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authorAdam Frisby2007-06-20 15:50:06 +0000
committerAdam Frisby2007-06-20 15:50:06 +0000
commit29053589bff370916f4067dade70969499f77ce3 (patch)
tree582e2c839ce2e681dc98087bb12c71241641ffc6 /OpenSim/OpenSim.RegionServer/ClientViewBase.cs
parent* Removed ClientThreads from avatar (diff)
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* Replaced old logging mechanism with new shiny logging mechanism
* Console, I bid thee farewall. Use "Log" now where console used to exist.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientViewBase.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientViewBase.cs8
1 files changed, 4 insertions, 4 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
index facb3fa..8b503f0 100644
--- a/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientViewBase.cs
@@ -159,7 +159,7 @@ namespace OpenSim
159 } 159 }
160 catch (Exception) 160 catch (Exception)
161 { 161 {
162 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, "OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread"); 162 OpenSim.Framework.Console.MainLog.Instance.Warn("OpenSimClient.cs:ProcessOutPacket() - WARNING: Socket exception occurred on connection " + userEP.ToString() + " - killing thread");
163 this.KillThread(); 163 this.KillThread();
164 } 164 }
165 165
@@ -254,7 +254,7 @@ namespace OpenSim
254 { 254 {
255 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent)) 255 if ((now - packet.TickCount > RESEND_TIMEOUT) && (!packet.Header.Resent))
256 { 256 {
257 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Resending " + packet.Type.ToString() + " packet, " + 257 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Resending " + packet.Type.ToString() + " packet, " +
258 (now - packet.TickCount) + "ms have passed"); 258 (now - packet.TickCount) + "ms have passed");
259 259
260 packet.Header.Resent = true; 260 packet.Header.Resent = true;
@@ -273,11 +273,11 @@ namespace OpenSim
273 if (PendingAcks.Count > 250) 273 if (PendingAcks.Count > 250)
274 { 274 {
275 // FIXME: Handle the odd case where we have too many pending ACKs queued up 275 // FIXME: Handle the odd case where we have too many pending ACKs queued up
276 OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.VERBOSE, "Too many ACKs queued up!"); 276 OpenSim.Framework.Console.MainLog.Instance.Verbose( "Too many ACKs queued up!");
277 return; 277 return;
278 } 278 }
279 279
280 //OpenSim.Framework.Console.MainConsole.Instance.WriteLine("Sending PacketAck"); 280 //OpenSim.Framework.Console.MainLog.Instance.WriteLine("Sending PacketAck");
281 281
282 282
283 int i = 0; 283 int i = 0;