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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | |
parent | * SimpleApp: (diff) | |
download | opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.zip opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.gz opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.bz2 opensim-SC_OLD-ef494fdf9c24387c2d98ffde5400f93fa276aa9e.tar.xz |
Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | 4 |
1 files changed, 1 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs index a173c47..219cdae 100644 --- a/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs +++ b/OpenSim/OpenSim.RegionServer/ClientView.PacketHandlers.cs | |||
@@ -190,9 +190,7 @@ namespace OpenSim | |||
190 | mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]); | 190 | mbReply.Data[iii].Y = System.Convert.ToUInt16(mp["y"]); |
191 | } | 191 | } |
192 | this.OutPacket(mbReply); | 192 | this.OutPacket(mbReply); |
193 | * */ | 193 | */ |
194 | |||
195 | |||
196 | } | 194 | } |
197 | 195 | ||
198 | 196 | ||