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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.RegionServer/ClientView.cs
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/ClientView.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.cs2
1 files changed, 0 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index 74dbc1a..c5f0a1d 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -75,7 +75,6 @@ namespace OpenSim
75 protected IWorld m_world; 75 protected IWorld m_world;
76 private Dictionary<uint, ClientView> m_clientThreads; 76 private Dictionary<uint, ClientView> m_clientThreads;
77 private AssetCache m_assetCache; 77 private AssetCache m_assetCache;
78 //private IGridServer m_gridServer;
79 private InventoryCache m_inventoryCache; 78 private InventoryCache m_inventoryCache;
80 private int cachedtextureserial = 0; 79 private int cachedtextureserial = 0;
81 private RegionInfo m_regionData; 80 private RegionInfo m_regionData;
@@ -95,7 +94,6 @@ namespace OpenSim
95 cirpack = initialcirpack; 94 cirpack = initialcirpack;
96 userEP = remoteEP; 95 userEP = remoteEP;
97 96
98 //this.m_child = m_authenticateSessionsHandler.GetAgentChildStatus(initialcirpack.CircuitCode.Code);
99 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code); 97 this.startpos = m_authenticateSessionsHandler.GetPosition(initialcirpack.CircuitCode.Code);
100 98
101 PacketQueue = new BlockingQueue<QueItem>(); 99 PacketQueue = new BlockingQueue<QueItem>();