diff options
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build | 1 |
1 files changed, 1 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build index 6526648..51cecb9 100644 --- a/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build +++ b/OpenSim/OpenSim.Terrain.BasicTerrain/OpenSim.Terrain.BasicTerrain.dll.build | |||
@@ -20,6 +20,7 @@ | |||
20 | <include name="${project::get-base-directory()}/${build.dir}" /> | 20 | <include name="${project::get-base-directory()}/${build.dir}" /> |
21 | </lib> | 21 | </lib> |
22 | <include name="../../bin/libTerrain-BSD.dll" /> | 22 | <include name="../../bin/libTerrain-BSD.dll" /> |
23 | <include name="../../bin/openjpegnet.dll" /> | ||
23 | <include name="System.dll" /> | 24 | <include name="System.dll" /> |
24 | <include name="System.Data.dll" /> | 25 | <include name="System.Data.dll" /> |
25 | <include name="System.Drawing.dll" /> | 26 | <include name="System.Drawing.dll" /> |