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authorAdam Frisby2007-06-05 12:22:42 +0000
committerAdam Frisby2007-06-05 12:22:42 +0000
commit891b92a780d28e8a18627647a222b48f0695b269 (patch)
tree5beb6b1d0e96307e2b1b55aa60dd95bef5ab4ef5 /OpenSim/OpenSim.RegionServer/world
parent* Small bugfix: Avatar rezzing from grid mode should no longer place you unde... (diff)
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* Removing dead comments
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/world')
-rw-r--r--OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs1
-rw-r--r--OpenSim/OpenSim.RegionServer/world/Primitive.cs1
2 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
index 2c1280d..9e96a4e 100644
--- a/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
+++ b/OpenSim/OpenSim.RegionServer/world/AvatarAnimations.cs
@@ -28,7 +28,6 @@ namespace OpenSim.world
28 28
29 if ( nod.Attributes["name"] != null) 29 if ( nod.Attributes["name"] != null)
30 { 30 {
31 //Console.WriteLine("'" + nod.Attributes["name"].Value + "' - '" + nod.InnerText + "'");
32 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText); 31 AnimsLLUUID.Add(nod.Attributes["name"].Value, nod.InnerText);
33 } 32 }
34 33
diff --git a/OpenSim/OpenSim.RegionServer/world/Primitive.cs b/OpenSim/OpenSim.RegionServer/world/Primitive.cs
index ed24504..63643be 100644
--- a/OpenSim/OpenSim.RegionServer/world/Primitive.cs
+++ b/OpenSim/OpenSim.RegionServer/world/Primitive.cs
@@ -489,7 +489,6 @@ namespace OpenSim.world
489 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock(); 489 ImprovedTerseObjectUpdatePacket.ObjectDataBlock dat = new ImprovedTerseObjectUpdatePacket.ObjectDataBlock();
490 //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry; 490 //dat.TextureEntry = this.OurPacket.ObjectData[0].TextureEntry;
491 dat.TextureEntry = new byte[0]; 491 dat.TextureEntry = new byte[0];
492 //Console.WriteLine("texture-entry length in improvedterse block is " + this.OurPacket.ObjectData[0].TextureEntry.Length);
493 bytes[i++] = (byte)(ID % 256); 492 bytes[i++] = (byte)(ID % 256);
494 bytes[i++] = (byte)((ID >> 8) % 256); 493 bytes[i++] = (byte)((ID >> 8) % 256);
495 bytes[i++] = (byte)((ID >> 16) % 256); 494 bytes[i++] = (byte)((ID >> 16) % 256);