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authorMW2007-06-20 17:32:21 +0000
committerMW2007-06-20 17:32:21 +0000
commit3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch)
tree78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.RegionServer/ClientView.cs
parent* and done the same for OGS.. (diff)
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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.cs6
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.cs b/OpenSim/OpenSim.RegionServer/ClientView.cs
index b089bdc..5d15ae3 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.cs
@@ -71,7 +71,7 @@ namespace OpenSim
71 71
72 private AgentAssetUpload UploadAssets; 72 private AgentAssetUpload UploadAssets;
73 private LLUUID newAssetFolder = LLUUID.Zero; 73 private LLUUID newAssetFolder = LLUUID.Zero;
74 private bool debug = false; 74 private bool debug = true;
75 protected IWorld m_world; 75 protected IWorld m_world;
76 private Dictionary<uint, ClientView> m_clientThreads; 76 private Dictionary<uint, ClientView> m_clientThreads;
77 private AssetCache m_assetCache; 77 private AssetCache m_assetCache;
@@ -124,7 +124,7 @@ namespace OpenSim
124 } 124 }
125 125
126 this.m_inventoryCache.ClientLeaving(this.AgentID, null); 126 this.m_inventoryCache.ClientLeaving(this.AgentID, null);
127 m_world.RemoveAvatar(this.AgentId); 127 m_world.RemoveClient(this.AgentId);
128 128
129 m_clientThreads.Remove(this.CircuitCode); 129 m_clientThreads.Remove(this.CircuitCode);
130 m_networkServer.RemoveClientCircuit(this.CircuitCode); 130 m_networkServer.RemoveClientCircuit(this.CircuitCode);
@@ -211,7 +211,7 @@ namespace OpenSim
211 protected virtual void InitNewClient() 211 protected virtual void InitNewClient()
212 { 212 {
213 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world"); 213 OpenSim.Framework.Console.MainLog.Instance.Verbose( "OpenSimClient.cs:InitNewClient() - Adding viewer agent to world");
214 this.m_world.AddNewAvatar(this, this.AgentID, false); 214 this.m_world.AddNewClient(this, this.AgentID, false);
215 } 215 }
216 216
217 protected virtual void AuthUser() 217 protected virtual void AuthUser()