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author | Adam Frisby | 2007-06-14 14:36:40 +0000 |
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committer | Adam Frisby | 2007-06-14 14:36:40 +0000 |
commit | 16b43b8bffff8f11f0f633d8f503e752223a4772 (patch) | |
tree | a4c4081d2ebc1bd24ff23ea18527891b206acf90 /OpenSim/OpenSim.RegionServer | |
parent | Fixed the bug that makes a region use its water height as its name (in region... (diff) | |
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* Added maintenance patch (issue #139) from BigfootAg to /trunk
Diffstat (limited to 'OpenSim/OpenSim.RegionServer')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/UDPServer.cs | 11 |
1 files changed, 9 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs index f0d3367..ae62607 100644 --- a/OpenSim/OpenSim.RegionServer/UDPServer.cs +++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs | |||
@@ -61,7 +61,7 @@ namespace OpenSim.RegionServer | |||
61 | public class UDPServer : OpenSimNetworkHandler | 61 | public class UDPServer : OpenSimNetworkHandler |
62 | { | 62 | { |
63 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); | 63 | protected Dictionary<EndPoint, uint> clientCircuits = new Dictionary<EndPoint, uint>(); |
64 | public Socket Server; | 64 | private Socket Server; |
65 | protected IPEndPoint ServerIncoming; | 65 | protected IPEndPoint ServerIncoming; |
66 | protected byte[] RecvBuffer = new byte[4096]; | 66 | protected byte[] RecvBuffer = new byte[4096]; |
67 | protected byte[] ZeroBuffer = new byte[8192]; | 67 | protected byte[] ZeroBuffer = new byte[8192]; |
@@ -201,6 +201,13 @@ namespace OpenSim.RegionServer | |||
201 | 201 | ||
202 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); | 202 | ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); |
203 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); | 203 | Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); |
204 | |||
205 | /// Add this new socket to the list of sockets that was opened by the application. When the application | ||
206 | /// closes, either gracefully or not, all sockets can be cleaned up. Right now I am not aware of any method | ||
207 | /// to get all of the sockets for a process within .NET, but if so, this process can be refactored, as | ||
208 | /// socket registration would not be neccessary. | ||
209 | SocketRegistry.Register(Server); | ||
210 | |||
204 | Server.Bind(ServerIncoming); | 211 | Server.Bind(ServerIncoming); |
205 | 212 | ||
206 | m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); | 213 | m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); |
@@ -255,4 +262,4 @@ namespace OpenSim.RegionServer | |||
255 | return this.AuthenticateHandler(sessionID, agentID, circuitCode); | 262 | return this.AuthenticateHandler(sessionID, agentID, circuitCode); |
256 | } | 263 | } |
257 | } | 264 | } |
258 | } \ No newline at end of file | 265 | } |