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author | MW | 2007-05-27 18:52:42 +0000 |
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committer | MW | 2007-05-27 18:52:42 +0000 |
commit | c746a2f9f4f0b1e7eea564effdae63472f79ab22 (patch) | |
tree | 54d23af3d168958bfec995cf2987cf5af79ac149 /OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs | |
parent | Goodbye World (diff) | |
download | opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.zip opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.gz opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.bz2 opensim-SC_OLD-c746a2f9f4f0b1e7eea564effdae63472f79ab22.tar.xz |
Should allow multiple worlds (and UDP servers) to be ran in one instance, just missing backend comms and working Avatar/primitives classes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs | 5 |
1 files changed, 3 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs index 15ee740..202b7f7 100644 --- a/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs +++ b/OpenSim/OpenSim.RegionServer/OpenSimNetworkHandler.cs | |||
@@ -4,15 +4,16 @@ using System.Text; | |||
4 | using System.Net; | 4 | using System.Net; |
5 | using System.Net.Sockets; | 5 | using System.Net.Sockets; |
6 | using libsecondlife; | 6 | using libsecondlife; |
7 | using OpenSim.Framework.Interfaces; | 7 | |
8 | 8 | ||
9 | namespace OpenSim | 9 | namespace OpenSim |
10 | { | 10 | { |
11 | |||
11 | public interface OpenSimNetworkHandler | 12 | public interface OpenSimNetworkHandler |
12 | { | 13 | { |
13 | void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); | 14 | void SendPacketTo(byte[] buffer, int size, SocketFlags flags, uint circuitcode);// EndPoint packetSender); |
14 | void RemoveClientCircuit(uint circuitcode); | 15 | void RemoveClientCircuit(uint circuitcode); |
15 | void RegisterPacketServer(PacketServer server); | 16 | void RegisterPacketServer(PacketServer server); |
16 | AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode); | ||
17 | } | 17 | } |
18 | |||
18 | } | 19 | } |