diff options
author | MW | 2007-06-09 11:13:02 +0000 |
---|---|---|
committer | MW | 2007-06-09 11:13:02 +0000 |
commit | 3658015de8f614b99f116b2971957307f0960c55 (patch) | |
tree | 491156d6c9a5319bdf032c94abd70784c157854e /OpenSim/OpenSim.World/World.cs | |
parent | Protip: Check for obvious errors before submitting (diff) | |
download | opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.zip opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.tar.gz opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.tar.bz2 opensim-SC_OLD-3658015de8f614b99f116b2971957307f0960c55.tar.xz |
Number of small changes.
Diffstat (limited to 'OpenSim/OpenSim.World/World.cs')
-rw-r--r-- | OpenSim/OpenSim.World/World.cs | 21 |
1 files changed, 11 insertions, 10 deletions
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs index dc9602e..3e74501 100644 --- a/OpenSim/OpenSim.World/World.cs +++ b/OpenSim/OpenSim.World/World.cs | |||
@@ -24,9 +24,8 @@ namespace OpenSim.world | |||
24 | { | 24 | { |
25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | 25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); |
26 | public object LockPhysicsEngine = new object(); | 26 | public object LockPhysicsEngine = new object(); |
27 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 27 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; |
28 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 28 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
29 | //public ScriptEngine Scripts; | ||
30 | public uint _localNumber = 0; | 29 | public uint _localNumber = 0; |
31 | private PhysicsScene phyScene; | 30 | private PhysicsScene phyScene; |
32 | private float timeStep = 0.1f; | 31 | private float timeStep = 0.1f; |
@@ -83,8 +82,8 @@ namespace OpenSim.world | |||
83 | this.m_datastore = m_regInfo.DataStore; | 82 | this.m_datastore = m_regInfo.DataStore; |
84 | this.RegisterRegionWithComms(); | 83 | this.RegisterRegionWithComms(); |
85 | 84 | ||
86 | parcelManager = new ParcelManager(this,this.m_regInfo); | 85 | parcelManager = new ParcelManager(this, this.m_regInfo); |
87 | estateManager = new EstateManager(this,this.m_regInfo); | 86 | estateManager = new EstateManager(this, this.m_regInfo); |
88 | 87 | ||
89 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | 88 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); |
90 | m_scripts = new Dictionary<string, ScriptFactory>(); | 89 | m_scripts = new Dictionary<string, ScriptFactory>(); |
@@ -476,10 +475,12 @@ namespace OpenSim.world | |||
476 | try | 475 | try |
477 | { | 476 | { |
478 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 477 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
479 | newAvatar = new Avatar(remoteClient, this, m_clientThreads,this.m_regInfo); | 478 | newAvatar = new Avatar(remoteClient, this, m_clientThreads, this.m_regInfo); |
480 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); | 479 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Adding new avatar to world"); |
481 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); | 480 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs:AddViewerAgent() - Starting RegionHandshake "); |
482 | newAvatar.SendRegionHandshake(); | 481 | |
482 | //newAvatar.SendRegionHandshake(); | ||
483 | this.estateManager.sendRegionHandshake(remoteClient); | ||
483 | 484 | ||
484 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | 485 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); |
485 | lock (this.LockPhysicsEngine) | 486 | lock (this.LockPhysicsEngine) |
@@ -522,7 +523,7 @@ namespace OpenSim.world | |||
522 | /// </summary> | 523 | /// </summary> |
523 | protected void InformClientOfNeighbours(IClientAPI remoteClient) | 524 | protected void InformClientOfNeighbours(IClientAPI remoteClient) |
524 | { | 525 | { |
525 | // Console.WriteLine("informing client of neighbouring regions"); | 526 | // Console.WriteLine("informing client of neighbouring regions"); |
526 | List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); | 527 | List<RegionInfo> neighbours = this.commsManager.RequestNeighbours(this.m_regInfo); |
527 | 528 | ||
528 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); | 529 | //Console.WriteLine("we have " + neighbours.Count + " neighbouring regions"); |
@@ -530,7 +531,7 @@ namespace OpenSim.world | |||
530 | { | 531 | { |
531 | for (int i = 0; i < neighbours.Count; i++) | 532 | for (int i = 0; i < neighbours.Count; i++) |
532 | { | 533 | { |
533 | // Console.WriteLine("sending neighbours data"); | 534 | // Console.WriteLine("sending neighbours data"); |
534 | AgentCircuitData agent = remoteClient.RequestClientInfo(); | 535 | AgentCircuitData agent = remoteClient.RequestClientInfo(); |
535 | agent.BaseFolder = LLUUID.Zero; | 536 | agent.BaseFolder = LLUUID.Zero; |
536 | agent.InventoryFolder = LLUUID.Zero; | 537 | agent.InventoryFolder = LLUUID.Zero; |
@@ -556,7 +557,7 @@ namespace OpenSim.world | |||
556 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | 557 | // ie it could be all Avatars within a certain range of the calling prim/avatar. |
557 | 558 | ||
558 | /// <summary> | 559 | /// <summary> |
559 | /// | 560 | /// Request a List of all Avatars in this World |
560 | /// </summary> | 561 | /// </summary> |
561 | /// <returns></returns> | 562 | /// <returns></returns> |
562 | public List<Avatar> RequestAvatarList() | 563 | public List<Avatar> RequestAvatarList() |