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author | lbsa71 | 2007-06-09 21:45:58 +0000 |
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committer | lbsa71 | 2007-06-09 21:45:58 +0000 |
commit | 4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch) | |
tree | 8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim/OpenSim.World/World.cs | |
parent | *Fixed casting mishap in last commit - client now starts up without crashing (diff) | |
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files.
* added handy string chat variety to the API
* Moved LockPhysicsEngine on World to SyncRoot on IWorld
* Introduced NextLocalId instead of World fuggliness.
* Transformed GetRegionInfo to Property on IWorld for great justice
* Extracted default wearables (good to have)
* Deleted unused BaseServer
* Used IWorld instead of World wherever possible
* The client constructor's not getting unused port any longer.
* Extracted ClientView factoring so PacketServer can be tweaked.
* Added SendLayerData to World
* Made WorldBase abstract and cleaned it up a bit
* added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn
* Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'OpenSim/OpenSim.World/World.cs')
-rw-r--r-- | OpenSim/OpenSim.World/World.cs | 18 |
1 files changed, 11 insertions, 7 deletions
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs index 011e39a..7ef06e2 100644 --- a/OpenSim/OpenSim.World/World.cs +++ b/OpenSim/OpenSim.World/World.cs | |||
@@ -23,10 +23,8 @@ namespace OpenSim.world | |||
23 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | 23 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI |
24 | { | 24 | { |
25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | 25 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); |
26 | public object LockPhysicsEngine = new object(); | ||
27 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 26 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; |
28 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 27 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
29 | public uint _localNumber = 0; | ||
30 | private PhysicsScene phyScene; | 28 | private PhysicsScene phyScene; |
31 | private float timeStep = 0.1f; | 29 | private float timeStep = 0.1f; |
32 | public ILocalStorage localStorage; | 30 | public ILocalStorage localStorage; |
@@ -59,6 +57,7 @@ namespace OpenSim.world | |||
59 | return (this.phyScene); | 57 | return (this.phyScene); |
60 | } | 58 | } |
61 | } | 59 | } |
60 | |||
62 | #endregion | 61 | #endregion |
63 | 62 | ||
64 | #region Constructors | 63 | #region Constructors |
@@ -155,7 +154,7 @@ namespace OpenSim.world | |||
155 | Entities[UUID].addForces(); | 154 | Entities[UUID].addForces(); |
156 | } | 155 | } |
157 | 156 | ||
158 | lock (this.LockPhysicsEngine) | 157 | lock (this.m_syncRoot) |
159 | { | 158 | { |
160 | this.phyScene.Simulate(timeStep); | 159 | this.phyScene.Simulate(timeStep); |
161 | } | 160 | } |
@@ -203,7 +202,7 @@ namespace OpenSim.world | |||
203 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | 202 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); |
204 | localStorage.SaveMap(Terrain.getHeights1D()); | 203 | localStorage.SaveMap(Terrain.getHeights1D()); |
205 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | 204 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); |
206 | lock (this.LockPhysicsEngine) | 205 | lock (this.m_syncRoot) |
207 | { | 206 | { |
208 | phyScene.SetTerrain(Terrain.getHeights1D()); | 207 | phyScene.SetTerrain(Terrain.getHeights1D()); |
209 | } | 208 | } |
@@ -297,7 +296,7 @@ namespace OpenSim.world | |||
297 | { | 296 | { |
298 | Terrain.hills(); | 297 | Terrain.hills(); |
299 | 298 | ||
300 | lock (this.LockPhysicsEngine) | 299 | lock (this.m_syncRoot) |
301 | { | 300 | { |
302 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | 301 | this.phyScene.SetTerrain(Terrain.getHeights1D()); |
303 | } | 302 | } |
@@ -328,7 +327,7 @@ namespace OpenSim.world | |||
328 | try | 327 | try |
329 | { | 328 | { |
330 | this.Terrain.setHeights2D(newMap); | 329 | this.Terrain.setHeights2D(newMap); |
331 | lock (this.LockPhysicsEngine) | 330 | lock (this.m_syncRoot) |
332 | { | 331 | { |
333 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | 332 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); |
334 | } | 333 | } |
@@ -483,7 +482,7 @@ namespace OpenSim.world | |||
483 | this.estateManager.sendRegionHandshake(remoteClient); | 482 | this.estateManager.sendRegionHandshake(remoteClient); |
484 | 483 | ||
485 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); | 484 | PhysicsVector pVec = new PhysicsVector(newAvatar.Pos.X, newAvatar.Pos.Y, newAvatar.Pos.Z); |
486 | lock (this.LockPhysicsEngine) | 485 | lock (this.m_syncRoot) |
487 | { | 486 | { |
488 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); | 487 | newAvatar.PhysActor = this.phyScene.AddAvatar(pVec); |
489 | } | 488 | } |
@@ -612,5 +611,10 @@ namespace OpenSim.world | |||
612 | } | 611 | } |
613 | 612 | ||
614 | #endregion | 613 | #endregion |
614 | |||
615 | public override void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
616 | { | ||
617 | RemoteClient.SendLayerData( Terrain.getHeights1D() ); | ||
618 | } | ||
615 | } | 619 | } |
616 | } | 620 | } |