataArrays[i].Length;
108 }
109 Array.Copy(primend, 0, result, arraypos, primend.Length);
110
111 return result;
112 }
113
114 #region Overridden Methods
115
116 public override void update()
117 {
118 LLVector3 pos2 = new LLVector3(0, 0, 0);
119 }
120
121 public override void BackUp()
122 {
123
124 }
125
126 #endregion
127
128 #region Packet handlers
129
130 public void UpdatePosition(LLVector3 pos)
131 {
132
133 }
134
135 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket)
136 {
137 this.primData.PathBegin = addPacket.PathBegin;
138 this.primData.PathEnd = addPacket.PathEnd;
139 this.primData.PathScaleX = addPacket.PathScaleX;
140 this.primData.PathScaleY = addPacket.PathScaleY;
141 this.primData.PathShearX = addPacket.PathShearX;
142 this.primData.PathShearY = addPacket.PathShearY;
143 this.primData.PathSkew = addPacket.PathSkew;
144 this.primData.ProfileBegin = addPacket.ProfileBegin;
145 this.primData.ProfileEnd = addPacket.ProfileEnd;
146 this.primData.PathCurve = addPacket.PathCurve;
147 this.primData.ProfileCurve = addPacket.ProfileCurve;
148 this.primData.ProfileHollow = addPacket.ProfileHollow;
149 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset;
150 this.primData.PathRevolutions = addPacket.PathRevolutions;
151 this.primData.PathTaperX = addPacket.PathTaperX;
152 this.primData.PathTaperY = addPacket.PathTaperY;
153 this.primData.PathTwist = addPacket.PathTwist;
154 this.primData.PathTwistBegin = addPacket.PathTwistBegin;
155 }
156
157 public void UpdateTexture(byte[] tex)
158 {
159 this.primData.Texture = tex;
160 //this.dirtyFlag = true;
161 }
162
163 public void UpdateObjectFlags(ObjectFlagUpdatePacket pack)
164 {
165
166 }
167
168 public void AssignToParent(Primitive prim)
169 {
170
171 }
172
173 public void GetProperites(ClientView client)
174 {
175 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
176 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
177 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
178 proper.ObjectData[0].ItemID = LLUUID.Zero;
179 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
180 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
181 proper.ObjectData[0].FolderID = LLUUID.Zero;
182 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
183 proper.ObjectData[0].GroupID = LLUUID.Zero;
184 proper.ObjectData[0].InventorySerial = 0;
185 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
186 proper.ObjectData[0].ObjectID = this.uuid;
187 proper.ObjectData[0].OwnerID = primData.OwnerID;
188 proper.ObjectData[0].TouchName = new byte[0];
189 proper.ObjectData[0].TextureID = new byte[0];
190 proper.ObjectData[0].SitName = new byte[0];
191 proper.ObjectData[0].Name = new byte[0];
192 proper.ObjectData[0].Description = new byte[0];
193 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
194 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
195 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
196 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
197 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
198
199 client.OutPacket(proper);
200 }
201
202 #endregion
203
204 # region Inventory Methods
205
206 public bool AddToInventory(InventoryItem item)
207 {
208 return false;
209 }
210
211 public InventoryItem RemoveFromInventory(LLUUID itemID)
212 {
213 return null;
214 }
215
216 public void RequestInventoryInfo(ClientView simClient, RequestTaskInventoryPacket packet)
217 {
218
219 }
220
221 public void RequestXferInventory(ClientView simClient, ulong xferID)
222 {
223 //will only currently work if the total size of the inventory data array is under about 1000 bytes
224 SendXferPacketPacket send = new SendXferPacketPacket();
225
226 send.XferID.ID = xferID;
227 send.XferID.Packet = 1 + 2147483648;
228 send.DataPacket.Data = this.ConvertInventoryToBytes();
229
230 simClient.OutPacket(send);
231 }
232
233 public byte[] ConvertInventoryToBytes()
234 {
235 System.Text.Encoding enc = System.Text.Encoding.ASCII;
236 byte[] result = new byte[0];
237 List<byte[]> inventoryData = new List<byte[]>();
238 int totallength = 0;
239 foreach (InventoryItem invItem in inventoryItems.Values)
240 {
241 byte[] data = enc.GetBytes(invItem.ExportString());
242 inventoryData.Add(data);
243 totallength += data.Length;
244 }
245 //TODO: copy arrays into the single result array
246
247 return result;
248 }
249
250 public void CreateInventoryFromBytes(byte[] data)
251 {
252
253 }
254
255 #endregion
256
257 #region Update viewers Methods
258
259 //should change these mehtods, so that outgoing packets are sent through the avatar class
260 public void SendFullUpdateToClient(ClientView remoteClient)
261 {
262 LLVector3 lPos;
263 if (this._physActor != null && this.physicsEnabled)
264 {
265 PhysicsVector pPos = this._physActor.Position;
266 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
267 }
268 else
269 {
270 lPos = this.Pos;
271 }
272
273 ObjectUpdatePacket outPacket = new ObjectUpdatePacket();
274 outPacket.ObjectData = new ObjectUpdatePacket.ObjectDataBlock[1];
275 outPacket.ObjectData[0] = this.CreateUpdateBlock();
276 byte[] pb = lPos.GetBytes();
277 Array.Copy(pb, 0, outPacket.ObjectData[0].ObjectData, 0, pb.Length);
278
279 remoteClient.OutPacket(outPacket);
280 }
281
282 public void SendFullUpdateToAllClients()
283 {
284
285 }
286
287 public void SendTerseUpdateToClient(ClientView RemoteClient)
288 {
289
290 }
291
292 public void SendTerseUpdateToALLClients()
293 {
294
295 }
296
297 #endregion
298
299 #region Create Methods
300
301 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID ownerID, uint localID)
302 {
303 PrimData PData = new PrimData();
304 this.primData = PData;
305 this.primData.CreationDate = (Int32)(DateTime.UtcNow - new DateTime(1970, 1, 1)).TotalSeconds;
306
307 PData.OwnerID = ownerID;
308 PData.PCode = addPacket.ObjectData.PCode;
309 PData.PathBegin = addPacket.ObjectData.PathBegin;
310 PData.PathEnd = addPacket.ObjectData.PathEnd;
311 PData.PathScaleX = addPacket.ObjectData.PathScaleX;
312 PData.PathScaleY = addPacket.ObjectData.PathScaleY;
313 PData.PathShearX = addPacket.ObjectData.PathShearX;
314 PData.PathShearY = addPacket.ObjectData.PathShearY;
315 PData.PathSkew = addPacket.ObjectData.PathSkew;
316 PData.ProfileBegin = addPacket.ObjectData.ProfileBegin;
317 PData.ProfileEnd = addPacket.ObjectData.ProfileEnd;
318 PData.Scale = addPacket.ObjectData.Scale;
319 PData.PathCurve = addPacket.ObjectData.PathCurve;
320 PData.ProfileCurve = addPacket.ObjectData.ProfileCurve;
321 PData.ParentID = 0;
322 PData.ProfileHollow = addPacket.ObjectData.ProfileHollow;
323 PData.PathRadiusOffset = addPacket.ObjectData.PathRadiusOffset;
324 PData.PathRevolutions = addPacket.ObjectData.PathRevolutions;
325 PData.PathTaperX = addPacket.ObjectData.PathTaperX;
326 PData.PathTaperY = addPacket.ObjectData.PathTaperY;
327 PData.PathTwist = addPacket.ObjectData.PathTwist;
328 PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin;
329 LLVector3 pos1 = addPacket.ObjectData.RayEnd;
330 this.primData.FullID = this.uuid = LLUUID.Random();
331 this.localid = (uint)(localID);
332 this.primData.Position = this.Pos = pos1;
333 }
334
335 public void CreateFromBytes(byte[] data)
336 {
337
338 }
339
340 public void CreateFromPrimData(PrimData primData)
341 {
342 this.CreateFromPrimData(primData, primData.Position, primData.LocalID, false);
343 }
344
345 public void CreateFromPrimData(PrimData primData, LLVector3 posi, uint localID, bool newprim)
346 {
347
348 }
349
350 #endregion
351
352 #region Packet Update Methods
353 protected void SetDefaultPacketValues(ObjectUpdatePacket.ObjectDataBlock objdata)
354 {
355 objdata.PSBlock = new byte[0];
356 objdata.ExtraParams = new byte[1];
357 objdata.MediaURL = new byte[0];
358 objdata.NameValue = new byte[0];
359 objdata.Text = new byte[0];
360 objdata.TextColor = new byte[4];
361 objdata.JointAxisOrAnchor = new LLVector3(0, 0, 0);
362 objdata.JointPivot = new LLVector3(0, 0, 0);
363 objdata.Material = 3;
364 objdata.TextureAnim = new byte[0];
365 objdata.Sound = LLUUID.Zero;
366 LLObject.TextureEntry ntex = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005"));
367 this.primData.Texture = objdata.TextureEntry = ntex.ToBytes();
368 objdata.State = 0;
369 objdata.Data = new byte[0];
370
371 objdata.ObjectData = new byte[60];
372 objdata.ObjectData[46] = 128;
373 objdata.ObjectData[47] = 63;
374 }
375
376 protected void SetPacketShapeData(ObjectUpdatePacket.ObjectDataBlock objectData)
377 {
378 objectData.OwnerID = this.primData.OwnerID;
379 objectData.PCode = this.primData.PCode;
380 objectData.PathBegin = this.primData.PathBegin;
381 objectData.PathEnd = this.primData.PathEnd;
382 objectData.PathScaleX = this.primData.PathScaleX;
383 objectData.PathScaleY = this.primData.PathScaleY;
384 objectData.PathShearX = this.primData.PathShearX;
385 objectData.PathShearY = this.primData.PathShearY;
386 objectData.PathSkew = this.primData.PathSkew;
387 objectData.ProfileBegin = this.primData.ProfileBegin;
388 objectData.ProfileEnd = this.primData.ProfileEnd;
389 objectData.Scale = this.primData.Scale;
390 objectData.PathCurve = this.primData.PathCurve;
391 objectData.ProfileCurve = this.primData.ProfileCurve;
392 objectData.ParentID = this.primData.ParentID;
393 objectData.ProfileHollow = this.primData.ProfileHollow;
394 objectData.PathRadiusOffset = this.primData.PathRadiusOffset;
395 objectData.PathRevolutions = this.primData.PathRevolutions;
396 objectData.PathTaperX = this.primData.PathTaperX;
397 objectData.PathTaperY = this.primData.PathTaperY;
398 objectData.PathTwist = this.primData.PathTwist;
399 objectData.PathTwistBegin = this.primData.PathTwistBegin;
400 }
401
402 #endregion
403 protected ObjectUpdatePacket.ObjectDataBlock CreateUpdateBlock()
404 {
405 ObjectUpdatePacket.ObjectDataBlock objupdate = new ObjectUpdatePacket.ObjectDataBlock();
406 this.SetDefaultPacketValues(objupdate);
407 objupdate.UpdateFlags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456;
408 this.SetPacketShapeData(objupdate);
409 byte[] pb = this.Pos.GetBytes();
410 Array.Copy(pb, 0, objupdate.ObjectData, 0, pb.Length);
411 return objupdate;
412 }
413
414 protected ImprovedTerseObjectUpdatePacket.ObjectDataBlock CreateImprovedBlock()
415 {
416 uint ID = this.localid;
417 byte[] bytes = new byte[60];
418
419 int i = 0;
420 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
421 dat.TextureEntry = new byte[0];
422 bytes[i++] = (byte)(ID % 256);
423 bytes[i++] = (byte)((ID >> 8) % 256);
424 bytes[i++] = (byte)((ID >> 16) % 256);
425 bytes[i++] = (byte)((ID >> 24) % 256);
426 bytes[i++] = 0;
427 bytes[i++] = 0;
428
429 LLVector3 lPos;
430 Axiom.MathLib.Quaternion lRot;
431 if (this._physActor != null && this.physicsEnabled)
432 {
433 PhysicsVector pPos = this._physActor.Position;
434 lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z);
435 lRot = this._physActor.Orientation;
436 }
437 else
438 {
439 lPos = this.Pos;
440 lRot = this.rotation;
441 }
442 byte[] pb = lPos.GetBytes();
443 Array.Copy(pb, 0, bytes, i, pb.Length);
444 i += 12;
445 ushort ac = 32767;
446
447 //vel
448 bytes[i++] = (byte)(ac % 256);
449 bytes[i++] = (byte)((ac >> 8) % 256);
450 bytes[i++] = (byte)(ac % 256);
451 bytes[i++] = (byte)((ac >> 8) % 256);
452 bytes[i++] = (byte)(ac % 256);
453 bytes[i++] = (byte)((ac >> 8) % 256);
454
455 //accel
456 bytes[i++] = (byte)(ac % 256);
457 bytes[i++] = (byte)((ac >> 8) % 256);
458 bytes[i++] = (byte)(ac % 256);
459 bytes[i++] = (byte)((ac >> 8) % 256);
460 bytes[i++] = (byte)(ac % 256);
461 bytes[i++] = (byte)((ac >> 8) % 256);
462
463 ushort rw, rx, ry, rz;
464 rw = (ushort)(32768 * (lRot.w + 1));
465 rx = (ushort)(32768 * (lRot.x + 1));
466 ry = (ushort)(32768 * (lRot.y + 1));
467 rz = (ushort)(32768 * (lRot.z + 1));
468
469 //rot
470 bytes[i++] = (byte)(rx % 256);
471 bytes[i++] = (byte)((rx >> 8) % 256);
472 bytes[i++] = (byte)(ry % 256);
473 bytes[i++] = (byte)((ry >> 8) % 256);
474 bytes[i++] = (byte)(rz % 256);
475 bytes[i++] = (byte)((rz >> 8) % 256);
476 bytes[i++] = (byte)(rw % 256);
477 bytes[i++] = (byte)((rw >> 8) % 256);
478
479 //rotation vel
480 bytes[i++] = (byte)(ac % 256);
481 bytes[i++] = (byte)((ac >> 8) % 256);
482 bytes[i++] = (byte)(ac % 256);
483 bytes[i++] = (byte)((ac >> 8) % 256);
484 bytes[i++] = (byte)(ac % 256);
485 bytes[i++] = (byte)((ac >> 8) % 256);
486
487 dat.Data = bytes;
488 return dat;
489 }
490 }
491}
diff --git a/OpenSim/OpenSim.World/SceneObject.cs b/OpenSim/OpenSim.World/SceneObject.cs
new file mode 100644
index 0000000..a846fb5
--- /dev/null
+++ b/OpenSim/OpenSim.World/SceneObject.cs
@@ -0,0 +1,77 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using OpenSim.types;
5using libsecondlife;
6using libsecondlife.Packets;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Physics.Manager;
9using OpenSim.Framework.Types;
10using OpenSim.Framework.Inventory;
11
12namespace OpenSim.world
13{
14 public class SceneObject : Entity
15 {
16 private LLUUID rootUUID;
17 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
18 private Dictionary<uint, ClientView> m_clientThreads;
19 private World m_world;
20
21 public SceneObject()
22 {
23
24 }
25
26 public void CreateFromPacket(ObjectAddPacket addPacket, LLUUID agentID, uint localID)
27 {
28 }
29
30 public void CreateFromBytes(byte[] data)
31 {
32
33 }
34
35 public override void update()
36 {
37
38 }
39
40 public override void BackUp()
41 {
42
43 }
44
45 public void GetProperites(ClientView client)
46 {
47 /*
48 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();
49 proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1];
50 proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock();
51 proper.ObjectData[0].ItemID = LLUUID.Zero;
52 proper.ObjectData[0].CreationDate = (ulong)this.primData.CreationDate;
53 proper.ObjectData[0].CreatorID = this.primData.OwnerID;
54 proper.ObjectData[0].FolderID = LLUUID.Zero;
55 proper.ObjectData[0].FromTaskID = LLUUID.Zero;
56 proper.ObjectData[0].GroupID = LLUUID.Zero;
57 proper.ObjectData[0].InventorySerial = 0;
58 proper.ObjectData[0].LastOwnerID = LLUUID.Zero;
59 proper.ObjectData[0].ObjectID = this.uuid;
60 proper.ObjectData[0].OwnerID = primData.OwnerID;
61 proper.ObjectData[0].TouchName = new byte[0];
62 proper.ObjectData[0].TextureID = new byte[0];
63 proper.ObjectData[0].SitName = new byte[0];
64 proper.ObjectData[0].Name = new byte[0];
65 proper.ObjectData[0].Description = new byte[0];
66 proper.ObjectData[0].OwnerMask = this.primData.OwnerMask;
67 proper.ObjectData[0].NextOwnerMask = this.primData.NextOwnerMask;
68 proper.ObjectData[0].GroupMask = this.primData.GroupMask;
69 proper.ObjectData[0].EveryoneMask = this.primData.EveryoneMask;
70 proper.ObjectData[0].BaseMask = this.primData.BaseMask;
71
72 client.OutPacket(proper);
73 * */
74 }
75
76 }
77}
diff --git a/OpenSim/OpenSim.World/World.PacketHandlers.cs b/OpenSim/OpenSim.World/World.PacketHandlers.cs
new file mode 100644
index 0000000..ee5a23a
--- /dev/null
+++ b/OpenSim/OpenSim.World/World.PacketHandlers.cs
@@ -0,0 +1,261 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using libsecondlife.Packets;
6using OpenSim.Physics.Manager;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9using OpenSim.Framework.Terrain;
10using OpenSim.Framework.Inventory;
11using OpenSim.Framework.Utilities;
12using OpenSim.Assets;
13
14namespace OpenSim.world
15{
16 public partial class World
17 {
18 public void ModifyTerrain(byte action, float north, float west)
19 {
20 switch (action)
21 {
22 case 1:
23 // raise terrain
24 Terrain.raise(north, west, 10.0, 0.001);
25 RegenerateTerrain(true, (int)north, (int)west);
26 break;
27 case 2:
28 //lower terrain
29 Terrain.lower(north, west, 10.0, 0.001);
30 RegenerateTerrain(true, (int)north, (int)west);
31 break;
32 }
33 return;
34 }
35
36 public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID)
37 {
38 foreach (ClientView client in m_clientThreads.Values)
39 {
40 // int dis = Util.fast_distance2d((int)(client.ClientAvatar.Pos.X - simClient.ClientAvatar.Pos.X), (int)(client.ClientAvatar.Pos.Y - simClient.ClientAvatar.Pos.Y));
41 int dis = (int)client.ClientAvatar.Pos.GetDistanceTo(fromPos);
42
43 switch (type)
44 {
45 case 0: // Whisper
46 if ((dis < 10) && (dis > -10))
47 {
48 //should change so the message is sent through the avatar rather than direct to the ClientView
49 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
50 }
51 break;
52 case 1: // Say
53 if ((dis < 30) && (dis > -30))
54 {
55 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
56 }
57 break;
58 case 2: // Shout
59 if ((dis < 100) && (dis > -100))
60 {
61 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
62 }
63 break;
64
65 case 0xff: // Broadcast
66 client.SendChatMessage(message, type, fromPos, fromName, fromAgentID);
67 break;
68 }
69
70 }
71 }
72
73 public void RezObject(AssetBase primAsset, LLVector3 pos)
74 {
75 PrimData primd = new PrimData(primAsset.Data);
76 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
77 nPrim.CreateFromStorage(primd, pos, this._primCount, true);
78 this.Entities.Add(nPrim.uuid, nPrim);
79 this._primCount++;
80 }
81
82 public void DeRezObject(Packet packet, ClientView simClient)
83 {
84 DeRezObjectPacket DeRezPacket = (DeRezObjectPacket)packet;
85
86 //Needs to delete object from physics at a later date
87 if (DeRezPacket.AgentBlock.DestinationID == LLUUID.Zero)
88 {
89 //currently following code not used (or don't know of any case of destination being zero
90
91 }
92 else
93 {
94 foreach (DeRezObjectPacket.ObjectDataBlock Data in DeRezPacket.ObjectData)
95 {
96 Entity selectedEnt = null;
97 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("LocalID:" + Data.ObjectLocalID.ToString());
98 foreach (Entity ent in this.Entities.Values)
99 {
100 if (ent.localid == Data.ObjectLocalID)
101 {
102 AssetBase primAsset = new AssetBase();
103 primAsset.FullID = LLUUID.Random();//DeRezPacket.AgentBlock.TransactionID.Combine(LLUUID.Zero); //should be combining with securesessionid
104 primAsset.InvType = 6;
105 primAsset.Type = 6;
106 primAsset.Name = "Prim";
107 primAsset.Description = "";
108 primAsset.Data = ((Primitive)ent).GetByteArray();
109 this._assetCache.AddAsset(primAsset);
110 this._inventoryCache.AddNewInventoryItem(simClient, DeRezPacket.AgentBlock.DestinationID, primAsset);
111 selectedEnt = ent;
112 break;
113 }
114 }
115 if (selectedEnt != null)
116 {
117 this.localStorage.RemovePrim(selectedEnt.uuid);
118 KillObjectPacket kill = new KillObjectPacket();
119 kill.ObjectData = new KillObjectPacket.ObjectDataBlock[1];
120 kill.ObjectData[0] = new KillObjectPacket.ObjectDataBlock();
121 kill.ObjectData[0].ID = selectedEnt.localid;
122 foreach (ClientView client in m_clientThreads.Values)
123 {
124 client.OutPacket(kill);
125 }
126 lock (Entities)
127 {
128 Entities.Remove(selectedEnt.uuid);
129 }
130 }
131 }
132 }
133
134 }
135
136 public void SendAvatarsToClient(ClientView remoteClient)
137 {
138 foreach (ClientView client in m_clientThreads.Values)
139 {
140 if (client.AgentID != remoteClient.AgentID)
141 {
142 // ObjectUpdatePacket objupdate = client.ClientAvatar.CreateUpdatePacket();
143 // RemoteClient.OutPacket(objupdate);
144 client.ClientAvatar.SendUpdateToOtherClient(remoteClient.ClientAvatar);
145 client.ClientAvatar.SendAppearanceToOtherAgent(remoteClient.ClientAvatar);
146 }
147 }
148 }
149
150 public void LinkObjects(uint parentPrim, List<uint> childPrims)
151 {
152 Primitive parentprim = null;
153 foreach (Entity ent in Entities.Values)
154 {
155 if (ent.localid == parentPrim)
156 {
157 parentprim = (OpenSim.world.Primitive)ent;
158
159 }
160 }
161
162 for (int i = 0; i < childPrims.Count; i++)
163 {
164 uint childId = childPrims[i];
165 foreach (Entity ent in Entities.Values)
166 {
167 if (ent.localid == childId)
168 {
169 ((OpenSim.world.Primitive)ent).MakeParent(parentprim);
170 }
171 }
172 }
173
174 }
175
176 public void UpdatePrimShape(uint primLocalID, ObjectShapePacket.ObjectDataBlock shapeBlock)
177 {
178 foreach (Entity ent in Entities.Values)
179 {
180 if (ent.localid == primLocalID)
181 {
182 ((OpenSim.world.Primitive)ent).UpdateShape(shapeBlock);
183 break;
184 }
185 }
186 }
187
188 public void SelectPrim(uint primLocalID, ClientView remoteClient)
189 {
190 foreach (Entity ent in Entities.Values)
191 {
192 if (ent.localid == primLocalID)
193 {
194 ((OpenSim.world.Primitive)ent).GetProperites(remoteClient);
195 break;
196 }
197 }
198 }
199
200 public void UpdatePrimFlags(uint localID, Packet packet, ClientView remoteClient)
201 {
202 foreach (Entity ent in Entities.Values)
203 {
204 if (ent.localid == localID)
205 {
206 ((OpenSim.world.Primitive)ent).UpdateObjectFlags((ObjectFlagUpdatePacket) packet);
207 break;
208 }
209 }
210 }
211
212 public void UpdatePrimTexture(uint localID, byte[] texture, ClientView remoteClient)
213 {
214 foreach (Entity ent in Entities.Values)
215 {
216 if (ent.localid == localID)
217 {
218 ((OpenSim.world.Primitive)ent).UpdateTexture(texture);
219 break;
220 }
221 }
222 }
223
224 public void UpdatePrimPosition(uint localID, LLVector3 pos, ClientView remoteClient)
225 {
226 foreach (Entity ent in Entities.Values)
227 {
228 if (ent.localid == localID)
229 {
230 ((OpenSim.world.Primitive)ent).UpdatePosition(pos);
231 break;
232 }
233 }
234 }
235
236 public void UpdatePrimRotation(uint localID, LLQuaternion rot, ClientView remoteClient)
237 {
238 foreach (Entity ent in Entities.Values)
239 {
240 if (ent.localid == localID)
241 {
242 ent.rotation = new Axiom.MathLib.Quaternion(rot.W, rot.X, rot.Y, rot.Z);
243 ((OpenSim.world.Primitive)ent).UpdateFlag = true;
244 break;
245 }
246 }
247 }
248
249 public void UpdatePrimScale(uint localID, LLVector3 scale, ClientView remoteClient)
250 {
251 foreach (Entity ent in Entities.Values)
252 {
253 if (ent.localid == localID)
254 {
255 ((OpenSim.world.Primitive)ent).Scale = scale;
256 break;
257 }
258 }
259 }
260 }
261}
diff --git a/OpenSim/OpenSim.World/World.Scripting.cs b/OpenSim/OpenSim.World/World.Scripting.cs
new file mode 100644
index 0000000..44ef05a
--- /dev/null
+++ b/OpenSim/OpenSim.World/World.Scripting.cs
@@ -0,0 +1,124 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using System.IO;
5using System.Reflection;
6using OpenSim.Framework;
7using OpenSim.Framework.Interfaces;
8using OpenSim.Framework.Types;
9using libsecondlife;
10
11namespace OpenSim.world
12{
13 public partial class World
14 {
15 private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>();
16
17 private void LoadScriptEngines()
18 {
19 this.LoadScriptPlugins();
20 }
21
22 public void LoadScriptPlugins()
23 {
24 string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines");
25 string[] pluginFiles = Directory.GetFiles(path, "*.dll");
26
27
28 for (int i = 0; i < pluginFiles.Length; i++)
29 {
30 this.AddPlugin(pluginFiles[i]);
31 }
32 }
33
34 private void AddPlugin(string FileName)
35 {
36 Assembly pluginAssembly = Assembly.LoadFrom(FileName);
37
38 foreach (Type pluginType in pluginAssembly.GetTypes())
39 {
40 if (pluginType.IsPublic)
41 {
42 if (!pluginType.IsAbstract)
43 {
44 Type typeInterface = pluginType.GetInterface("IScriptEngine", true);
45
46 if (typeInterface != null)
47 {
48 IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
49 plug.Init(this);
50 this.scriptEngines.Add(plug.GetName(), plug);
51
52 }
53
54 typeInterface = null;
55 }
56 }
57 }
58
59 pluginAssembly = null;
60 }
61
62 public void LoadScript(string scriptType, string scriptName, string script, Entity ent)
63 {
64 if(this.scriptEngines.ContainsKey(scriptType))
65 {
66 this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid);
67 }
68 }
69
70 #region IScriptAPI Methods
71
72 public OSVector3 GetEntityPosition(uint localID)
73 {
74 OSVector3 res = new OSVector3();
75 // Console.WriteLine("script- getting entity " + localID + " position");
76 foreach (Entity entity in this.Entities.Values)
77 {
78 if (entity.localid == localID)
79 {
80 res.X = entity.Pos.X;
81 res.Y = entity.Pos.Y;
82 res.Z = entity.Pos.Z;
83 }
84 }
85 return res;
86 }
87
88 public void SetEntityPosition(uint localID, float x , float y, float z)
89 {
90 foreach (Entity entity in this.Entities.Values)
91 {
92 if (entity.localid == localID && entity is Primitive)
93 {
94 LLVector3 pos = entity.Pos;
95 pos.X = x;
96 pos.Y = y;
97 Primitive prim = entity as Primitive;
98 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
99 prim.UpdatePosition(pos);
100 // Console.WriteLine("script- setting entity " + localID + " positon");
101 }
102 }
103
104 }
105
106 public uint GetRandomAvatarID()
107 {
108 //Console.WriteLine("script- getting random avatar id");
109 uint res = 0;
110 foreach (Entity entity in this.Entities.Values)
111 {
112 if (entity is Avatar)
113 {
114 res = entity.localid;
115 }
116 }
117 return res;
118 }
119
120 #endregion
121
122
123 }
124}
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs
new file mode 100644
index 0000000..d840d10
--- /dev/null
+++ b/OpenSim/OpenSim.World/World.cs
@@ -0,0 +1,579 @@
1using System;
2using libsecondlife;
3using libsecondlife.Packets;
4using System.Collections.Generic;
5using System.Text;
6using System.Reflection;
7using System.IO;
8using System.Threading;
9using OpenSim.Physics.Manager;
10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types;
12using OpenSim.Framework.Terrain;
13using OpenSim.Framework.Inventory;
14using OpenSim.Assets;
15//using OpenSim.world.scripting;
16using OpenSim.RegionServer.world.scripting;
17using OpenSim.Terrain;
18
19namespace OpenSim.world
20{
21 public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI
22 {
23 public object LockPhysicsEngine = new object();
24 public Dictionary<libsecondlife.LLUUID, Avatar> Avatars;
25 public Dictionary<libsecondlife.LLUUID, Primitive> Prims;
26 //public ScriptEngine Scripts;
27 public uint _localNumber = 0;
28 private PhysicsScene phyScene;
29 private float timeStep = 0.1f;
30 public ILocalStorage localStorage;
31 private Random Rand = new Random();
32 private uint _primCount = 702000;
33 private int storageCount;
34 private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers;
35 private Dictionary<string, ScriptFactory> m_scripts;
36 private Mutex updateLock;
37 public string m_datastore;
38
39 #region Properties
40 public PhysicsScene PhysScene
41 {
42 set
43 {
44 this.phyScene = value;
45 }
46 get
47 {
48 return (this.phyScene);
49 }
50 }
51 #endregion
52
53 #region Constructors
54 /// <summary>
55 /// Creates a new World class, and a region to go with it.
56 /// </summary>
57 /// <param name="clientThreads">Dictionary to contain client threads</param>
58 /// <param name="regionHandle">Region Handle for this region</param>
59 /// <param name="regionName">Region Name for this region</param>
60 public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName)
61 {
62 try
63 {
64 updateLock = new Mutex(false);
65 m_clientThreads = clientThreads;
66 m_regionHandle = regionHandle;
67 m_regionName = regionName;
68 m_regInfo = regInfo;
69
70 m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>();
71 m_scripts = new Dictionary<string, ScriptFactory>();
72
73 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance");
74 Entities = new Dictionary<libsecondlife.LLUUID, Entity>();
75 Avatars = new Dictionary<LLUUID, Avatar>();
76 Prims = new Dictionary<LLUUID, Primitive>();
77
78 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap");
79 TerrainManager = new TerrainManager(new SecondLife());
80 Terrain = new TerrainEngine();
81 Avatar.SetupTemplate("avatar-texture.dat");
82 // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance");
83 // Initialise this only after the world has loaded
84 // Scripts = new ScriptEngine(this);
85 Avatar.LoadAnims();
86 this.SetDefaultScripts();
87 this.LoadScriptEngines();
88 }
89 catch (Exception e)
90 {
91 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString());
92 }
93 }
94 #endregion
95
96 #region Script Methods
97 /// <summary>
98 /// Loads a new script into the specified entity
99 /// </summary>
100 /// <param name="entity">Entity to be scripted</param>
101 /// <param name="script">The script to load</param>
102 public void AddScript(Entity entity, Script script)
103 {
104 try
105 {
106 ScriptHandler scriptHandler = new ScriptHandler(script, entity, this);
107 m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler);
108 }
109 catch (Exception e)
110 {
111 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
112 }
113 }
114
115 /// <summary>
116 /// Loads a new script into the specified entity, using a script loaded from a string.
117 /// </summary>
118 /// <param name="entity">The entity to be scripted</param>
119 /// <param name="scriptData">The string containing the script</param>
120 public void AddScript(Entity entity, string scriptData)
121 {
122 try
123 {
124 int scriptstart = 0;
125 int scriptend = 0;
126 string substring;
127 scriptstart = scriptData.LastIndexOf("<Script>");
128 scriptend = scriptData.LastIndexOf("</Script>");
129 substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8);
130 substring = substring.Trim();
131 //Console.WriteLine("searching for script to add: " + substring);
132
133 ScriptFactory scriptFactory;
134 //Console.WriteLine("script string is " + substring);
135 if (substring.StartsWith("<ScriptEngine:"))
136 {
137 string substring1 = "";
138 string script = "";
139 // Console.WriteLine("searching for script engine");
140 substring1 = substring.Remove(0, 14);
141 int dev = substring1.IndexOf(',');
142 string sEngine = substring1.Substring(0, dev);
143 substring1 = substring1.Remove(0, dev + 1);
144 int end = substring1.IndexOf('>');
145 string sName = substring1.Substring(0, end);
146 //Console.WriteLine(" script info : " + sEngine + " , " + sName);
147 int startscript = substring.IndexOf('>');
148 script = substring.Remove(0, startscript + 1);
149 // Console.WriteLine("script data is " + script);
150 if (this.scriptEngines.ContainsKey(sEngine))
151 {
152 this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid);
153 }
154 }
155 else if (this.m_scripts.TryGetValue(substring, out scriptFactory))
156 {
157 //Console.WriteLine("added script");
158 this.AddScript(entity, scriptFactory());
159 }
160 }
161 catch (Exception e)
162 {
163 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString());
164 }
165 }
166
167 #endregion
168
169 #region Update Methods
170 /// <summary>
171 /// Performs per-frame updates on the world, this should be the central world loop
172 /// </summary>
173 public override void Update()
174 {
175 updateLock.WaitOne();
176 try
177 {
178 if (this.phyScene.IsThreaded)
179 {
180 this.phyScene.GetResults();
181
182 }
183
184 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
185 {
186 Entities[UUID].addForces();
187 }
188
189 lock (this.LockPhysicsEngine)
190 {
191 this.phyScene.Simulate(timeStep);
192 }
193
194 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
195 {
196 Entities[UUID].update();
197 }
198
199 foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values)
200 {
201 scriptHandler.OnFrame();
202 }
203 foreach (IScriptEngine scripteng in this.scriptEngines.Values)
204 {
205 scripteng.OnFrame();
206 }
207 //backup world data
208 this.storageCount++;
209 if (storageCount > 1200) //set to how often you want to backup
210 {
211 this.Backup();
212 storageCount = 0;
213 }
214 }
215 catch (Exception e)
216 {
217 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString());
218 }
219 updateLock.ReleaseMutex();
220 }
221
222 public bool Backup()
223 {
224 try
225 {
226 // Terrain backup routines
227 if (Terrain.tainted > 0)
228 {
229 Terrain.tainted = 0;
230 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving.");
231 localStorage.SaveMap(Terrain.getHeights1D());
232 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics.");
233 lock (this.LockPhysicsEngine)
234 {
235 phyScene.SetTerrain(Terrain.getHeights1D());
236 }
237 }
238
239 // Primitive backup routines
240 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives");
241 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
242 {
243 Entities[UUID].BackUp();
244 }
245
246 // Backup successful
247 return true;
248 }
249 catch (Exception e)
250 {
251 // Backup failed
252 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString());
253 return false;
254 }
255 }
256 #endregion
257
258 #region Setup Methods
259 /// <summary>
260 /// Loads a new storage subsystem from a named library
261 /// </summary>
262 /// <param name="dllName">Storage Library</param>
263 /// <returns>Successful or not</returns>
264 public bool LoadStorageDLL(string dllName)
265 {
266 try
267 {
268 Assembly pluginAssembly = Assembly.LoadFrom(dllName);
269 ILocalStorage store = null;
270
271 foreach (Type pluginType in pluginAssembly.GetTypes())
272 {
273 if (pluginType.IsPublic)
274 {
275 if (!pluginType.IsAbstract)
276 {
277 Type typeInterface = pluginType.GetInterface("ILocalStorage", true);
278
279 if (typeInterface != null)
280 {
281 ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString()));
282 store = plug;
283
284 store.Initialise(this.m_datastore);
285 break;
286 }
287
288 typeInterface = null;
289 }
290 }
291 }
292 pluginAssembly = null;
293 this.localStorage = store;
294 return (store == null);
295 }
296 catch (Exception e)
297 {
298 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString());
299 return false;
300 }
301 }
302
303 public void SetDefaultScripts()
304 {
305 this.m_scripts.Add("FollowRandomAvatar", delegate()
306 {
307 return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar();
308 });
309 }
310
311 #endregion
312
313 #region Regenerate Terrain
314
315 /// <summary>
316 /// Rebuilds the terrain using a procedural algorithm
317 /// </summary>
318 public void RegenerateTerrain()
319 {
320 try
321 {
322 Terrain.hills();
323
324 lock (this.LockPhysicsEngine)
325 {
326 this.phyScene.SetTerrain(Terrain.getHeights1D());
327 }
328 this.localStorage.SaveMap(this.Terrain.getHeights1D());
329
330 foreach (ClientView client in m_clientThreads.Values)
331 {
332 this.SendLayerData(client);
333 }
334
335 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
336 {
337 Entities[UUID].LandRenegerated();
338 }
339 }
340 catch (Exception e)
341 {
342 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
343 }
344 }
345
346 /// <summary>
347 /// Rebuilds the terrain using a 2D float array
348 /// </summary>
349 /// <param name="newMap">256,256 float array containing heights</param>
350 public void RegenerateTerrain(float[,] newMap)
351 {
352 try
353 {
354 this.Terrain.setHeights2D(newMap);
355 lock (this.LockPhysicsEngine)
356 {
357 this.phyScene.SetTerrain(this.Terrain.getHeights1D());
358 }
359 this.localStorage.SaveMap(this.Terrain.getHeights1D());
360
361 foreach (ClientView client in m_clientThreads.Values)
362 {
363 this.SendLayerData(client);
364 }
365
366 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
367 {
368 Entities[UUID].LandRenegerated();
369 }
370 }
371 catch (Exception e)
372 {
373 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
374 }
375 }
376
377 /// <summary>
378 /// Rebuilds the terrain assuming changes occured at a specified point[?]
379 /// </summary>
380 /// <param name="changes">???</param>
381 /// <param name="pointx">???</param>
382 /// <param name="pointy">???</param>
383 public void RegenerateTerrain(bool changes, int pointx, int pointy)
384 {
385 try
386 {
387 if (changes)
388 {
389 /* Dont save here, rely on tainting system instead */
390
391 foreach (ClientView client in m_clientThreads.Values)
392 {
393 this.SendLayerData(pointx, pointy, client);
394 }
395 }
396 }
397 catch (Exception e)
398 {
399 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString());
400 }
401 }
402
403 #endregion
404
405 #region Load Terrain
406 /// <summary>
407 /// Loads the World heightmap
408 /// </summary>
409 public override void LoadWorldMap()
410 {
411 try
412 {
413 float[] map = this.localStorage.LoadWorld();
414 if (map == null)
415 {
416 Console.WriteLine("creating new terrain");
417 this.Terrain.hills();
418
419 this.localStorage.SaveMap(this.Terrain.getHeights1D());
420 }
421 else
422 {
423 this.Terrain.setHeights1D(map);
424 }
425 }
426 catch (Exception e)
427 {
428 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString());
429 }
430 }
431 #endregion
432
433 #region Primitives Methods
434
435 /// <summary>
436 /// Sends prims to a client
437 /// </summary>
438 /// <param name="RemoteClient">Client to send to</param>
439 public void GetInitialPrims(ClientView RemoteClient)
440 {
441 try
442 {
443 foreach (libsecondlife.LLUUID UUID in Entities.Keys)
444 {
445 if (Entities[UUID] is Primitive)
446 {
447 Primitive primitive = Entities[UUID] as Primitive;
448 primitive.UpdateClient(RemoteClient);
449 }
450 }
451 }
452 catch (Exception e)
453 {
454 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString());
455 }
456 }
457
458 /// <summary>
459 /// Loads the World's objects
460 /// </summary>
461 public void LoadPrimsFromStorage()
462 {
463 try
464 {
465 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives");
466 this.localStorage.LoadPrimitives(this);
467 }
468 catch (Exception e)
469 {
470 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString());
471 }
472 }
473
474 /// <summary>
475 /// Loads a specific object from storage
476 /// </summary>
477 /// <param name="prim">The object to load</param>
478 public void PrimFromStorage(PrimData prim)
479 {
480 try
481 {
482 if (prim.LocalID >= this._primCount)
483 {
484 _primCount = prim.LocalID + 1;
485 }
486 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage");
487 Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this);
488 nPrim.CreateFromStorage(prim);
489 this.Entities.Add(nPrim.uuid, nPrim);
490 }
491 catch (Exception e)
492 {
493 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString());
494 }
495 }
496
497 public void AddNewPrim(Packet addPacket, ClientView agentClient)
498 {
499 AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID);
500 }
501
502 public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID)
503 {
504 try
505 {
506 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim");
507 Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this);
508 prim.CreateFromPacket(addPacket, ownerID, this._primCount);
509 PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z);
510 PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f);
511 if (OpenSim.world.Avatar.PhysicsEngineFlying)
512 {
513 lock (this.LockPhysicsEngine)
514 {
515 prim.PhysActor = this.phyScene.AddPrim(pVec, pSize);
516 }
517 }
518
519 this.Entities.Add(prim.uuid, prim);
520 this._primCount++;
521 }
522 catch (Exception e)
523 {
524 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString());
525 }
526 }
527
528 #endregion
529
530 #region Add/Remove Avatar Methods
531
532 public override Avatar AddViewerAgent(ClientView agentClient)
533 {
534 Avatar newAvatar = null;
535 return newAvatar;
536 }
537
538 public override void RemoveViewerAgent(ClientView agentClient)
539 {
540
541 }
542 #endregion
543
544 #region Request Avatars List Methods
545 //The idea is to have a group of method that return a list of avatars meeting some requirement
546 // ie it could be all Avatars within a certain range of the calling prim/avatar.
547
548 public List<Avatar> RequestAvatarList()
549 {
550 List<Avatar> result = new List<Avatar>();
551
552 foreach (Avatar avatar in Avatars.Values)
553 {
554 result.Add(avatar);
555 }
556
557 return result;
558 }
559 #endregion
560
561 #region ShutDown
562 /// <summary>
563 /// Tidy before shutdown
564 /// </summary>
565 public override void Close()
566 {
567 try
568 {
569 this.localStorage.ShutDown();
570 }
571 catch (Exception e)
572 {
573 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString());
574 }
575 }
576 #endregion
577
578 }
579}
diff --git a/OpenSim/OpenSim.World/WorldBase.cs b/OpenSim/OpenSim.World/WorldBase.cs
new file mode 100644
index 0000000..8fe98d3
--- /dev/null
+++ b/OpenSim/OpenSim.World/WorldBase.cs
@@ -0,0 +1,176 @@
1using System;
2using libsecondlife;
3using libsecondlife.Packets;
4using System.Collections.Generic;
5using System.Text;
6using System.Reflection;
7using System.IO;
8using System.Threading;
9using OpenSim.Physics.Manager;
10using OpenSim.Framework.Interfaces;
11using OpenSim.Framework.Types;
12using OpenSim.Framework.Terrain;
13using OpenSim.Framework.Inventory;
14using OpenSim.Assets;
15using OpenSim.RegionServer.world.scripting;
16using OpenSim.Terrain;
17
18namespace OpenSim.world
19{
20 public class WorldBase
21 {
22 public Dictionary<libsecondlife.LLUUID, Entity> Entities;
23 protected Dictionary<uint, IClientAPI> m_clientThreads;
24 protected ulong m_regionHandle;
25 protected string m_regionName;
26 protected InventoryCache _inventoryCache;
27 protected AssetCache _assetCache;
28 protected RegionInfo m_regInfo;
29
30 public TerrainEngine Terrain; //TODO: Replace TerrainManager with this.
31 protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine
32
33 #region Properties
34 public InventoryCache InventoryCache
35 {
36 set
37 {
38 this._inventoryCache = value;
39 }
40 }
41
42 public AssetCache AssetCache
43 {
44 set
45 {
46 this._assetCache = value;
47 }
48 }
49 #endregion
50
51 #region Constructors
52 public WorldBase()
53 {
54
55 }
56 #endregion
57
58 #region Setup Methods
59 /// <summary>
60 /// Register Packet handler Methods with the packet server (which will register them with the SimClient)
61 /// </summary>
62 /// <param name="packetServer"></param>
63 public virtual void RegisterPacketHandlers(PacketServer packetServer)
64 {
65
66 }
67 #endregion
68
69 #region Update Methods
70 /// <summary>
71 /// Normally called once every frame/tick to let the world preform anything required (like running the physics simulation)
72 /// </summary>
73 public virtual void Update()
74 {
75
76 }
77 #endregion
78
79 #region Terrain Methods
80
81 /// <summary>
82 /// Loads the World heightmap
83 /// </summary>
84 public virtual void LoadWorldMap()
85 {
86
87 }
88
89 /// <summary>
90 /// Send the region heightmap to the client
91 /// </summary>
92 /// <param name="RemoteClient">Client to send to</param>
93 public virtual void SendLayerData(ClientView RemoteClient)
94 {
95 try
96 {
97 int[] patches = new int[4];
98
99 for (int y = 0; y < 16; y++)
100 {
101 for (int x = 0; x < 16; x = x + 4)
102 {
103 patches[0] = x + 0 + y * 16;
104 patches[1] = x + 1 + y * 16;
105 patches[2] = x + 2 + y * 16;
106 patches[3] = x + 3 + y * 16;
107
108 Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
109 RemoteClient.OutPacket(layerpack);
110 }
111 }
112 }
113 catch (Exception e)
114 {
115 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
116 }
117 }
118
119 /// <summary>
120 /// Sends a specified patch to a client
121 /// </summary>
122 /// <param name="px">Patch coordinate (x) 0..16</param>
123 /// <param name="py">Patch coordinate (y) 0..16</param>
124 /// <param name="RemoteClient">The client to send to</param>
125 public void SendLayerData(int px, int py, ClientView RemoteClient)
126 {
127 try
128 {
129 int[] patches = new int[1];
130 int patchx, patchy;
131 patchx = px / 16;
132 patchy = py / 16;
133
134 patches[0] = patchx + 0 + patchy * 16;
135
136 Packet layerpack = TerrainManager.CreateLandPacket(Terrain.getHeights1D(), patches);
137 RemoteClient.OutPacket(layerpack);
138 }
139 catch (Exception e)
140 {
141 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: SendLayerData() - Failed with exception " + e.ToString());
142 }
143 }
144 #endregion
145
146 #region Add/Remove Agent/Avatar
147 /// <summary>
148 /// Add a new Agent's avatar
149 /// </summary>
150 /// <param name="agentClient"></param>
151 public virtual Avatar AddViewerAgent(ClientView agentClient)
152 {
153 return null;
154 }
155
156 /// <summary>
157 /// Remove a Agent's avatar
158 /// </summary>
159 /// <param name="agentClient"></param>
160 public virtual void RemoveViewerAgent(ClientView agentClient)
161 {
162
163 }
164 #endregion
165
166 #region Shutdown
167 /// <summary>
168 /// Tidy before shutdown
169 /// </summary>
170 public virtual void Close()
171 {
172
173 }
174 #endregion
175 }
176}
diff --git a/OpenSim/OpenSim.World/scripting/IScriptContext.cs b/OpenSim/OpenSim.World/scripting/IScriptContext.cs
new file mode 100644
index 0000000..465c23b
--- /dev/null
+++ b/OpenSim/OpenSim.World/scripting/IScriptContext.cs
@@ -0,0 +1,13 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.RegionServer.world.scripting
7{
8 public interface IScriptContext
9 {
10 IScriptEntity Entity { get; }
11 bool TryGetRandomAvatar(out IScriptReadonlyEntity avatar);
12 }
13}
diff --git a/OpenSim/OpenSim.World/scripting/IScriptEntity.cs b/OpenSim/OpenSim.World/scripting/IScriptEntity.cs
new file mode 100644
index 0000000..2ef16a4
--- /dev/null
+++ b/OpenSim/OpenSim.World/scripting/IScriptEntity.cs
@@ -0,0 +1,19 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.RegionServer.world.scripting
7{
8 public interface IScriptReadonlyEntity
9 {
10 LLVector3 Pos { get; }
11 string Name { get; }
12 }
13
14 public interface IScriptEntity
15 {
16 LLVector3 Pos { get; set; }
17 string Name { get; }
18 }
19}
diff --git a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
new file mode 100644
index 0000000..15efc49
--- /dev/null
+++ b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs
@@ -0,0 +1,98 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5using OpenSim.Physics.Manager;
6using OpenSim.world;
7using Avatar=OpenSim.world.Avatar;
8using Primitive = OpenSim.world.Primitive;
9
10namespace OpenSim.RegionServer.world.scripting
11{
12 public delegate void ScriptEventHandler(IScriptContext context);
13
14 public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity
15 {
16 private World m_world;
17 private Script m_script;
18 private Entity m_entity;
19
20 public LLUUID ScriptId
21 {
22 get
23 {
24 return m_script.ScriptId;
25 }
26 }
27
28 public void OnFrame()
29 {
30 m_script.OnFrame(this);
31 }
32
33 public ScriptHandler(Script script, Entity entity, World world)
34 {
35 m_script = script;
36 m_entity = entity;
37 m_world = world;
38 }
39
40 #region IScriptContext Members
41
42 IScriptEntity IScriptContext.Entity
43 {
44 get
45 {
46 return this;
47 }
48 }
49
50 bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar)
51 {
52 foreach (Entity entity in m_world.Entities.Values )
53 {
54 if( entity is Avatar )
55 {
56 avatar = entity;
57 return true;
58 }
59 }
60
61 avatar = null;
62 return false;
63 }
64
65 #endregion
66
67 #region IScriptEntity and IScriptReadonlyEntity Members
68
69 public string Name
70 {
71 get
72 {
73 return m_entity.Name;
74 }
75 }
76
77 public LLVector3 Pos
78 {
79 get
80 {
81 return m_entity.Pos;
82 }
83
84 set
85 {
86 if (m_entity is Primitive)
87 {
88 Primitive prim = m_entity as Primitive;
89 // Of course, we really should have asked the physEngine if this is possible, and if not, returned false.
90 prim.UpdatePosition( value );
91 }
92 }
93 }
94
95 #endregion
96 }
97
98}
diff --git a/OpenSim/OpenSim.World/scripting/Script.cs b/OpenSim/OpenSim.World/scripting/Script.cs
new file mode 100644
index 0000000..48c18ff
--- /dev/null
+++ b/OpenSim/OpenSim.World/scripting/Script.cs
@@ -0,0 +1,26 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.RegionServer.world.scripting
7{
8 public class Script
9 {
10 private LLUUID m_scriptId;
11 public virtual LLUUID ScriptId
12 {
13 get
14 {
15 return m_scriptId;
16 }
17 }
18
19 public Script( LLUUID scriptId )
20 {
21 m_scriptId = scriptId;
22 }
23
24 public ScriptEventHandler OnFrame;
25 }
26}
diff --git a/OpenSim/OpenSim.World/scripting/ScriptFactory.cs b/OpenSim/OpenSim.World/scripting/ScriptFactory.cs
new file mode 100644
index 0000000..4c6d373
--- /dev/null
+++ b/OpenSim/OpenSim.World/scripting/ScriptFactory.cs
@@ -0,0 +1,8 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.RegionServer.world.scripting
6{
7 public delegate Script ScriptFactory();
8}
diff --git a/OpenSim/OpenSim.World/scripting/Scripts/FollowRandomAvatar.cs b/OpenSim/OpenSim.World/scripting/Scripts/FollowRandomAvatar.cs
new file mode 100644
index 0000000..6a689ab
--- /dev/null
+++ b/OpenSim/OpenSim.World/scripting/Scripts/FollowRandomAvatar.cs
@@ -0,0 +1,37 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using libsecondlife;
5
6namespace OpenSim.RegionServer.world.scripting
7{
8 public class FollowRandomAvatar : Script
9 {
10 public FollowRandomAvatar()
11 : base(LLUUID.Random())
12 {
13 OnFrame += MyOnFrame;
14 }
15
16 private void MyOnFrame(IScriptContext context)
17 {
18 LLVector3 pos = context.Entity.Pos;
19
20 IScriptReadonlyEntity avatar;
21
22 if (context.TryGetRandomAvatar(out avatar))
23 {
24 LLVector3 avatarPos = avatar.Pos;
25
26 float x = pos.X + ((float)avatarPos.X.CompareTo(pos.X)) / 2;
27 float y = pos.Y + ((float)avatarPos.Y.CompareTo(pos.Y)) / 2;
28
29 LLVector3 newPos = new LLVector3(x, y, pos.Z);
30
31 context.Entity.Pos = newPos;
32 }
33 }
34 }
35
36
37}
diff --git a/OpenSim/OpenSim.World/types/Mesh.cs b/OpenSim/OpenSim.World/types/Mesh.cs
new file mode 100644
index 0000000..3e00c91
--- /dev/null
+++ b/OpenSim/OpenSim.World/types/Mesh.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4
5namespace OpenSim.types
6{
7 // TODO: This will need some performance tuning no doubt.
8 public class Mesh
9 {
10 public List<Triangle> mesh;
11
12 public Mesh()
13 {
14 mesh = new List<Triangle>();
15 }
16
17 public void AddTri(Triangle tri)
18 {
19 mesh.Add(tri);
20 }
21
22 public static Mesh operator +(Mesh a, Mesh b)
23 {
24 a.mesh.AddRange(b.mesh);
25 return a;
26 }
27 }
28}
diff --git a/OpenSim/OpenSim.World/types/Triangle.cs b/OpenSim/OpenSim.World/types/Triangle.cs
new file mode 100644
index 0000000..8dfea6e
--- /dev/null
+++ b/OpenSim/OpenSim.World/types/Triangle.cs
@@ -0,0 +1,28 @@
1using System;
2using System.Collections.Generic;
3using System.Text;
4using Axiom.MathLib;
5
6namespace OpenSim.types
7{
8 public class Triangle
9 {
10 Vector3 a;
11 Vector3 b;
12 Vector3 c;
13
14 public Triangle()
15 {
16 a = new Vector3();
17 b = new Vector3();
18 c = new Vector3();
19 }
20
21 public Triangle(Vector3 A, Vector3 B, Vector3 C)
22 {
23 a = A;
24 b = B;
25 c = C;
26 }
27 }
28}