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author | MW | 2007-05-26 14:55:17 +0000 |
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committer | MW | 2007-05-26 14:55:17 +0000 |
commit | 06387d0344b8fa84b790a9dd910fda8a0a1128bb (patch) | |
tree | faf19abd4c940e6c6fddf805beaee47b9b175e32 /OpenSim/OpenSim.World/scripting/IScriptHandler.cs | |
parent | Die WebFrontEnd, Die Grid class! (diff) | |
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Goodbye World
Diffstat (limited to 'OpenSim/OpenSim.World/scripting/IScriptHandler.cs')
-rw-r--r-- | OpenSim/OpenSim.World/scripting/IScriptHandler.cs | 98 |
1 files changed, 98 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.World/scripting/IScriptHandler.cs b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs new file mode 100644 index 0000000..15efc49 --- /dev/null +++ b/OpenSim/OpenSim.World/scripting/IScriptHandler.cs | |||
@@ -0,0 +1,98 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using libsecondlife; | ||
5 | using OpenSim.Physics.Manager; | ||
6 | using OpenSim.world; | ||
7 | using Avatar=OpenSim.world.Avatar; | ||
8 | using Primitive = OpenSim.world.Primitive; | ||
9 | |||
10 | namespace OpenSim.RegionServer.world.scripting | ||
11 | { | ||
12 | public delegate void ScriptEventHandler(IScriptContext context); | ||
13 | |||
14 | public class ScriptHandler : IScriptContext, IScriptEntity, IScriptReadonlyEntity | ||
15 | { | ||
16 | private World m_world; | ||
17 | private Script m_script; | ||
18 | private Entity m_entity; | ||
19 | |||
20 | public LLUUID ScriptId | ||
21 | { | ||
22 | get | ||
23 | { | ||
24 | return m_script.ScriptId; | ||
25 | } | ||
26 | } | ||
27 | |||
28 | public void OnFrame() | ||
29 | { | ||
30 | m_script.OnFrame(this); | ||
31 | } | ||
32 | |||
33 | public ScriptHandler(Script script, Entity entity, World world) | ||
34 | { | ||
35 | m_script = script; | ||
36 | m_entity = entity; | ||
37 | m_world = world; | ||
38 | } | ||
39 | |||
40 | #region IScriptContext Members | ||
41 | |||
42 | IScriptEntity IScriptContext.Entity | ||
43 | { | ||
44 | get | ||
45 | { | ||
46 | return this; | ||
47 | } | ||
48 | } | ||
49 | |||
50 | bool IScriptContext.TryGetRandomAvatar(out IScriptReadonlyEntity avatar) | ||
51 | { | ||
52 | foreach (Entity entity in m_world.Entities.Values ) | ||
53 | { | ||
54 | if( entity is Avatar ) | ||
55 | { | ||
56 | avatar = entity; | ||
57 | return true; | ||
58 | } | ||
59 | } | ||
60 | |||
61 | avatar = null; | ||
62 | return false; | ||
63 | } | ||
64 | |||
65 | #endregion | ||
66 | |||
67 | #region IScriptEntity and IScriptReadonlyEntity Members | ||
68 | |||
69 | public string Name | ||
70 | { | ||
71 | get | ||
72 | { | ||
73 | return m_entity.Name; | ||
74 | } | ||
75 | } | ||
76 | |||
77 | public LLVector3 Pos | ||
78 | { | ||
79 | get | ||
80 | { | ||
81 | return m_entity.Pos; | ||
82 | } | ||
83 | |||
84 | set | ||
85 | { | ||
86 | if (m_entity is Primitive) | ||
87 | { | ||
88 | Primitive prim = m_entity as Primitive; | ||
89 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
90 | prim.UpdatePosition( value ); | ||
91 | } | ||
92 | } | ||
93 | } | ||
94 | |||
95 | #endregion | ||
96 | } | ||
97 | |||
98 | } | ||