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authorlbsa712007-06-09 21:45:58 +0000
committerlbsa712007-06-09 21:45:58 +0000
commit4224b695acc2e1ad0199dc0ad7f560494182ed54 (patch)
tree8fae1cf25a058bc4e378ef2b6ce264d7f9f0b910 /OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
parent*Fixed casting mishap in last commit - client now starts up without crashing (diff)
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* LogFile now defaults to "{apptype}.log"
* cleaned away suo and user files. * added handy string chat variety to the API * Moved LockPhysicsEngine on World to SyncRoot on IWorld * Introduced NextLocalId instead of World fuggliness. * Transformed GetRegionInfo to Property on IWorld for great justice * Extracted default wearables (good to have) * Deleted unused BaseServer * Used IWorld instead of World wherever possible * The client constructor's not getting unused port any longer. * Extracted ClientView factoring so PacketServer can be tweaked. * Added SendLayerData to World * Made WorldBase abstract and cleaned it up a bit * added OpenGrid.Framework.Communications.dll.build and OpenSim.World.dll.build to svn * Added code for two examples (but not in prebuild yet)
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build')
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build26
1 files changed, 13 insertions, 13 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index c988025..8384407 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -11,26 +11,26 @@
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="NetworkServersInfo.cs" /> 14 <include name="AgentAssetUpload.cs" />
15 <include name="UDPServer.cs" />
16 <include name="AuthenticateSessionsLocal.cs" /> 15 <include name="AuthenticateSessionsLocal.cs" />
17 <include name="AuthenticateSessionsRemote.cs" /> 16 <include name="AuthenticateSessionsRemote.cs" />
18 <include name="OpenSimNetworkHandler.cs" /> 17 <include name="ClientView.API.cs" />
19 <include name="UserConfigUtility.cs" /> 18 <include name="ClientView.cs" />
20 <include name="ClientView.Grid.cs" /> 19 <include name="ClientView.Grid.cs" />
21 <include name="PacketServer.cs" />
22 <include name="ClientView.PacketHandlers.cs" /> 20 <include name="ClientView.PacketHandlers.cs" />
23 <include name="VersionInfo.cs" /> 21 <include name="ClientView.ProcessPackets.cs" />
24 <include name="AgentAssetUpload.cs" />
25 <include name="ClientViewBase.cs" /> 22 <include name="ClientViewBase.cs" />
26 <include name="RegionServerBase.cs" />
27 <include name="CommsManager.cs" /> 23 <include name="CommsManager.cs" />
28 <include name="ClientView.cs" /> 24 <include name="NetworkServersInfo.cs" />
29 <include name="ClientView.API.cs" /> 25 <include name="OpenSimNetworkHandler.cs" />
30 <include name="ClientView.ProcessPackets.cs" /> 26 <include name="PacketServer.cs" />
31 <include name="CAPS/AdminWebFront.cs" /> 27 <include name="RegionServerBase.cs" />
32 <include name="Assets/InventoryCache.cs" /> 28 <include name="UDPServer.cs" />
29 <include name="UserConfigUtility.cs" />
30 <include name="VersionInfo.cs" />
33 <include name="Assets/AssetCache.cs" /> 31 <include name="Assets/AssetCache.cs" />
32 <include name="Assets/InventoryCache.cs" />
33 <include name="CAPS/AdminWebFront.cs" />
34 </sources> 34 </sources>
35 <references basedir="${project::get-base-directory()}"> 35 <references basedir="${project::get-base-directory()}">
36 <lib> 36 <lib>