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authorlbsa712007-06-12 18:47:36 +0000
committerlbsa712007-06-12 18:47:36 +0000
commit4d1d5eb0c6fb34f8bfa38bda4123eb425757ace4 (patch)
treeda37fa07f7a31a38b98a03342ac7e17aa58fcf44 /OpenSim/OpenSim.RegionServer/UDPServer.cs
parent*Reverting back to 977 -- will look into this later (diff)
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* ignored data recieved from closed sockets
* removed some warnings
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/UDPServer.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/UDPServer.cs25
1 files changed, 23 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/UDPServer.cs b/OpenSim/OpenSim.RegionServer/UDPServer.cs
index 6b3e7b1..f0d3367 100644
--- a/OpenSim/OpenSim.RegionServer/UDPServer.cs
+++ b/OpenSim/OpenSim.RegionServer/UDPServer.cs
@@ -135,7 +135,28 @@ namespace OpenSim.RegionServer
135 ipeSender = new IPEndPoint(IPAddress.Any, 0); 135 ipeSender = new IPEndPoint(IPAddress.Any, 0);
136 epSender = (EndPoint)ipeSender; 136 epSender = (EndPoint)ipeSender;
137 Packet packet = null; 137 Packet packet = null;
138 int numBytes = Server.EndReceiveFrom(result, ref epSender); 138
139 int numBytes;
140
141 try
142 {
143 numBytes = Server.EndReceiveFrom(result, ref epSender);
144 }
145 catch (SocketException e)
146 {
147 switch( e.SocketErrorCode )
148 {
149 case SocketError.NotConnected:
150 case SocketError.ConnectionReset:
151 // At this point, we should clear the client connection altogether.
152 // The app should hook a disconnect event into the UDPServer.
153 // But for now, just ignore it.
154 return;
155 default:
156 throw;
157 }
158 }
159
139 int packetEnd = numBytes - 1; 160 int packetEnd = numBytes - 1;
140 161
141 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer); 162 packet = Packet.BuildPacket(RecvBuffer, ref packetEnd, ZeroBuffer);
@@ -181,7 +202,7 @@ namespace OpenSim.RegionServer
181 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort); 202 ServerIncoming = new IPEndPoint(IPAddress.Any, listenPort);
182 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp); 203 Server = new Socket(AddressFamily.InterNetwork, SocketType.Dgram, ProtocolType.Udp);
183 Server.Bind(ServerIncoming); 204 Server.Bind(ServerIncoming);
184 205
185 m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen"); 206 m_console.Notice("UDPServer.cs:ServerListener() - UDP socket bound, getting ready to listen");
186 207
187 ipeSender = new IPEndPoint(IPAddress.Any, 0); 208 ipeSender = new IPEndPoint(IPAddress.Any, 0);