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authormingchen2007-06-07 14:23:19 +0000
committermingchen2007-06-07 14:23:19 +0000
commitf88a4777f9e9b23795aed5a7f364a93a73e9ed15 (patch)
tree7acf567aed35932ae0bcc5410698379bbb6087c0 /OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
parent*When avatar crosses parcel, it updates successfully in the viewer (diff)
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*Cleaned up namespaces, filenames, etc in OpenSim.RegionServer
NOTES: *ClientView is now in the namespace OpenSim.RegionServer.Client *Scripting is now in the namespace OpenSim.RegionServer.scripting *Other various cleaning
Diffstat (limited to 'OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs')
-rw-r--r--OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs4
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
index 2d9a501..466f9f9 100644
--- a/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
+++ b/OpenSim/OpenSim.RegionServer/Assets/AssetCache.cs
@@ -31,13 +31,13 @@ using System.Collections.Generic;
31using System.Threading; 31using System.Threading;
32using libsecondlife; 32using libsecondlife;
33using libsecondlife.Packets; 33using libsecondlife.Packets;
34using OpenSim;
35using OpenSim.Framework.Interfaces; 34using OpenSim.Framework.Interfaces;
36using OpenSim.Framework.Types; 35using OpenSim.Framework.Types;
37using OpenSim.Framework.Utilities; 36using OpenSim.Framework.Utilities;
38using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
38using OpenSim.RegionServer.Client;
39 39
40namespace OpenSim.Assets 40namespace OpenSim.RegionServer.Assets
41{ 41{
42 /// <summary> 42 /// <summary>
43 /// Manages local cache of assets and their sending to viewers. 43 /// Manages local cache of assets and their sending to viewers.