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authormingchen2007-06-06 21:59:05 +0000
committermingchen2007-06-06 21:59:05 +0000
commitfa50dce1b68be238da2494031769dc347899675a (patch)
tree087341f677201cdb4f768b7be083f6dfc7419615 /OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
parent*Fixing CCNet: Second Attempt (diff)
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If this is what it takes, then fine
*Adding every .build and .csproj to get ccnet working (hopefully)
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build')
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build46
1 files changed, 23 insertions, 23 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
index 25bbf07..bbd63f1 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.dll.build
@@ -11,48 +11,48 @@
11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" > 11 <resources prefix="OpenSim.RegionServer" dynamicprefix="true" >
12 </resources> 12 </resources>
13 <sources failonempty="true"> 13 <sources failonempty="true">
14 <include name="AgentAssetUpload.cs" /> 14 <include name="OpenSimMain.cs" />
15 <include name="AuthenticateSessionsBase.cs" /> 15 <include name="UDPServer.cs" />
16 <include name="AuthenticateSessionsLocal.cs" /> 16 <include name="AuthenticateSessionsLocal.cs" />
17 <include name="AuthenticateSessionsRemote.cs" /> 17 <include name="AuthenticateSessionsRemote.cs" />
18 <include name="ClientView.cs" /> 18 <include name="OpenSimNetworkHandler.cs" />
19 <include name="Grid.cs" />
20 <include name="RegionInfoBase.cs" />
19 <include name="ClientView.Grid.cs" /> 21 <include name="ClientView.Grid.cs" />
22 <include name="PacketServer.cs" />
23 <include name="RegionInfo.cs" />
20 <include name="ClientView.PacketHandlers.cs" /> 24 <include name="ClientView.PacketHandlers.cs" />
25 <include name="AuthenticateSessionsBase.cs" />
21 <include name="ClientView.ProcessPackets.cs" /> 26 <include name="ClientView.ProcessPackets.cs" />
27 <include name="VersionInfo.cs" />
28 <include name="AgentAssetUpload.cs" />
22 <include name="ClientViewBase.cs" /> 29 <include name="ClientViewBase.cs" />
23 <include name="Grid.cs" />
24 <include name="OpenSimMain.cs" />
25 <include name="OpenSimNetworkHandler.cs" />
26 <include name="PacketServer.cs" />
27 <include name="RegionInfo.cs" />
28 <include name="RegionInfoBase.cs" />
29 <include name="RegionServerBase.cs" /> 30 <include name="RegionServerBase.cs" />
30 <include name="UDPServer.cs" /> 31 <include name="ClientView.cs" />
31 <include name="VersionInfo.cs" />
32 <include name="Assets/AssetCache.cs" />
33 <include name="Assets/InventoryCache.cs" />
34 <include name="CAPS/AdminWebFront.cs" /> 32 <include name="CAPS/AdminWebFront.cs" />
35 <include name="types/Mesh.cs" />
36 <include name="types/Triangle.cs" />
37 <include name="world/Avatar.Client.cs" /> 33 <include name="world/Avatar.Client.cs" />
34 <include name="world/Entity.cs" />
38 <include name="world/Avatar.cs" /> 35 <include name="world/Avatar.cs" />
36 <include name="world/World.PacketHandlers.cs" />
39 <include name="world/Avatar.Update.cs" /> 37 <include name="world/Avatar.Update.cs" />
40 <include name="world/AvatarAnimations.cs" /> 38 <include name="world/AvatarAnimations.cs" />
41 <include name="world/Entity.cs" />
42 <include name="world/ParcelManager.cs" /> 39 <include name="world/ParcelManager.cs" />
43 <include name="world/Primitive.cs" /> 40 <include name="world/WorldBase.cs" />
44 <include name="world/Primitive2.cs" />
45 <include name="world/SceneObject.cs" /> 41 <include name="world/SceneObject.cs" />
46 <include name="world/World.cs" /> 42 <include name="world/World.cs" />
47 <include name="world/World.PacketHandlers.cs" /> 43 <include name="world/Primitive.cs" />
48 <include name="world/World.Scripting.cs" /> 44 <include name="world/World.Scripting.cs" />
49 <include name="world/WorldBase.cs" /> 45 <include name="world/Primitive2.cs" />
50 <include name="world/scripting/IScriptContext.cs" />
51 <include name="world/scripting/IScriptEntity.cs" />
52 <include name="world/scripting/IScriptHandler.cs" /> 46 <include name="world/scripting/IScriptHandler.cs" />
53 <include name="world/scripting/Script.cs" />
54 <include name="world/scripting/ScriptFactory.cs" /> 47 <include name="world/scripting/ScriptFactory.cs" />
48 <include name="world/scripting/IScriptContext.cs" />
49 <include name="world/scripting/Script.cs" />
50 <include name="world/scripting/IScriptEntity.cs" />
55 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" /> 51 <include name="world/scripting/Scripts/FollowRandomAvatar.cs" />
52 <include name="Assets/InventoryCache.cs" />
53 <include name="Assets/AssetCache.cs" />
54 <include name="types/Mesh.cs" />
55 <include name="types/Triangle.cs" />
56 </sources> 56 </sources>
57 <references basedir="${project::get-base-directory()}"> 57 <references basedir="${project::get-base-directory()}">
58 <lib> 58 <lib>