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author | Adam Frisby | 2007-05-26 09:07:43 +0000 |
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committer | Adam Frisby | 2007-05-26 09:07:43 +0000 |
commit | f20c86e76e36e18a26f09277d8f255ec66b3f703 (patch) | |
tree | cfb853cd7c87b9c5134349214a49494c57b121c3 /OpenSim/OpenSim.RegionServer/world/World.cs | |
parent | * Created better terrain stripe. (diff) | |
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* Semibug fix: Terrain should not save to database every time a packet is recieved. Terrain is always updated every Backup() call anyway.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/world/World.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/world/World.cs | 6 |
1 files changed, 1 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.RegionServer/world/World.cs b/OpenSim/OpenSim.RegionServer/world/World.cs index 2edb8e7..1991b74 100644 --- a/OpenSim/OpenSim.RegionServer/world/World.cs +++ b/OpenSim/OpenSim.RegionServer/world/World.cs | |||
@@ -383,11 +383,7 @@ namespace OpenSim.world | |||
383 | { | 383 | { |
384 | if (changes) | 384 | if (changes) |
385 | { | 385 | { |
386 | lock (this.LockPhysicsEngine) | 386 | /* Dont save here, rely on tainting system instead */ |
387 | { | ||
388 | this.phyScene.SetTerrain(this.Terrain.getHeights1D()); | ||
389 | } | ||
390 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | ||
391 | 387 | ||
392 | foreach (ClientView client in m_clientThreads.Values) | 388 | foreach (ClientView client in m_clientThreads.Values) |
393 | { | 389 | { |