diff options
Protip: don't commit when you have debug in ClientView set to true.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | 8 | ||||
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.cs | 2 |
2 files changed, 5 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs index 4a1b6ad..e8af8c1 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | |||
@@ -154,10 +154,10 @@ namespace OpenSim | |||
154 | mapReply.AgentData.Flags = 0; | 154 | mapReply.AgentData.Flags = 0; |
155 | mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; | 155 | mapReply.LayerData = new MapLayerReplyPacket.LayerDataBlock[1]; |
156 | mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); | 156 | mapReply.LayerData[0] = new MapLayerReplyPacket.LayerDataBlock(); |
157 | mapReply.LayerData[0].Bottom = 800; | 157 | mapReply.LayerData[0].Bottom = 1; |
158 | mapReply.LayerData[0].Left = 800; | 158 | mapReply.LayerData[0].Left = 1; |
159 | mapReply.LayerData[0].Top = 1200; | 159 | mapReply.LayerData[0].Top = 30000; |
160 | mapReply.LayerData[0].Right = 1200; | 160 | mapReply.LayerData[0].Right = 30000; |
161 | mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); | 161 | mapReply.LayerData[0].ImageID = new LLUUID("00000000-0000-0000-9999-000000000006"); |
162 | this.OutPacket(mapReply); | 162 | this.OutPacket(mapReply); |
163 | } | 163 | } |
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs index 5d15ae3..312da9d 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.cs | |||
@@ -71,7 +71,7 @@ namespace OpenSim | |||
71 | 71 | ||
72 | private AgentAssetUpload UploadAssets; | 72 | private AgentAssetUpload UploadAssets; |
73 | private LLUUID newAssetFolder = LLUUID.Zero; | 73 | private LLUUID newAssetFolder = LLUUID.Zero; |
74 | private bool debug = true; | 74 | private bool debug = false; |
75 | protected IWorld m_world; | 75 | protected IWorld m_world; |
76 | private Dictionary<uint, ClientView> m_clientThreads; | 76 | private Dictionary<uint, ClientView> m_clientThreads; |
77 | private AssetCache m_assetCache; | 77 | private AssetCache m_assetCache; |