diff options
author | MW | 2007-05-26 14:55:17 +0000 |
---|---|---|
committer | MW | 2007-05-26 14:55:17 +0000 |
commit | 06387d0344b8fa84b790a9dd910fda8a0a1128bb (patch) | |
tree | faf19abd4c940e6c6fddf805beaee47b9b175e32 /OpenSim/OpenSim.World/World.cs | |
parent | Die WebFrontEnd, Die Grid class! (diff) | |
download | opensim-SC_OLD-06387d0344b8fa84b790a9dd910fda8a0a1128bb.zip opensim-SC_OLD-06387d0344b8fa84b790a9dd910fda8a0a1128bb.tar.gz opensim-SC_OLD-06387d0344b8fa84b790a9dd910fda8a0a1128bb.tar.bz2 opensim-SC_OLD-06387d0344b8fa84b790a9dd910fda8a0a1128bb.tar.xz |
Goodbye World
Diffstat (limited to 'OpenSim/OpenSim.World/World.cs')
-rw-r--r-- | OpenSim/OpenSim.World/World.cs | 579 |
1 files changed, 579 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.World/World.cs b/OpenSim/OpenSim.World/World.cs new file mode 100644 index 0000000..d840d10 --- /dev/null +++ b/OpenSim/OpenSim.World/World.cs | |||
@@ -0,0 +1,579 @@ | |||
1 | using System; | ||
2 | using libsecondlife; | ||
3 | using libsecondlife.Packets; | ||
4 | using System.Collections.Generic; | ||
5 | using System.Text; | ||
6 | using System.Reflection; | ||
7 | using System.IO; | ||
8 | using System.Threading; | ||
9 | using OpenSim.Physics.Manager; | ||
10 | using OpenSim.Framework.Interfaces; | ||
11 | using OpenSim.Framework.Types; | ||
12 | using OpenSim.Framework.Terrain; | ||
13 | using OpenSim.Framework.Inventory; | ||
14 | using OpenSim.Assets; | ||
15 | //using OpenSim.world.scripting; | ||
16 | using OpenSim.RegionServer.world.scripting; | ||
17 | using OpenSim.Terrain; | ||
18 | |||
19 | namespace OpenSim.world | ||
20 | { | ||
21 | public partial class World : WorldBase, ILocalStorageReceiver, IScriptAPI | ||
22 | { | ||
23 | public object LockPhysicsEngine = new object(); | ||
24 | public Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | ||
25 | public Dictionary<libsecondlife.LLUUID, Primitive> Prims; | ||
26 | //public ScriptEngine Scripts; | ||
27 | public uint _localNumber = 0; | ||
28 | private PhysicsScene phyScene; | ||
29 | private float timeStep = 0.1f; | ||
30 | public ILocalStorage localStorage; | ||
31 | private Random Rand = new Random(); | ||
32 | private uint _primCount = 702000; | ||
33 | private int storageCount; | ||
34 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | ||
35 | private Dictionary<string, ScriptFactory> m_scripts; | ||
36 | private Mutex updateLock; | ||
37 | public string m_datastore; | ||
38 | |||
39 | #region Properties | ||
40 | public PhysicsScene PhysScene | ||
41 | { | ||
42 | set | ||
43 | { | ||
44 | this.phyScene = value; | ||
45 | } | ||
46 | get | ||
47 | { | ||
48 | return (this.phyScene); | ||
49 | } | ||
50 | } | ||
51 | #endregion | ||
52 | |||
53 | #region Constructors | ||
54 | /// <summary> | ||
55 | /// Creates a new World class, and a region to go with it. | ||
56 | /// </summary> | ||
57 | /// <param name="clientThreads">Dictionary to contain client threads</param> | ||
58 | /// <param name="regionHandle">Region Handle for this region</param> | ||
59 | /// <param name="regionName">Region Name for this region</param> | ||
60 | public World(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, ulong regionHandle, string regionName) | ||
61 | { | ||
62 | try | ||
63 | { | ||
64 | updateLock = new Mutex(false); | ||
65 | m_clientThreads = clientThreads; | ||
66 | m_regionHandle = regionHandle; | ||
67 | m_regionName = regionName; | ||
68 | m_regInfo = regInfo; | ||
69 | |||
70 | m_scriptHandlers = new Dictionary<LLUUID, ScriptHandler>(); | ||
71 | m_scripts = new Dictionary<string, ScriptFactory>(); | ||
72 | |||
73 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating new entitities instance"); | ||
74 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | ||
75 | Avatars = new Dictionary<LLUUID, Avatar>(); | ||
76 | Prims = new Dictionary<LLUUID, Primitive>(); | ||
77 | |||
78 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs - creating LandMap"); | ||
79 | TerrainManager = new TerrainManager(new SecondLife()); | ||
80 | Terrain = new TerrainEngine(); | ||
81 | Avatar.SetupTemplate("avatar-texture.dat"); | ||
82 | // MainConsole.Instance.WriteLine("World.cs - Creating script engine instance"); | ||
83 | // Initialise this only after the world has loaded | ||
84 | // Scripts = new ScriptEngine(this); | ||
85 | Avatar.LoadAnims(); | ||
86 | this.SetDefaultScripts(); | ||
87 | this.LoadScriptEngines(); | ||
88 | } | ||
89 | catch (Exception e) | ||
90 | { | ||
91 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.CRITICAL, "World.cs: Constructor failed with exception " + e.ToString()); | ||
92 | } | ||
93 | } | ||
94 | #endregion | ||
95 | |||
96 | #region Script Methods | ||
97 | /// <summary> | ||
98 | /// Loads a new script into the specified entity | ||
99 | /// </summary> | ||
100 | /// <param name="entity">Entity to be scripted</param> | ||
101 | /// <param name="script">The script to load</param> | ||
102 | public void AddScript(Entity entity, Script script) | ||
103 | { | ||
104 | try | ||
105 | { | ||
106 | ScriptHandler scriptHandler = new ScriptHandler(script, entity, this); | ||
107 | m_scriptHandlers.Add(scriptHandler.ScriptId, scriptHandler); | ||
108 | } | ||
109 | catch (Exception e) | ||
110 | { | ||
111 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); | ||
112 | } | ||
113 | } | ||
114 | |||
115 | /// <summary> | ||
116 | /// Loads a new script into the specified entity, using a script loaded from a string. | ||
117 | /// </summary> | ||
118 | /// <param name="entity">The entity to be scripted</param> | ||
119 | /// <param name="scriptData">The string containing the script</param> | ||
120 | public void AddScript(Entity entity, string scriptData) | ||
121 | { | ||
122 | try | ||
123 | { | ||
124 | int scriptstart = 0; | ||
125 | int scriptend = 0; | ||
126 | string substring; | ||
127 | scriptstart = scriptData.LastIndexOf("<Script>"); | ||
128 | scriptend = scriptData.LastIndexOf("</Script>"); | ||
129 | substring = scriptData.Substring(scriptstart + 8, scriptend - scriptstart - 8); | ||
130 | substring = substring.Trim(); | ||
131 | //Console.WriteLine("searching for script to add: " + substring); | ||
132 | |||
133 | ScriptFactory scriptFactory; | ||
134 | //Console.WriteLine("script string is " + substring); | ||
135 | if (substring.StartsWith("<ScriptEngine:")) | ||
136 | { | ||
137 | string substring1 = ""; | ||
138 | string script = ""; | ||
139 | // Console.WriteLine("searching for script engine"); | ||
140 | substring1 = substring.Remove(0, 14); | ||
141 | int dev = substring1.IndexOf(','); | ||
142 | string sEngine = substring1.Substring(0, dev); | ||
143 | substring1 = substring1.Remove(0, dev + 1); | ||
144 | int end = substring1.IndexOf('>'); | ||
145 | string sName = substring1.Substring(0, end); | ||
146 | //Console.WriteLine(" script info : " + sEngine + " , " + sName); | ||
147 | int startscript = substring.IndexOf('>'); | ||
148 | script = substring.Remove(0, startscript + 1); | ||
149 | // Console.WriteLine("script data is " + script); | ||
150 | if (this.scriptEngines.ContainsKey(sEngine)) | ||
151 | { | ||
152 | this.scriptEngines[sEngine].LoadScript(script, sName, entity.localid); | ||
153 | } | ||
154 | } | ||
155 | else if (this.m_scripts.TryGetValue(substring, out scriptFactory)) | ||
156 | { | ||
157 | //Console.WriteLine("added script"); | ||
158 | this.AddScript(entity, scriptFactory()); | ||
159 | } | ||
160 | } | ||
161 | catch (Exception e) | ||
162 | { | ||
163 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddScript() - Failed with exception " + e.ToString()); | ||
164 | } | ||
165 | } | ||
166 | |||
167 | #endregion | ||
168 | |||
169 | #region Update Methods | ||
170 | /// <summary> | ||
171 | /// Performs per-frame updates on the world, this should be the central world loop | ||
172 | /// </summary> | ||
173 | public override void Update() | ||
174 | { | ||
175 | updateLock.WaitOne(); | ||
176 | try | ||
177 | { | ||
178 | if (this.phyScene.IsThreaded) | ||
179 | { | ||
180 | this.phyScene.GetResults(); | ||
181 | |||
182 | } | ||
183 | |||
184 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
185 | { | ||
186 | Entities[UUID].addForces(); | ||
187 | } | ||
188 | |||
189 | lock (this.LockPhysicsEngine) | ||
190 | { | ||
191 | this.phyScene.Simulate(timeStep); | ||
192 | } | ||
193 | |||
194 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
195 | { | ||
196 | Entities[UUID].update(); | ||
197 | } | ||
198 | |||
199 | foreach (ScriptHandler scriptHandler in m_scriptHandlers.Values) | ||
200 | { | ||
201 | scriptHandler.OnFrame(); | ||
202 | } | ||
203 | foreach (IScriptEngine scripteng in this.scriptEngines.Values) | ||
204 | { | ||
205 | scripteng.OnFrame(); | ||
206 | } | ||
207 | //backup world data | ||
208 | this.storageCount++; | ||
209 | if (storageCount > 1200) //set to how often you want to backup | ||
210 | { | ||
211 | this.Backup(); | ||
212 | storageCount = 0; | ||
213 | } | ||
214 | } | ||
215 | catch (Exception e) | ||
216 | { | ||
217 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: Update() - Failed with exception " + e.ToString()); | ||
218 | } | ||
219 | updateLock.ReleaseMutex(); | ||
220 | } | ||
221 | |||
222 | public bool Backup() | ||
223 | { | ||
224 | try | ||
225 | { | ||
226 | // Terrain backup routines | ||
227 | if (Terrain.tainted > 0) | ||
228 | { | ||
229 | Terrain.tainted = 0; | ||
230 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain tainted, saving."); | ||
231 | localStorage.SaveMap(Terrain.getHeights1D()); | ||
232 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Terrain saved, informing Physics."); | ||
233 | lock (this.LockPhysicsEngine) | ||
234 | { | ||
235 | phyScene.SetTerrain(Terrain.getHeights1D()); | ||
236 | } | ||
237 | } | ||
238 | |||
239 | // Primitive backup routines | ||
240 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: Backup() - Backing up Primitives"); | ||
241 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
242 | { | ||
243 | Entities[UUID].BackUp(); | ||
244 | } | ||
245 | |||
246 | // Backup successful | ||
247 | return true; | ||
248 | } | ||
249 | catch (Exception e) | ||
250 | { | ||
251 | // Backup failed | ||
252 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Backup() - Backup Failed with exception " + e.ToString()); | ||
253 | return false; | ||
254 | } | ||
255 | } | ||
256 | #endregion | ||
257 | |||
258 | #region Setup Methods | ||
259 | /// <summary> | ||
260 | /// Loads a new storage subsystem from a named library | ||
261 | /// </summary> | ||
262 | /// <param name="dllName">Storage Library</param> | ||
263 | /// <returns>Successful or not</returns> | ||
264 | public bool LoadStorageDLL(string dllName) | ||
265 | { | ||
266 | try | ||
267 | { | ||
268 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
269 | ILocalStorage store = null; | ||
270 | |||
271 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
272 | { | ||
273 | if (pluginType.IsPublic) | ||
274 | { | ||
275 | if (!pluginType.IsAbstract) | ||
276 | { | ||
277 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
278 | |||
279 | if (typeInterface != null) | ||
280 | { | ||
281 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
282 | store = plug; | ||
283 | |||
284 | store.Initialise(this.m_datastore); | ||
285 | break; | ||
286 | } | ||
287 | |||
288 | typeInterface = null; | ||
289 | } | ||
290 | } | ||
291 | } | ||
292 | pluginAssembly = null; | ||
293 | this.localStorage = store; | ||
294 | return (store == null); | ||
295 | } | ||
296 | catch (Exception e) | ||
297 | { | ||
298 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
299 | return false; | ||
300 | } | ||
301 | } | ||
302 | |||
303 | public void SetDefaultScripts() | ||
304 | { | ||
305 | this.m_scripts.Add("FollowRandomAvatar", delegate() | ||
306 | { | ||
307 | return new OpenSim.RegionServer.world.scripting.FollowRandomAvatar(); | ||
308 | }); | ||
309 | } | ||
310 | |||
311 | #endregion | ||
312 | |||
313 | #region Regenerate Terrain | ||
314 | |||
315 | /// <summary> | ||
316 | /// Rebuilds the terrain using a procedural algorithm | ||
317 | /// </summary> | ||
318 | public void RegenerateTerrain() | ||
319 | { | ||
320 | try | ||
321 | { | ||
322 | Terrain.hills(); | ||
323 | |||
324 | lock (this.LockPhysicsEngine) | ||
325 | { | ||
326 | this.phyScene.SetTerrain(Terrain.getHeights1D()); | ||
327 | } | ||
328 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
329 | |||
330 | foreach (ClientView client in m_clientThreads.Values) | ||
331 | { | ||
332 | this.SendLayerData(client); | ||
333 | } | ||
334 | |||
335 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
336 | { | ||
337 | Entities[UUID].LandRenegerated(); | ||
338 | } | ||
339 | } | ||
340 | catch (Exception e) | ||
341 | { | ||
342 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
343 | } | ||
344 | } | ||
345 | |||
346 | /// <summary> | ||
347 | /// Rebuilds the terrain using a 2D float array | ||
348 | /// </summary> | ||
349 | /// <param name="newMap">256,256 float array containing heights</param> | ||
350 | public void RegenerateTerrain(float[,] newMap) | ||
351 | { | ||
352 | try | ||
353 | { | ||
354 | this.Terrain.setHeights2D(newMap); | ||
355 | lock (this.LockPhysicsEngine) | ||
356 | { | ||
357 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
358 | } | ||
359 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
360 | |||
361 | foreach (ClientView client in m_clientThreads.Values) | ||
362 | { | ||
363 | this.SendLayerData(client); | ||
364 | } | ||
365 | |||
366 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
367 | { | ||
368 | Entities[UUID].LandRenegerated(); | ||
369 | } | ||
370 | } | ||
371 | catch (Exception e) | ||
372 | { | ||
373 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
374 | } | ||
375 | } | ||
376 | |||
377 | /// <summary> | ||
378 | /// Rebuilds the terrain assuming changes occured at a specified point[?] | ||
379 | /// </summary> | ||
380 | /// <param name="changes">???</param> | ||
381 | /// <param name="pointx">???</param> | ||
382 | /// <param name="pointy">???</param> | ||
383 | public void RegenerateTerrain(bool changes, int pointx, int pointy) | ||
384 | { | ||
385 | try | ||
386 | { | ||
387 | if (changes) | ||
388 | { | ||
389 | /* Dont save here, rely on tainting system instead */ | ||
390 | |||
391 | foreach (ClientView client in m_clientThreads.Values) | ||
392 | { | ||
393 | this.SendLayerData(pointx, pointy, client); | ||
394 | } | ||
395 | } | ||
396 | } | ||
397 | catch (Exception e) | ||
398 | { | ||
399 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: RegenerateTerrain() - Failed with exception " + e.ToString()); | ||
400 | } | ||
401 | } | ||
402 | |||
403 | #endregion | ||
404 | |||
405 | #region Load Terrain | ||
406 | /// <summary> | ||
407 | /// Loads the World heightmap | ||
408 | /// </summary> | ||
409 | public override void LoadWorldMap() | ||
410 | { | ||
411 | try | ||
412 | { | ||
413 | float[] map = this.localStorage.LoadWorld(); | ||
414 | if (map == null) | ||
415 | { | ||
416 | Console.WriteLine("creating new terrain"); | ||
417 | this.Terrain.hills(); | ||
418 | |||
419 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
420 | } | ||
421 | else | ||
422 | { | ||
423 | this.Terrain.setHeights1D(map); | ||
424 | } | ||
425 | } | ||
426 | catch (Exception e) | ||
427 | { | ||
428 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadWorldMap() - Failed with exception " + e.ToString()); | ||
429 | } | ||
430 | } | ||
431 | #endregion | ||
432 | |||
433 | #region Primitives Methods | ||
434 | |||
435 | /// <summary> | ||
436 | /// Sends prims to a client | ||
437 | /// </summary> | ||
438 | /// <param name="RemoteClient">Client to send to</param> | ||
439 | public void GetInitialPrims(ClientView RemoteClient) | ||
440 | { | ||
441 | try | ||
442 | { | ||
443 | foreach (libsecondlife.LLUUID UUID in Entities.Keys) | ||
444 | { | ||
445 | if (Entities[UUID] is Primitive) | ||
446 | { | ||
447 | Primitive primitive = Entities[UUID] as Primitive; | ||
448 | primitive.UpdateClient(RemoteClient); | ||
449 | } | ||
450 | } | ||
451 | } | ||
452 | catch (Exception e) | ||
453 | { | ||
454 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: GetInitialPrims() - Failed with exception " + e.ToString()); | ||
455 | } | ||
456 | } | ||
457 | |||
458 | /// <summary> | ||
459 | /// Loads the World's objects | ||
460 | /// </summary> | ||
461 | public void LoadPrimsFromStorage() | ||
462 | { | ||
463 | try | ||
464 | { | ||
465 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: LoadPrimsFromStorage() - Loading primitives"); | ||
466 | this.localStorage.LoadPrimitives(this); | ||
467 | } | ||
468 | catch (Exception e) | ||
469 | { | ||
470 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: LoadPrimsFromStorage() - Failed with exception " + e.ToString()); | ||
471 | } | ||
472 | } | ||
473 | |||
474 | /// <summary> | ||
475 | /// Loads a specific object from storage | ||
476 | /// </summary> | ||
477 | /// <param name="prim">The object to load</param> | ||
478 | public void PrimFromStorage(PrimData prim) | ||
479 | { | ||
480 | try | ||
481 | { | ||
482 | if (prim.LocalID >= this._primCount) | ||
483 | { | ||
484 | _primCount = prim.LocalID + 1; | ||
485 | } | ||
486 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: PrimFromStorage() - Reloading prim (localId " + prim.LocalID + " ) from storage"); | ||
487 | Primitive nPrim = new Primitive(m_clientThreads, m_regionHandle, this); | ||
488 | nPrim.CreateFromStorage(prim); | ||
489 | this.Entities.Add(nPrim.uuid, nPrim); | ||
490 | } | ||
491 | catch (Exception e) | ||
492 | { | ||
493 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: PrimFromStorage() - Failed with exception " + e.ToString()); | ||
494 | } | ||
495 | } | ||
496 | |||
497 | public void AddNewPrim(Packet addPacket, ClientView agentClient) | ||
498 | { | ||
499 | AddNewPrim((ObjectAddPacket)addPacket, agentClient.AgentID); | ||
500 | } | ||
501 | |||
502 | public void AddNewPrim(ObjectAddPacket addPacket, LLUUID ownerID) | ||
503 | { | ||
504 | try | ||
505 | { | ||
506 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.LOW, "World.cs: AddNewPrim() - Creating new prim"); | ||
507 | Primitive prim = new Primitive(m_clientThreads, m_regionHandle, this); | ||
508 | prim.CreateFromPacket(addPacket, ownerID, this._primCount); | ||
509 | PhysicsVector pVec = new PhysicsVector(prim.Pos.X, prim.Pos.Y, prim.Pos.Z); | ||
510 | PhysicsVector pSize = new PhysicsVector(0.255f, 0.255f, 0.255f); | ||
511 | if (OpenSim.world.Avatar.PhysicsEngineFlying) | ||
512 | { | ||
513 | lock (this.LockPhysicsEngine) | ||
514 | { | ||
515 | prim.PhysActor = this.phyScene.AddPrim(pVec, pSize); | ||
516 | } | ||
517 | } | ||
518 | |||
519 | this.Entities.Add(prim.uuid, prim); | ||
520 | this._primCount++; | ||
521 | } | ||
522 | catch (Exception e) | ||
523 | { | ||
524 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | ||
525 | } | ||
526 | } | ||
527 | |||
528 | #endregion | ||
529 | |||
530 | #region Add/Remove Avatar Methods | ||
531 | |||
532 | public override Avatar AddViewerAgent(ClientView agentClient) | ||
533 | { | ||
534 | Avatar newAvatar = null; | ||
535 | return newAvatar; | ||
536 | } | ||
537 | |||
538 | public override void RemoveViewerAgent(ClientView agentClient) | ||
539 | { | ||
540 | |||
541 | } | ||
542 | #endregion | ||
543 | |||
544 | #region Request Avatars List Methods | ||
545 | //The idea is to have a group of method that return a list of avatars meeting some requirement | ||
546 | // ie it could be all Avatars within a certain range of the calling prim/avatar. | ||
547 | |||
548 | public List<Avatar> RequestAvatarList() | ||
549 | { | ||
550 | List<Avatar> result = new List<Avatar>(); | ||
551 | |||
552 | foreach (Avatar avatar in Avatars.Values) | ||
553 | { | ||
554 | result.Add(avatar); | ||
555 | } | ||
556 | |||
557 | return result; | ||
558 | } | ||
559 | #endregion | ||
560 | |||
561 | #region ShutDown | ||
562 | /// <summary> | ||
563 | /// Tidy before shutdown | ||
564 | /// </summary> | ||
565 | public override void Close() | ||
566 | { | ||
567 | try | ||
568 | { | ||
569 | this.localStorage.ShutDown(); | ||
570 | } | ||
571 | catch (Exception e) | ||
572 | { | ||
573 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
574 | } | ||
575 | } | ||
576 | #endregion | ||
577 | |||
578 | } | ||
579 | } | ||