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authormingchen2007-06-07 14:23:19 +0000
committermingchen2007-06-07 14:23:19 +0000
commitf88a4777f9e9b23795aed5a7f364a93a73e9ed15 (patch)
tree7acf567aed35932ae0bcc5410698379bbb6087c0 /OpenSim/OpenSim.RegionServer/UDPServer.cs
parent*When avatar crosses parcel, it updates successfully in the viewer (diff)
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*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/UDPServer.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/UDPServer.cs15
1 files changed, 10 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs
index bc77aa0..6b3e7b1 100644
--- a/OpenSim/OpenSim.RegionServer/UDPServer.cs
+++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs
@@ -37,19 +37,24 @@ using System.Collections;
37using System.Collections.Generic; 37using System.Collections.Generic;
38using libsecondlife; 38using libsecondlife;
39using libsecondlife.Packets; 39using libsecondlife.Packets;
40using OpenSim.world;
41using OpenSim.Terrain; 40using OpenSim.Terrain;
41
42using OpenSim.Framework.Interfaces; 42using OpenSim.Framework.Interfaces;
43using OpenSim.Framework.Types; 43using OpenSim.Framework.Types;
44using OpenSim.UserServer;
45using OpenSim.Assets;
46using OpenSim.CAPS;
47using OpenSim.Framework.Console; 44using OpenSim.Framework.Console;
45
46using OpenSim.UserServer;
47
48using OpenSim.RegionServer.Simulator;
49using OpenSim.RegionServer.Assets;
50using OpenSim.RegionServer.CAPS;
51using OpenSim.RegionServer.Client;
52
48using Nwc.XmlRpc; 53using Nwc.XmlRpc;
49using OpenSim.Servers; 54using OpenSim.Servers;
50using OpenSim.GenericConfig; 55using OpenSim.GenericConfig;
51 56
52namespace OpenSim 57namespace OpenSim.RegionServer
53{ 58{
54 public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode); 59 public delegate AuthenticateResponse AuthenticateSessionHandler(LLUUID sessionID, LLUUID agentID, uint circuitCode);
55 60