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authorAdam Frisby2007-05-27 06:36:33 +0000
committerAdam Frisby2007-05-27 06:36:33 +0000
commit7a2abbb8484c8ceba990b3f5b79a0b5291c71e46 (patch)
tree9b940ab87255cfba9062c46ead6efbae80dfa640 /OpenSim/OpenSim.RegionServer
parent* Terrain now resends when it's been tainted. This means you should be able t... (diff)
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* Added ability to set default terrain to a file in region config. If unable to open, terrain will be procedurally generated instead. (also needs testing.). Default file must be in R32 format. Use "terrain save f32 default.r32" on the region console to make a default file you can use.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/RegionInfo.cs18
-rw-r--r--OpenSim/OpenSim.RegionServer/RegionInfoBase.cs23
-rw-r--r--OpenSim/OpenSim.RegionServer/world/World.cs23
3 files changed, 61 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.RegionServer/RegionInfo.cs b/OpenSim/OpenSim.RegionServer/RegionInfo.cs
index f82495a..60a5861 100644
--- a/OpenSim/OpenSim.RegionServer/RegionInfo.cs
+++ b/OpenSim/OpenSim.RegionServer/RegionInfo.cs
@@ -175,6 +175,24 @@ namespace OpenSim
175 { 175 {
176 this.IPListenAddr = attri; 176 this.IPListenAddr = attri;
177 } 177 }
178
179 // Terrain Default File
180 attri = "";
181 attri = configData.GetAttribute("TerrainFile");
182 if (attri == "")
183 {
184 this.TerrainFile = OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Terrain file default", "default.r32");
185 configData.SetAttribute("TerrainFile", this.TerrainFile);
186 }
187
188 attri = "";
189 attri = configData.GetAttribute("TerrainMultiplier");
190 if (attri == "")
191 {
192 this.TerrainMultiplier = Convert.ToDouble(OpenSim.Framework.Console.MainConsole.Instance.CmdPrompt("Terrain multiplier", "60.0"));
193 configData.SetAttribute("TerrainMultiplier", this.TerrainMultiplier.ToString());
194 }
195
178 196
179 if (!isSandbox) 197 if (!isSandbox)
180 { 198 {
diff --git a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs
index 42d3030..afad245 100644
--- a/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs
+++ b/OpenSim/OpenSim.RegionServer/RegionInfoBase.cs
@@ -23,6 +23,29 @@ namespace OpenSim
23 public int IPListenPort; 23 public int IPListenPort;
24 public string IPListenAddr; 24 public string IPListenAddr;
25 25
26 // Region Information
27 public LLUUID TerrainBase0 = new LLUUID(); // Insert default here
28 public LLUUID TerrainBase1 = new LLUUID();
29 public LLUUID TerrainBase2 = new LLUUID();
30 public LLUUID TerrainBase3 = new LLUUID();
31 public LLUUID TerrainDetail0 = new LLUUID();
32 public LLUUID TerrainDetail1 = new LLUUID();
33 public LLUUID TerrainDetail2 = new LLUUID();
34 public LLUUID TerrainDetail3 = new LLUUID();
35 public float TerrainStartHeight00 = 0.0f;
36 public float TerrainStartHeight01 = 0.0f;
37 public float TerrainStartHeight10 = 0.0f;
38 public float TerrainStartHeight11 = 0.0f;
39 public float TerrainHeightRange00 = 40.0f;
40 public float TerrainHeightRange01 = 40.0f;
41 public float TerrainHeightRange10 = 40.0f;
42 public float TerrainHeightRange11 = 40.0f;
43
44 // Terrain Default (Must be in F32 Format!)
45 public string TerrainFile = "default.r32";
46 public double TerrainMultiplier = 60.0;
47
48
26 public RegionInfoBase() 49 public RegionInfoBase()
27 { 50 {
28 51
diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs
index 68516d2..ef6833c 100644
--- a/OpenSim/OpenSim.RegionServer/world/World.cs
+++ b/OpenSim/OpenSim.RegionServer/world/World.cs
@@ -417,10 +417,27 @@ namespace OpenSim.world
417 float[] map = this.localStorage.LoadWorld(); 417 float[] map = this.localStorage.LoadWorld();
418 if (map == null) 418 if (map == null)
419 { 419 {
420 Console.WriteLine("creating new terrain"); 420 if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile))
421 this.Terrain.hills(); 421 {
422 Console.WriteLine("No default terrain, procedurally generating...");
423 this.Terrain.hills();
422 424
423 this.localStorage.SaveMap(this.Terrain.getHeights1D()); 425 this.localStorage.SaveMap(this.Terrain.getHeights1D());
426 }
427 else
428 {
429 try
430 {
431 this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile);
432 this.Terrain *= this.m_regInfo.TerrainMultiplier;
433 }
434 catch (Exception e)
435 {
436 Console.WriteLine("Unable to load default terrain (" + e.ToString() + "), procedurally generating instead...");
437 Terrain.hills();
438 }
439 this.localStorage.SaveMap(this.Terrain.getHeights1D());
440 }
424 } 441 }
425 else 442 else
426 { 443 {