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authormingchen2007-06-07 16:29:10 +0000
committermingchen2007-06-07 16:29:10 +0000
commit458c6b6f1687a63c7b443a8e76ee31da75c99247 (patch)
treea96d8c96f7da66344f83fbdc2c15c3e421230e34 /OpenSim/OpenSim.RegionServer/Simulator/World.cs
parentFixed SVN: All Done! Sorry for the delay (3 / 3) (diff)
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*Added EstateSettings.cs and moved many relevant variables from RegionInfoBase to EstateSettings class and added an EstateSettings objection to RegionInfoBase
*Added a few missed copyright headers *Fixed a filename typo
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/Simulator/World.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Simulator/World.cs b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
index 150a092..b4e4f49 100644
--- a/OpenSim/OpenSim.RegionServer/Simulator/World.cs
+++ b/OpenSim/OpenSim.RegionServer/Simulator/World.cs
@@ -463,7 +463,7 @@ namespace OpenSim.RegionServer.Simulator
463 float[] map = this.localStorage.LoadWorld(); 463 float[] map = this.localStorage.LoadWorld();
464 if (map == null) 464 if (map == null)
465 { 465 {
466 if (string.IsNullOrEmpty(this.m_regInfo.TerrainFile)) 466 if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile))
467 { 467 {
468 Console.WriteLine("No default terrain, procedurally generating..."); 468 Console.WriteLine("No default terrain, procedurally generating...");
469 this.Terrain.hills(); 469 this.Terrain.hills();
@@ -474,8 +474,8 @@ namespace OpenSim.RegionServer.Simulator
474 { 474 {
475 try 475 try
476 { 476 {
477 this.Terrain.loadFromFileF32(this.m_regInfo.TerrainFile); 477 this.Terrain.loadFromFileF32(this.m_regInfo.estateSettings.terrainFile);
478 this.Terrain *= this.m_regInfo.TerrainMultiplier; 478 this.Terrain *= this.m_regInfo.estateSettings.terrainMultiplier;
479 } 479 }
480 catch (Exception e) 480 catch (Exception e)
481 { 481 {