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authormingchen2007-06-07 16:29:10 +0000
committermingchen2007-06-07 16:29:10 +0000
commit458c6b6f1687a63c7b443a8e76ee31da75c99247 (patch)
treea96d8c96f7da66344f83fbdc2c15c3e421230e34 /OpenSim/OpenSim.RegionServer/Simulator
parentFixed SVN: All Done! Sorry for the delay (3 / 3) (diff)
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*Added EstateSettings.cs and moved many relevant variables from RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers *Fixed a filename typo
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs34
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs3
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs5
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/World.cs6
4 files changed, 21 insertions, 27 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
index 0135e26..65a9a63 100644
--- a/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
+++ b/OpenSim/OpenSim.RegionServer/Simulator/Avatar.cs
@@ -425,14 +425,14 @@ namespace OpenSim.RegionServer.Simulator
425 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details"); 425 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionhandshake() - Filling in RegionHandshake details");
426 handshake.RegionInfo.BillableFactor = 0; 426 handshake.RegionInfo.BillableFactor = 0;
427 handshake.RegionInfo.IsEstateManager = false; 427 handshake.RegionInfo.IsEstateManager = false;
428 handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.TerrainHeightRange00; 428 handshake.RegionInfo.TerrainHeightRange00 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNW;
429 handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.TerrainHeightRange01; 429 handshake.RegionInfo.TerrainHeightRange01 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeNE;
430 handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.TerrainHeightRange10; 430 handshake.RegionInfo.TerrainHeightRange10 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSW;
431 handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.TerrainHeightRange11; 431 handshake.RegionInfo.TerrainHeightRange11 = regionInfo.m_regInfo.estateSettings.terrainHeightRangeSE;
432 handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.TerrainStartHeight00; 432 handshake.RegionInfo.TerrainStartHeight00 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNW;
433 handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.TerrainStartHeight01; 433 handshake.RegionInfo.TerrainStartHeight01 = regionInfo.m_regInfo.estateSettings.terrainStartHeightNE;
434 handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.TerrainStartHeight10; 434 handshake.RegionInfo.TerrainStartHeight10 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSW;
435 handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.TerrainStartHeight11; 435 handshake.RegionInfo.TerrainStartHeight11 = regionInfo.m_regInfo.estateSettings.terrainStartHeightSE;
436 handshake.RegionInfo.SimAccess = 13; 436 handshake.RegionInfo.SimAccess = 13;
437 handshake.RegionInfo.WaterHeight = m_regionWaterHeight; 437 handshake.RegionInfo.WaterHeight = m_regionWaterHeight;
438 uint regionFlags = 72458694; 438 uint regionFlags = 72458694;
@@ -442,15 +442,15 @@ namespace OpenSim.RegionServer.Simulator
442 } 442 }
443 handshake.RegionInfo.RegionFlags = regionFlags; 443 handshake.RegionInfo.RegionFlags = regionFlags;
444 handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0"); 444 handshake.RegionInfo.SimName = _enc.GetBytes(m_regionName + "\0");
445 handshake.RegionInfo.SimOwner = new LLUUID("00000000-0000-0000-0000-000000000000"); 445 handshake.RegionInfo.SimOwner = regionInfo.m_regInfo.MasterAvatarAssignedUUID;
446 handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.TerrainBase0; 446 handshake.RegionInfo.TerrainBase0 = regionInfo.m_regInfo.estateSettings.terrainBase0;
447 handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.TerrainBase1; 447 handshake.RegionInfo.TerrainBase1 = regionInfo.m_regInfo.estateSettings.terrainBase1;
448 handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.TerrainBase2; 448 handshake.RegionInfo.TerrainBase2 = regionInfo.m_regInfo.estateSettings.terrainBase2;
449 handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.TerrainBase3; 449 handshake.RegionInfo.TerrainBase3 = regionInfo.m_regInfo.estateSettings.terrainBase3;
450 handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.TerrainDetail0; 450 handshake.RegionInfo.TerrainDetail0 = regionInfo.m_regInfo.estateSettings.terrainDetail0;
451 handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.TerrainDetail1; 451 handshake.RegionInfo.TerrainDetail1 = regionInfo.m_regInfo.estateSettings.terrainDetail1;
452 handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.TerrainDetail2; 452 handshake.RegionInfo.TerrainDetail2 = regionInfo.m_regInfo.estateSettings.terrainDetail2;
453 handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.TerrainDetail3; 453 handshake.RegionInfo.TerrainDetail3 = regionInfo.m_regInfo.estateSettings.terrainDetail3;
454 handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37"); 454 handshake.RegionInfo.CacheID = new LLUUID("545ec0a5-5751-1026-8a0b-216e38a7ab37");
455 455
456 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet"); 456 OpenSim.Framework.Console.MainConsole.Instance.Verbose("Avatar.cs:SendRegionHandshake() - Sending RegionHandshake packet");
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
index a9d4eea..6d432f1 100644
--- a/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
+++ b/OpenSim/OpenSim.RegionServer/Simulator/ParcelManager.cs
@@ -284,7 +284,6 @@ namespace OpenSim.RegionServer.Simulator
284 { 284 {
285 end_x -= 4; 285 end_x -= 4;
286 end_y -= 4; 286 end_y -= 4;
287 Console.WriteLine("Joining Parcels between (" + start_x + ", " + start_y + ") and (" + end_x + ", " + end_y + ")");
288 287
289 //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box! 288 //NOTE: The following only connects the parcels in each corner and not all the parcels that are within the selection box!
290 //This should be fixed later -- somewhat "incomplete code" --Ming 289 //This should be fixed later -- somewhat "incomplete code" --Ming
@@ -315,7 +314,6 @@ namespace OpenSim.RegionServer.Simulator
315 return false; 314 return false;
316 } 315 }
317 316
318 Console.WriteLine("Performing Join on parcel: " + startParcel.parcelData.parcelName + " - " + startParcel.parcelData.area + "sqm and " + endParcel.parcelData.parcelName + " - " + endParcel.parcelData.area + "sqm");
319 //Same owners! Lets join them 317 //Same owners! Lets join them
320 //Merge them to startParcel 318 //Merge them to startParcel
321 parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap())); 319 parcelList[startParcel.parcelData.localID].setParcelBitmap(Parcel.mergeParcelBitmaps(startParcel.getParcelBitmap(), endParcel.getParcelBitmap()));
@@ -573,7 +571,6 @@ namespace OpenSim.RegionServer.Simulator
573 if (remote_client.AgentID == parcelData.ownerID) 571 if (remote_client.AgentID == parcelData.ownerID)
574 { 572 {
575 //Needs later group support 573 //Needs later group support
576 Console.WriteLine("Request for update - parcel #" + parcelData.localID);
577 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID; 574 parcelData.authBuyerID = packet.ParcelData.AuthBuyerID;
578 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category; 575 parcelData.category = (libsecondlife.Parcel.ParcelCategory)packet.ParcelData.Category;
579 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc); 576 parcelData.parcelDesc = Helpers.FieldToUTF8String(packet.ParcelData.Desc);
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
index 1ef91c9..ce2b50d 100644
--- a/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
+++ b/OpenSim/OpenSim.RegionServer/Simulator/SceneObject.cs
@@ -41,11 +41,8 @@ namespace OpenSim.RegionServer.Simulator
41{ 41{
42 public class SceneObject : Entity 42 public class SceneObject : Entity
43 { 43 {
44 private LLUUID rootUUID;
45 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>(); 44 private Dictionary<LLUUID, Primitive2> ChildPrimitives = new Dictionary<LLUUID, Primitive2>();
46 private Dictionary<uint, ClientView> m_clientThreads; 45
47 private World m_world;
48
49 public SceneObject() 46 public SceneObject()
50 { 47 {
51 48
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
index 150a092..b4e4f49 100644
--- a/OpenSim/OpenSim.RegionServer/Simulator/World.cs
+++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
@@ -463,7 +463,7 @@ namespace OpenSim.RegionServer.Simulator
463 float[] map = this.localStorage.LoadWorld(); 463 float[] map = this.localStorage.LoadWorld();
464 if (map == null) 464 if (map == null)
465 { 465 {
466 if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile)) 466 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
467 { 467 {
468 Console.WriteLine("No default terrain, procedurally generating..."); 468 Console.WriteLine("No default terrain, procedurally generating...");
469 this.Terrain.hills(); 469 this.Terrain.hills();
@@ -474,8 +474,8 @@ namespace OpenSim.RegionServer.Simulator
474 { 474 {
475 try 475 try
476 { 476 {
477 this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile); 477 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
478 this.Terrain *= this.m_regInfo.TerrainMultiplier; 478 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
479 } 479 }
480 catch (Exception e) 480 catch (Exception e)
481 { 481 {