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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.World/scripting | |
parent | Goodbye World (diff) | |
download | opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.World/scripting')
-rw-r--r-- | OpenSim/OpenSim.World/scripting/IScriptHandler.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs index 15efc49..efd67b1 100644 --- a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs +++ b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs | |||
@@ -87,7 +87,7 @@ namespace OpenSim.RegionServer.world.scripting | |||
87 | { | 87 | { |
88 | Primitive prim = m_entity as Primitive; | 88 | Primitive prim = m_entity as Primitive; |
89 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | 89 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. |
90 | prim.UpdatePosition( value ); | 90 | // prim.UpdatePosition( value ); |
91 | } | 91 | } |
92 | } | 92 | } |
93 | } | 93 | } |