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authorMW2007-06-20 17:32:21 +0000
committerMW2007-06-20 17:32:21 +0000
commit3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch)
tree78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.RegionServer/ClientView.API.cs
parent* and done the same for OGS.. (diff)
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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.RegionServer/ClientView.API.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/ClientView.API.cs b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
index ee6d741..1895fb9 100644
--- a/OpenSim/OpenSim.RegionServer/ClientView.API.cs
+++ b/OpenSim/OpenSim.RegionServer/ClientView.API.cs
@@ -483,13 +483,13 @@ namespace OpenSim
483 /// <param name="avatarID"></param> 483 /// <param name="avatarID"></param>
484 /// <param name="avatarLocalID"></param> 484 /// <param name="avatarLocalID"></param>
485 /// <param name="Pos"></param> 485 /// <param name="Pos"></param>
486 public void SendAvatarData(RegionInfo regionInfo, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos) 486 public void SendAvatarData(ulong regionHandle, string firstName, string lastName, LLUUID avatarID, uint avatarLocalID, LLVector3 Pos)
487 { 487 {
488 System.Text.Encoding _enc = System.Text.Encoding.ASCII; 488 System.Text.Encoding _enc = System.Text.Encoding.ASCII;
489 //send a objectupdate packet with information about the clients avatar 489 //send a objectupdate packet with information about the clients avatar
490 490
491 ObjectUpdatePacket objupdate = new ObjectUpdatePacket(); 491 ObjectUpdatePacket objupdate = new ObjectUpdatePacket();
492 objupdate.RegionData.RegionHandle = regionInfo.RegionHandle; 492 objupdate.RegionData.RegionHandle = regionHandle;
493 objupdate.RegionData.TimeDilation = 64096; 493 objupdate.RegionData.TimeDilation = 64096;
494 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1]; 494 objupdate.ObjectData = new libsecondlife.Packets.ObjectUpdatePacket.ObjectDataBlock[1];
495 objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket(); 495 objupdate.ObjectData[0] = this.CreateDefaultAvatarPacket();