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authorlbsa712007-06-09 21:45:58 +0000
committerlbsa712007-06-09 21:45:58 +0000
commit4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch)
tree8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
parent*Fixed casting mishap in last commit - client now starts up without crashing (diff)
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build20
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
index ac4d564..c5255db 100644
--- a/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
+++ b/OpenSim/OpenSim.Scripting/EmbeddedJVM/OpenSim.Scripting.EmbeddedJVM.dll.build
@@ -11,26 +11,26 @@
11 <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" > 11 <resources prefix="OpenSim.Scripting.EmbeddedJVM" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="MainMemory.cs" /> 14 <include name="ClassInstance.cs" />
15 <include name="ClassRecord.cs" />
15 <include name="Heap.cs" /> 16 <include name="Heap.cs" />
16 <include name="StackFrame.cs" /> 17 <include name="Interpreter.cs" />
17 <include name="InterpreterLogic.cs" /> 18 <include name="InterpreterLogic.cs" />
18 <include name="OpenSimJVM.cs" />
19 <include name="InterpreterMethods.cs" /> 19 <include name="InterpreterMethods.cs" />
20 <include name="ClassInstance.cs" />
21 <include name="InterpreterReturn.cs" /> 20 <include name="InterpreterReturn.cs" />
22 <include name="Interpreter.cs" /> 21 <include name="MainMemory.cs" />
23 <include name="ClassRecord.cs" /> 22 <include name="MethodMemory.cs" />
24 <include name="Stack.cs" />
25 <include name="Object.cs" /> 23 <include name="Object.cs" />
24 <include name="OpenSimJVM.cs" />
25 <include name="Stack.cs" />
26 <include name="StackFrame.cs" />
26 <include name="Thread.cs" /> 27 <include name="Thread.cs" />
27 <include name="MethodMemory.cs" />
28 <include name="Properties/AssemblyInfo.cs" /> 28 <include name="Properties/AssemblyInfo.cs" />
29 <include name="Types/BaseType.cs" />
30 <include name="Types/ArrayReference.cs" /> 29 <include name="Types/ArrayReference.cs" />
30 <include name="Types/BaseType.cs" />
31 <include name="Types/ObjectReference.cs" /> 31 <include name="Types/ObjectReference.cs" />
32 <include name="Types/PrimitiveTypes/Char.cs" />
33 <include name="Types/PrimitiveTypes/Byte.cs" /> 32 <include name="Types/PrimitiveTypes/Byte.cs" />
33 <include name="Types/PrimitiveTypes/Char.cs" />
34 <include name="Types/PrimitiveTypes/Float.cs" /> 34 <include name="Types/PrimitiveTypes/Float.cs" />
35 <include name="Types/PrimitiveTypes/Int.cs" /> 35 <include name="Types/PrimitiveTypes/Int.cs" />
36 </sources> 36 </sources>