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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.RegionServer/ClientView.cs | |
parent | * SimpleApp: (diff) | |
download | opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientView.cs')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.cs | 2 |
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs index 74dbc1a..c5f0a1d 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.cs | |||
@@ -75,7 +75,6 @@ namespace OpenSim | |||
75 | protected IWorld m_world; | 75 | protected IWorld m_world; |
76 | private Dictionary<uint, ClientView> m_clientThreads; | 76 | private Dictionary<uint, ClientView> m_clientThreads; |
77 | private AssetCache m_assetCache; | 77 | private AssetCache m_assetCache; |
78 | //private IGridServer m_gridServer; | ||
79 | private InventoryCache m_inventoryCache; | 78 | private InventoryCache m_inventoryCache; |
80 | private int cachedtextureserial = 0; | 79 | private int cachedtextureserial = 0; |
81 | private RegionInfo m_regionData; | 80 | private RegionInfo m_regionData; |
@@ -95,7 +94,6 @@ namespace OpenSim | |||
95 | cirpack = initialcirpack; | 94 | cirpack = initialcirpack; |
96 | userEP = remoteEP; | 95 | userEP = remoteEP; |
97 | 96 | ||
98 | //this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code); | ||
99 | this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); | 97 | this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); |
100 | 98 | ||
101 | PacketQueue = new BlockingQueue<QueItem>(); | 99 | PacketQueue = new BlockingQueue<QueItem>(); |