aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
diff options
context:
space:
mode:
authormingchen2007-06-06 21:59:05 +0000
committermingchen2007-06-06 21:59:05 +0000
commitfa50dce1b68be238da2494031769dc347899675a (patch)
tree087341f677201cdb4f768b7be083f6dfc7419615 /OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
parent*Fixing CCNet: Second Attempt (diff)
downloadopensim-SC_OLD-fa50dce1b68be238da2494031769dc347899675a.zip
opensim-SC_OLD-fa50dce1b68be238da2494031769dc347899675a.tar.gz
opensim-SC_OLD-fa50dce1b68be238da2494031769dc347899675a.tar.bz2
opensim-SC_OLD-fa50dce1b68be238da2494031769dc347899675a.tar.xz
If this is what it takes, then fine
*Adding every .build and .csproj to get ccnet working (hopefully)
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj76
1 files changed, 38 insertions, 38 deletions
diff --git a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
index 256d3e1..9161a4e 100644
--- a/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
+++ b/OpenSim/OpenSim.RegionServer/OpenSim.RegionServer.csproj
@@ -124,10 +124,10 @@
124 </ProjectReference> 124 </ProjectReference>
125 </ItemGroup> 125 </ItemGroup>
126 <ItemGroup> 126 <ItemGroup>
127 <Compile Include="AgentAssetUpload.cs"> 127 <Compile Include="OpenSimMain.cs">
128 <SubType>Code</SubType> 128 <SubType>Code</SubType>
129 </Compile> 129 </Compile>
130 <Compile Include="AuthenticateSessionsBase.cs"> 130 <Compile Include="UDPServer.cs">
131 <SubType>Code</SubType> 131 <SubType>Code</SubType>
132 </Compile> 132 </Compile>
133 <Compile Include="AuthenticateSessionsLocal.cs"> 133 <Compile Include="AuthenticateSessionsLocal.cs">
@@ -136,28 +136,16 @@
136 <Compile Include="AuthenticateSessionsRemote.cs"> 136 <Compile Include="AuthenticateSessionsRemote.cs">
137 <SubType>Code</SubType> 137 <SubType>Code</SubType>
138 </Compile> 138 </Compile>
139 <Compile Include="ClientView.cs"> 139 <Compile Include="OpenSimNetworkHandler.cs">
140 <SubType>Code</SubType>
141 </Compile>
142 <Compile Include="ClientView.Grid.cs">
143 <SubType>Code</SubType>
144 </Compile>
145 <Compile Include="ClientView.PacketHandlers.cs">
146 <SubType>Code</SubType>
147 </Compile>
148 <Compile Include="ClientView.ProcessPackets.cs">
149 <SubType>Code</SubType>
150 </Compile>
151 <Compile Include="ClientViewBase.cs">
152 <SubType>Code</SubType> 140 <SubType>Code</SubType>
153 </Compile> 141 </Compile>
154 <Compile Include="Grid.cs"> 142 <Compile Include="Grid.cs">
155 <SubType>Code</SubType> 143 <SubType>Code</SubType>
156 </Compile> 144 </Compile>
157 <Compile Include="OpenSimMain.cs"> 145 <Compile Include="RegionInfoBase.cs">
158 <SubType>Code</SubType> 146 <SubType>Code</SubType>
159 </Compile> 147 </Compile>
160 <Compile Include="OpenSimNetworkHandler.cs"> 148 <Compile Include="ClientView.Grid.cs">
161 <SubType>Code</SubType> 149 <SubType>Code</SubType>
162 </Compile> 150 </Compile>
163 <Compile Include="PacketServer.cs"> 151 <Compile Include="PacketServer.cs">
@@ -166,55 +154,55 @@
166 <Compile Include="RegionInfo.cs"> 154 <Compile Include="RegionInfo.cs">
167 <SubType>Code</SubType> 155 <SubType>Code</SubType>
168 </Compile> 156 </Compile>
169 <Compile Include="RegionInfoBase.cs"> 157 <Compile Include="ClientView.PacketHandlers.cs">
170 <SubType>Code</SubType> 158 <SubType>Code</SubType>
171 </Compile> 159 </Compile>
172 <Compile Include="RegionServerBase.cs"> 160 <Compile Include="AuthenticateSessionsBase.cs">
173 <SubType>Code</SubType> 161 <SubType>Code</SubType>
174 </Compile> 162 </Compile>
175 <Compile Include="UDPServer.cs"> 163 <Compile Include="ClientView.ProcessPackets.cs">
176 <SubType>Code</SubType> 164 <SubType>Code</SubType>
177 </Compile> 165 </Compile>
178 <Compile Include="VersionInfo.cs"> 166 <Compile Include="VersionInfo.cs">
179 <SubType>Code</SubType> 167 <SubType>Code</SubType>
180 </Compile> 168 </Compile>
181 <Compile Include="Assets\AssetCache.cs"> 169 <Compile Include="AgentAssetUpload.cs">
182 <SubType>Code</SubType> 170 <SubType>Code</SubType>
183 </Compile> 171 </Compile>
184 <Compile Include="Assets\InventoryCache.cs"> 172 <Compile Include="ClientViewBase.cs">
185 <SubType>Code</SubType> 173 <SubType>Code</SubType>
186 </Compile> 174 </Compile>
187 <Compile Include="CAPS\AdminWebFront.cs"> 175 <Compile Include="RegionServerBase.cs">
188 <SubType>Code</SubType> 176 <SubType>Code</SubType>
189 </Compile> 177 </Compile>
190 <Compile Include="types\Mesh.cs"> 178 <Compile Include="ClientView.cs">
191 <SubType>Code</SubType> 179 <SubType>Code</SubType>
192 </Compile> 180 </Compile>
193 <Compile Include="types\Triangle.cs"> 181 <Compile Include="CAPS\AdminWebFront.cs">
194 <SubType>Code</SubType> 182 <SubType>Code</SubType>
195 </Compile> 183 </Compile>
196 <Compile Include="world\Avatar.Client.cs"> 184 <Compile Include="world\Avatar.Client.cs">
197 <SubType>Code</SubType> 185 <SubType>Code</SubType>
198 </Compile> 186 </Compile>
199 <Compile Include="world\Avatar.cs"> 187 <Compile Include="world\Entity.cs">
200 <SubType>Code</SubType> 188 <SubType>Code</SubType>
201 </Compile> 189 </Compile>
202 <Compile Include="world\Avatar.Update.cs"> 190 <Compile Include="world\Avatar.cs">
203 <SubType>Code</SubType> 191 <SubType>Code</SubType>
204 </Compile> 192 </Compile>
205 <Compile Include="world\AvatarAnimations.cs"> 193 <Compile Include="world\World.PacketHandlers.cs">
206 <SubType>Code</SubType> 194 <SubType>Code</SubType>
207 </Compile> 195 </Compile>
208 <Compile Include="world\Entity.cs"> 196 <Compile Include="world\Avatar.Update.cs">
209 <SubType>Code</SubType> 197 <SubType>Code</SubType>
210 </Compile> 198 </Compile>
211 <Compile Include="world\ParcelManager.cs"> 199 <Compile Include="world\AvatarAnimations.cs">
212 <SubType>Code</SubType> 200 <SubType>Code</SubType>
213 </Compile> 201 </Compile>
214 <Compile Include="world\Primitive.cs"> 202 <Compile Include="world\ParcelManager.cs">
215 <SubType>Code</SubType> 203 <SubType>Code</SubType>
216 </Compile> 204 </Compile>
217 <Compile Include="world\Primitive2.cs"> 205 <Compile Include="world\WorldBase.cs">
218 <SubType>Code</SubType> 206 <SubType>Code</SubType>
219 </Compile> 207 </Compile>
220 <Compile Include="world\SceneObject.cs"> 208 <Compile Include="world\SceneObject.cs">
@@ -223,33 +211,45 @@
223 <Compile Include="world\World.cs"> 211 <Compile Include="world\World.cs">
224 <SubType>Code</SubType> 212 <SubType>Code</SubType>
225 </Compile> 213 </Compile>
226 <Compile Include="world\World.PacketHandlers.cs"> 214 <Compile Include="world\Primitive.cs">
227 <SubType>Code</SubType> 215 <SubType>Code</SubType>
228 </Compile> 216 </Compile>
229 <Compile Include="world\World.Scripting.cs"> 217 <Compile Include="world\World.Scripting.cs">
230 <SubType>Code</SubType> 218 <SubType>Code</SubType>
231 </Compile> 219 </Compile>
232 <Compile Include="world\WorldBase.cs"> 220 <Compile Include="world\Primitive2.cs">
233 <SubType>Code</SubType> 221 <SubType>Code</SubType>
234 </Compile> 222 </Compile>
235 <Compile Include="world\scripting\IScriptContext.cs"> 223 <Compile Include="world\scripting\IScriptHandler.cs">
236 <SubType>Code</SubType> 224 <SubType>Code</SubType>
237 </Compile> 225 </Compile>
238 <Compile Include="world\scripting\IScriptEntity.cs"> 226 <Compile Include="world\scripting\ScriptFactory.cs">
239 <SubType>Code</SubType> 227 <SubType>Code</SubType>
240 </Compile> 228 </Compile>
241 <Compile Include="world\scripting\IScriptHandler.cs"> 229 <Compile Include="world\scripting\IScriptContext.cs">
242 <SubType>Code</SubType> 230 <SubType>Code</SubType>
243 </Compile> 231 </Compile>
244 <Compile Include="world\scripting\Script.cs"> 232 <Compile Include="world\scripting\Script.cs">
245 <SubType>Code</SubType> 233 <SubType>Code</SubType>
246 </Compile> 234 </Compile>
247 <Compile Include="world\scripting\ScriptFactory.cs"> 235 <Compile Include="world\scripting\IScriptEntity.cs">
248 <SubType>Code</SubType> 236 <SubType>Code</SubType>
249 </Compile> 237 </Compile>
250 <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs"> 238 <Compile Include="world\scripting\Scripts\FollowRandomAvatar.cs">
251 <SubType>Code</SubType> 239 <SubType>Code</SubType>
252 </Compile> 240 </Compile>
241 <Compile Include="Assets\InventoryCache.cs">
242 <SubType>Code</SubType>
243 </Compile>
244 <Compile Include="Assets\AssetCache.cs">
245 <SubType>Code</SubType>
246 </Compile>
247 <Compile Include="types\Mesh.cs">
248 <SubType>Code</SubType>
249 </Compile>
250 <Compile Include="types\Triangle.cs">
251 <SubType>Code</SubType>
252 </Compile>
253 </ItemGroup> 253 </ItemGroup>
254 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> 254 <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" />
255 <PropertyGroup> 255 <PropertyGroup>