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authorMW2007-05-27 18:52:42 +0000
committerMW2007-05-27 18:52:42 +0000
commitc746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch)
tree54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.World/SceneObject.cs
parentGoodbye World (diff)
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Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.World/SceneObject.cs')
-rw-r--r--OpenSim/OpenSim.World/SceneObject.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.World/SceneObject.cs b/OpenSim/OpenSim.World/SceneObject.cs
index a846fb5..d78c7a2 100644
--- a/OpenSim/OpenSim.World/SceneObject.cs
+++ b/OpenSim/OpenSim.World/SceneObject.cs
@@ -14,8 +14,8 @@ namespace OpenSim.world
14 public class SceneObject : Entity 14 public class SceneObject : Entity
15 { 15 {
16 private LLUUID rootUUID; 16 private LLUUID rootUUID;
17 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>(); 17 private Dictionary<LLUUID, Primitive> ChildPrimitives = new Dictionary<LLUUID, Primitive>();
18 private Dictionary<uint, ClientView> m_clientThreads; 18 private Dictionary<uint, IClientAPI> m_clientThreads;
19 private World m_world; 19 private World m_world;
20 20
21 public SceneObject() 21 public SceneObject()
@@ -42,7 +42,7 @@ namespace OpenSim.world
42 42
43 } 43 }
44 44
45 public void GetProperites(ClientView client) 45 public void GetProperites(IClientAPI client)
46 { 46 {
47 /* 47 /*
48 ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); 48 ObjectPropertiesPacket proper = new ObjectPropertiesPacket();