diff options
author | MW | 2007-06-20 17:32:21 +0000 |
---|---|---|
committer | MW | 2007-06-20 17:32:21 +0000 |
commit | 3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch) | |
tree | 78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region | |
parent | * and done the same for OGS.. (diff) | |
download | opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.zip opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.gz opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.bz2 opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.xz |
Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Diffstat (limited to 'OpenSim/OpenSim.Region')
-rw-r--r-- | OpenSim/OpenSim.Region/EstateManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/OpenSim.Region.csproj | 18 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/OpenSim.Region.dll.build | 6 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/ParcelManager.cs | 2 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Primitive.cs | 4 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs | 2 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs | 2 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 77 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/SceneBase.cs | 6 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Animations.cs (renamed from OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs) | 4 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs (renamed from OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs) | 10 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.cs (renamed from OpenSim/OpenSim.Region/Scenes/Avatar.cs) | 20 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs | 2 |
13 files changed, 80 insertions, 75 deletions
diff --git a/OpenSim/OpenSim.Region/EstateManager.cs b/OpenSim/OpenSim.Region/EstateManager.cs index 3b918b1..fbcab33 100644 --- a/OpenSim/OpenSim.Region/EstateManager.cs +++ b/OpenSim/OpenSim.Region/EstateManager.cs | |||
@@ -35,7 +35,7 @@ using OpenSim.Region.Scenes; | |||
35 | using OpenSim; | 35 | using OpenSim; |
36 | using libsecondlife; | 36 | using libsecondlife; |
37 | using libsecondlife.Packets; | 37 | using libsecondlife.Packets; |
38 | using Avatar = OpenSim.Region.Scenes.Avatar; | 38 | using Avatar = OpenSim.Region.Scenes.ScenePresence; |
39 | 39 | ||
40 | 40 | ||
41 | namespace OpenSim.Region | 41 | namespace OpenSim.Region |
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.csproj b/OpenSim/OpenSim.Region/OpenSim.Region.csproj index 94efbed..a531e5c 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.csproj +++ b/OpenSim/OpenSim.Region/OpenSim.Region.csproj | |||
@@ -142,15 +142,6 @@ | |||
142 | <Compile Include="ParcelManager.cs"> | 142 | <Compile Include="ParcelManager.cs"> |
143 | <SubType>Code</SubType> | 143 | <SubType>Code</SubType> |
144 | </Compile> | 144 | </Compile> |
145 | <Compile Include="Scenes\Avatar.Animations.cs"> | ||
146 | <SubType>Code</SubType> | ||
147 | </Compile> | ||
148 | <Compile Include="Scenes\Avatar.cs"> | ||
149 | <SubType>Code</SubType> | ||
150 | </Compile> | ||
151 | <Compile Include="Scenes\Avatar.Update.cs"> | ||
152 | <SubType>Code</SubType> | ||
153 | </Compile> | ||
154 | <Compile Include="Scenes\Entity.cs"> | 145 | <Compile Include="Scenes\Entity.cs"> |
155 | <SubType>Code</SubType> | 146 | <SubType>Code</SubType> |
156 | </Compile> | 147 | </Compile> |
@@ -172,6 +163,15 @@ | |||
172 | <Compile Include="Scenes\SceneObject.cs"> | 163 | <Compile Include="Scenes\SceneObject.cs"> |
173 | <SubType>Code</SubType> | 164 | <SubType>Code</SubType> |
174 | </Compile> | 165 | </Compile> |
166 | <Compile Include="Scenes\ScenePresence.Animations.cs"> | ||
167 | <SubType>Code</SubType> | ||
168 | </Compile> | ||
169 | <Compile Include="Scenes\ScenePresence.cs"> | ||
170 | <SubType>Code</SubType> | ||
171 | </Compile> | ||
172 | <Compile Include="Scenes\ScenePresence.Update.cs"> | ||
173 | <SubType>Code</SubType> | ||
174 | </Compile> | ||
175 | <Compile Include="Scenes\scripting\IScriptContext.cs"> | 175 | <Compile Include="Scenes\scripting\IScriptContext.cs"> |
176 | <SubType>Code</SubType> | 176 | <SubType>Code</SubType> |
177 | </Compile> | 177 | </Compile> |
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build index 6d47576..e277ec7 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build +++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build | |||
@@ -13,9 +13,6 @@ | |||
13 | <sources failonempty="true"> | 13 | <sources failonempty="true"> |
14 | <include name="EstateManager.cs" /> | 14 | <include name="EstateManager.cs" /> |
15 | <include name="ParcelManager.cs" /> | 15 | <include name="ParcelManager.cs" /> |
16 | <include name="Scenes/Avatar.Animations.cs" /> | ||
17 | <include name="Scenes/Avatar.cs" /> | ||
18 | <include name="Scenes/Avatar.Update.cs" /> | ||
19 | <include name="Scenes/Entity.cs" /> | 16 | <include name="Scenes/Entity.cs" /> |
20 | <include name="Scenes/Primitive.cs" /> | 17 | <include name="Scenes/Primitive.cs" /> |
21 | <include name="Scenes/Scene.cs" /> | 18 | <include name="Scenes/Scene.cs" /> |
@@ -23,6 +20,9 @@ | |||
23 | <include name="Scenes/Scene.Scripting.cs" /> | 20 | <include name="Scenes/Scene.Scripting.cs" /> |
24 | <include name="Scenes/SceneBase.cs" /> | 21 | <include name="Scenes/SceneBase.cs" /> |
25 | <include name="Scenes/SceneObject.cs" /> | 22 | <include name="Scenes/SceneObject.cs" /> |
23 | <include name="Scenes/ScenePresence.Animations.cs" /> | ||
24 | <include name="Scenes/ScenePresence.cs" /> | ||
25 | <include name="Scenes/ScenePresence.Update.cs" /> | ||
26 | <include name="Scenes/scripting/IScriptContext.cs" /> | 26 | <include name="Scenes/scripting/IScriptContext.cs" /> |
27 | <include name="Scenes/scripting/IScriptEntity.cs" /> | 27 | <include name="Scenes/scripting/IScriptEntity.cs" /> |
28 | <include name="Scenes/scripting/IScriptHandler.cs" /> | 28 | <include name="Scenes/scripting/IScriptHandler.cs" /> |
diff --git a/OpenSim/OpenSim.Region/ParcelManager.cs b/OpenSim/OpenSim.Region/ParcelManager.cs index 3b0785f..d15d77d 100644 --- a/OpenSim/OpenSim.Region/ParcelManager.cs +++ b/OpenSim/OpenSim.Region/ParcelManager.cs | |||
@@ -33,7 +33,7 @@ using libsecondlife.Packets; | |||
33 | using OpenSim.Framework.Interfaces; | 33 | using OpenSim.Framework.Interfaces; |
34 | using OpenSim.Framework.Types; | 34 | using OpenSim.Framework.Types; |
35 | using OpenSim.Region.Scenes; | 35 | using OpenSim.Region.Scenes; |
36 | using Avatar = OpenSim.Region.Scenes.Avatar; | 36 | using Avatar = OpenSim.Region.Scenes.ScenePresence; |
37 | 37 | ||
38 | namespace OpenSim.Region | 38 | namespace OpenSim.Region |
39 | { | 39 | { |
diff --git a/OpenSim/OpenSim.Region/Scenes/Primitive.cs b/OpenSim/OpenSim.Region/Scenes/Primitive.cs index 929f0b5..39b3fbc 100644 --- a/OpenSim/OpenSim.Region/Scenes/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scenes/Primitive.cs | |||
@@ -419,7 +419,7 @@ namespace OpenSim.Region.Scenes | |||
419 | /// </summary> | 419 | /// </summary> |
420 | public void SendFullUpdateToAllClients() | 420 | public void SendFullUpdateToAllClients() |
421 | { | 421 | { |
422 | List<Avatar> avatars = this.m_world.RequestAvatarList(); | 422 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
423 | for (int i = 0; i < avatars.Count; i++) | 423 | for (int i = 0; i < avatars.Count; i++) |
424 | { | 424 | { |
425 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | 425 | this.SendFullUpdateToClient(avatars[i].ControllingClient); |
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Scenes | |||
452 | /// </summary> | 452 | /// </summary> |
453 | public void SendTerseUpdateToALLClients() | 453 | public void SendTerseUpdateToALLClients() |
454 | { | 454 | { |
455 | List<Avatar> avatars = this.m_world.RequestAvatarList(); | 455 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
456 | for (int i = 0; i < avatars.Count; i++) | 456 | for (int i = 0; i < avatars.Count; i++) |
457 | { | 457 | { |
458 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | 458 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); |
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs index 35a3bda..75fe779 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs | |||
@@ -75,7 +75,7 @@ namespace OpenSim.Region.Scenes | |||
75 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) | 75 | public void SimChat(byte[] message, byte type, LLVector3 fromPos, string fromName, LLUUID fromAgentID) |
76 | { | 76 | { |
77 | Console.WriteLine("Chat message"); | 77 | Console.WriteLine("Chat message"); |
78 | Avatar avatar = null; | 78 | ScenePresence avatar = null; |
79 | foreach (IClientAPI client in m_clientThreads.Values) | 79 | foreach (IClientAPI client in m_clientThreads.Values) |
80 | { | 80 | { |
81 | int dis = -1000; | 81 | int dis = -1000; |
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs b/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs index 6317e43..7b53388 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs | |||
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Scenes | |||
169 | uint res = 0; | 169 | uint res = 0; |
170 | foreach (Entity entity in this.Entities.Values) | 170 | foreach (Entity entity in this.Entities.Values) |
171 | { | 171 | { |
172 | if (entity is Avatar) | 172 | if (entity is ScenePresence) |
173 | { | 173 | { |
174 | res = entity.LocalId; | 174 | res = entity.LocalId; |
175 | } | 175 | } |
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index ffcc0c8..74b4945 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -46,12 +46,12 @@ using OpenSim.Caches; | |||
46 | 46 | ||
47 | namespace OpenSim.Region.Scenes | 47 | namespace OpenSim.Region.Scenes |
48 | { | 48 | { |
49 | public delegate bool FilterAvatarList(Avatar avatar); | 49 | public delegate bool FilterAvatarList(ScenePresence avatar); |
50 | 50 | ||
51 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI | 51 | public partial class Scene : SceneBase, ILocalStorageReceiver, IScriptAPI |
52 | { | 52 | { |
53 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); | 53 | protected System.Timers.Timer m_heartbeatTimer = new System.Timers.Timer(); |
54 | protected Dictionary<libsecondlife.LLUUID, Avatar> Avatars; | 54 | protected Dictionary<libsecondlife.LLUUID, ScenePresence> Avatars; |
55 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 55 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
56 | private PhysicsScene phyScene; | 56 | private PhysicsScene phyScene; |
57 | private float timeStep = 0.1f; | 57 | private float timeStep = 0.1f; |
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes | |||
66 | protected AuthenticateSessionsBase authenticateHandler; | 66 | protected AuthenticateSessionsBase authenticateHandler; |
67 | protected RegionCommsListener regionCommsHost; | 67 | protected RegionCommsListener regionCommsHost; |
68 | protected CommunicationsManager commsManager; | 68 | protected CommunicationsManager commsManager; |
69 | 69 | ||
70 | 70 | ||
71 | public ParcelManager parcelManager; | 71 | public ParcelManager parcelManager; |
72 | public EstateManager estateManager; | 72 | public EstateManager estateManager; |
@@ -119,14 +119,14 @@ namespace OpenSim.Region.Scenes | |||
119 | 119 | ||
120 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); | 120 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating new entitities instance"); |
121 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); | 121 | Entities = new Dictionary<libsecondlife.LLUUID, Entity>(); |
122 | Avatars = new Dictionary<LLUUID, Avatar>(); | 122 | Avatars = new Dictionary<LLUUID, ScenePresence>(); |
123 | Prims = new Dictionary<LLUUID, Primitive>(); | 123 | Prims = new Dictionary<LLUUID, Primitive>(); |
124 | 124 | ||
125 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | 125 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); |
126 | TerrainManager = new TerrainManager(new SecondLife()); | 126 | TerrainManager = new TerrainManager(new SecondLife()); |
127 | Terrain = new TerrainEngine(); | 127 | Terrain = new TerrainEngine(); |
128 | 128 | ||
129 | Avatar.LoadAnims(); | 129 | ScenePresence.LoadAnims(); |
130 | } | 130 | } |
131 | catch (Exception e) | 131 | catch (Exception e) |
132 | { | 132 | { |
@@ -209,7 +209,7 @@ namespace OpenSim.Region.Scenes | |||
209 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); | 209 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: Update() - Failed with exception " + e.ToString()); |
210 | } | 210 | } |
211 | updateLock.ReleaseMutex(); | 211 | updateLock.ReleaseMutex(); |
212 | 212 | ||
213 | } | 213 | } |
214 | 214 | ||
215 | /// <summary> | 215 | /// <summary> |
@@ -408,6 +408,7 @@ namespace OpenSim.Region.Scenes | |||
408 | /// <summary> | 408 | /// <summary> |
409 | /// Loads the World heightmap | 409 | /// Loads the World heightmap |
410 | /// </summary> | 410 | /// </summary> |
411 | /// | ||
411 | public override void LoadWorldMap() | 412 | public override void LoadWorldMap() |
412 | { | 413 | { |
413 | try | 414 | try |
@@ -415,16 +416,16 @@ namespace OpenSim.Region.Scenes | |||
415 | float[] map = this.localStorage.LoadWorld(); | 416 | float[] map = this.localStorage.LoadWorld(); |
416 | if (map == null) | 417 | if (map == null) |
417 | { | 418 | { |
418 | // Console.WriteLine("creating new terrain"); | 419 | // Console.WriteLine("creating new terrain"); |
419 | // this.Terrain.hills(); | 420 | // this.Terrain.hills(); |
420 | 421 | ||
421 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 422 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
422 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) | 423 | if (string.IsNullOrEmpty(this.m_regInfo.estateSettings.terrainFile)) |
423 | { | 424 | { |
424 | Console.WriteLine("No default terrain, procedurally generating..."); | 425 | Console.WriteLine("No default terrain, procedurally generating..."); |
425 | this.Terrain.hills(); | 426 | this.Terrain.hills(); |
426 | 427 | ||
427 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 428 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
428 | } | 429 | } |
429 | else | 430 | else |
430 | { | 431 | { |
@@ -438,7 +439,7 @@ namespace OpenSim.Region.Scenes | |||
438 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 439 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
439 | Terrain.hills(); | 440 | Terrain.hills(); |
440 | } | 441 | } |
441 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 442 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
442 | } | 443 | } |
443 | } | 444 | } |
444 | else | 445 | else |
@@ -447,7 +448,7 @@ namespace OpenSim.Region.Scenes | |||
447 | } | 448 | } |
448 | 449 | ||
449 | CreateTerrainTexture(); | 450 | CreateTerrainTexture(); |
450 | 451 | ||
451 | } | 452 | } |
452 | catch (Exception e) | 453 | catch (Exception e) |
453 | { | 454 | { |
@@ -455,7 +456,6 @@ namespace OpenSim.Region.Scenes | |||
455 | } | 456 | } |
456 | } | 457 | } |
457 | 458 | ||
458 | |||
459 | /// <summary> | 459 | /// <summary> |
460 | /// | 460 | /// |
461 | /// </summary> | 461 | /// </summary> |
@@ -520,15 +520,19 @@ namespace OpenSim.Region.Scenes | |||
520 | { | 520 | { |
521 | try | 521 | try |
522 | { | 522 | { |
523 | |||
523 | // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); | 524 | // MainLog.Instance.Notice("World.cs: AddNewPrim() - Creating new prim"); |
525 | |||
524 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); | 526 | Primitive prim = new Primitive(m_regionHandle, this, addPacket, ownerID, this._primCount); |
525 | 527 | ||
526 | this.Entities.Add(prim.uuid, prim); | 528 | this.Entities.Add(prim.uuid, prim); |
527 | this._primCount++; | 529 | this._primCount++; |
528 | } | 530 | } |
529 | catch (Exception e) | 531 | catch (Exception e) |
530 | { | 532 | { |
533 | |||
531 | // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); | 534 | // MainLog.Instance.Warn("World.cs: AddNewPrim() - Failed with exception " + e.ToString()); |
535 | |||
532 | } | 536 | } |
533 | } | 537 | } |
534 | 538 | ||
@@ -542,16 +546,16 @@ namespace OpenSim.Region.Scenes | |||
542 | /// <param name="remoteClient"></param | 546 | /// <param name="remoteClient"></param |
543 | /// <param name="agentID"></param> | 547 | /// <param name="agentID"></param> |
544 | /// <param name="child"></param> | 548 | /// <param name="child"></param> |
545 | public override void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child) | 549 | public override void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child) |
546 | { | 550 | { |
547 | remoteClient.OnRegionHandShakeReply += new GenericCall(this.SendLayerData); | 551 | remoteClient.OnRegionHandShakeReply += this.SendLayerData; |
548 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); | 552 | //remoteClient.OnRequestWearables += new GenericCall(this.GetInitialPrims); |
549 | remoteClient.OnChatFromViewer += new ChatFromViewer(this.SimChat); | 553 | remoteClient.OnChatFromViewer += this.SimChat; |
550 | remoteClient.OnRequestWearables += new GenericCall(this.InformClientOfNeighbours); | 554 | remoteClient.OnRequestWearables += this.InformClientOfNeighbours; |
551 | remoteClient.OnAddPrim += new GenericCall4(this.AddNewPrim); | 555 | remoteClient.OnAddPrim += this.AddNewPrim; |
552 | remoteClient.OnUpdatePrimPosition += new UpdatePrimVector(this.UpdatePrimPosition); | 556 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; |
553 | remoteClient.OnRequestMapBlocks += new RequestMapBlocks(this.RequestMapBlocks); | 557 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; |
554 | remoteClient.OnTeleportLocationRequest += new TeleportLocationRequest(this.RequestTeleportLocation); | 558 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; |
555 | 559 | ||
556 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | 560 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); |
557 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | 561 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); |
@@ -560,11 +564,12 @@ namespace OpenSim.Region.Scenes | |||
560 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); | 564 | remoteClient.OnEstateOwnerMessage += new EstateOwnerMessageRequest(estateManager.handleEstateOwnerMessage); |
561 | */ | 565 | */ |
562 | 566 | ||
563 | Avatar newAvatar = null; | 567 | ScenePresence newAvatar = null; |
564 | try | 568 | try |
565 | { | 569 | { |
570 | |||
566 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); | 571 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Creating new avatar for remote viewer agent"); |
567 | newAvatar = new Avatar(remoteClient, this, this.m_regInfo); | 572 | newAvatar = new ScenePresence(remoteClient, this, this.m_regInfo); |
568 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); | 573 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Adding new avatar to world"); |
569 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); | 574 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs:AddViewerAgent() - Starting RegionHandshake "); |
570 | 575 | ||
@@ -607,13 +612,13 @@ namespace OpenSim.Region.Scenes | |||
607 | return; | 612 | return; |
608 | } | 613 | } |
609 | 614 | ||
610 | 615 | ||
611 | 616 | ||
612 | /// <summary> | 617 | /// <summary> |
613 | /// | 618 | /// |
614 | /// </summary> | 619 | /// </summary> |
615 | /// <param name="agentID"></param> | 620 | /// <param name="agentID"></param> |
616 | public override void RemoveAvatar(LLUUID agentID) | 621 | public override void RemoveClient(LLUUID agentID) |
617 | { | 622 | { |
618 | return; | 623 | return; |
619 | } | 624 | } |
@@ -627,11 +632,11 @@ namespace OpenSim.Region.Scenes | |||
627 | /// Request a List of all Avatars in this World | 632 | /// Request a List of all Avatars in this World |
628 | /// </summary> | 633 | /// </summary> |
629 | /// <returns></returns> | 634 | /// <returns></returns> |
630 | public List<Avatar> RequestAvatarList() | 635 | public List<ScenePresence> RequestAvatarList() |
631 | { | 636 | { |
632 | List<Avatar> result = new List<Avatar>(); | 637 | List<ScenePresence> result = new List<ScenePresence>(); |
633 | 638 | ||
634 | foreach (Avatar avatar in Avatars.Values) | 639 | foreach (ScenePresence avatar in Avatars.Values) |
635 | { | 640 | { |
636 | result.Add(avatar); | 641 | result.Add(avatar); |
637 | } | 642 | } |
@@ -643,11 +648,11 @@ namespace OpenSim.Region.Scenes | |||
643 | /// Request a filtered list of Avatars in this World | 648 | /// Request a filtered list of Avatars in this World |
644 | /// </summary> | 649 | /// </summary> |
645 | /// <returns></returns> | 650 | /// <returns></returns> |
646 | public List<Avatar> RequestAvatarList(FilterAvatarList filter) | 651 | public List<ScenePresence> RequestAvatarList(FilterAvatarList filter) |
647 | { | 652 | { |
648 | List<Avatar> result = new List<Avatar>(); | 653 | List<ScenePresence> result = new List<ScenePresence>(); |
649 | 654 | ||
650 | foreach (Avatar avatar in Avatars.Values) | 655 | foreach (ScenePresence avatar in Avatars.Values) |
651 | { | 656 | { |
652 | if (filter(avatar)) | 657 | if (filter(avatar)) |
653 | { | 658 | { |
@@ -663,7 +668,7 @@ namespace OpenSim.Region.Scenes | |||
663 | /// </summary> | 668 | /// </summary> |
664 | /// <param name="avatarID"></param> | 669 | /// <param name="avatarID"></param> |
665 | /// <returns></returns> | 670 | /// <returns></returns> |
666 | public Avatar RequestAvatar(LLUUID avatarID) | 671 | public ScenePresence RequestAvatar(LLUUID avatarID) |
667 | { | 672 | { |
668 | if (this.Avatars.ContainsKey(avatarID)) | 673 | if (this.Avatars.ContainsKey(avatarID)) |
669 | { | 674 | { |
@@ -712,7 +717,7 @@ namespace OpenSim.Region.Scenes | |||
712 | /// <param name="agent"></param> | 717 | /// <param name="agent"></param> |
713 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) | 718 | public void NewUserConnection(ulong regionHandle, AgentCircuitData agent) |
714 | { | 719 | { |
715 | // Console.WriteLine("World.cs - add new user connection"); | 720 | // Console.WriteLine("World.cs - add new user connection"); |
716 | //should just check that its meant for this region | 721 | //should just check that its meant for this region |
717 | if (regionHandle == this.m_regInfo.RegionHandle) | 722 | if (regionHandle == this.m_regInfo.RegionHandle) |
718 | { | 723 | { |
@@ -777,7 +782,7 @@ namespace OpenSim.Region.Scenes | |||
777 | { | 782 | { |
778 | List<MapBlockData> mapBlocks; | 783 | List<MapBlockData> mapBlocks; |
779 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); | 784 | mapBlocks = this.commsManager.GridServer.RequestNeighbourMapBlocks(minX, minY, maxX, maxY); |
780 | 785 | ||
781 | remoteClient.SendMapBlock(mapBlocks); | 786 | remoteClient.SendMapBlock(mapBlocks); |
782 | } | 787 | } |
783 | 788 | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs index 05c2aba..e650127 100644 --- a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs +++ b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs | |||
@@ -43,7 +43,7 @@ using OpenSim.Caches; | |||
43 | 43 | ||
44 | namespace OpenSim.Region.Scenes | 44 | namespace OpenSim.Region.Scenes |
45 | { | 45 | { |
46 | public abstract class SceneBase : IWorld | 46 | public abstract class SceneBase : IWorld |
47 | { | 47 | { |
48 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; | 48 | public Dictionary<libsecondlife.LLUUID, Entity> Entities; |
49 | protected Dictionary<uint, IClientAPI> m_clientThreads; | 49 | protected Dictionary<uint, IClientAPI> m_clientThreads; |
@@ -98,13 +98,13 @@ namespace OpenSim.Region.Scenes | |||
98 | /// <param name="remoteClient"></param> | 98 | /// <param name="remoteClient"></param> |
99 | /// <param name="agentID"></param> | 99 | /// <param name="agentID"></param> |
100 | /// <param name="child"></param> | 100 | /// <param name="child"></param> |
101 | public abstract void AddNewAvatar(IClientAPI remoteClient, LLUUID agentID, bool child); | 101 | public abstract void AddNewClient(IClientAPI remoteClient, LLUUID agentID, bool child); |
102 | 102 | ||
103 | /// <summary> | 103 | /// <summary> |
104 | /// | 104 | /// |
105 | /// </summary> | 105 | /// </summary> |
106 | /// <param name="agentID"></param> | 106 | /// <param name="agentID"></param> |
107 | public abstract void RemoveAvatar(LLUUID agentID); | 107 | public abstract void RemoveClient(LLUUID agentID); |
108 | 108 | ||
109 | #endregion | 109 | #endregion |
110 | 110 | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Animations.cs index cc0fb7a..f0a8721 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.Animations.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Animations.cs | |||
@@ -33,7 +33,7 @@ using System.Xml; | |||
33 | 33 | ||
34 | namespace OpenSim.Region.Scenes | 34 | namespace OpenSim.Region.Scenes |
35 | { | 35 | { |
36 | partial class Avatar | 36 | partial class ScenePresence |
37 | { | 37 | { |
38 | public class AvatarAnimations | 38 | public class AvatarAnimations |
39 | { | 39 | { |
@@ -66,7 +66,7 @@ namespace OpenSim.Region.Scenes | |||
66 | 66 | ||
67 | // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); | 67 | // OpenSim.Framework.Console.MainLog.Instance.Verbose("Loaded " + AnimsLLUUID.Count.ToString() + " animation(s)"); |
68 | 68 | ||
69 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.Avatar.Animations.AnimsLLUUID) | 69 | foreach (KeyValuePair<string, LLUUID> kp in OpenSim.Region.Scenes.ScenePresence.Animations.AnimsLLUUID) |
70 | { | 70 | { |
71 | AnimsNames.Add(kp.Value, kp.Key); | 71 | AnimsNames.Add(kp.Value, kp.Key); |
72 | } | 72 | } |
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs index 8b27efe..3885c0d 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.Update.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs | |||
@@ -36,7 +36,7 @@ using OpenSim.Framework.Types; | |||
36 | 36 | ||
37 | namespace OpenSim.Region.Scenes | 37 | namespace OpenSim.Region.Scenes |
38 | { | 38 | { |
39 | partial class Avatar | 39 | partial class ScenePresence |
40 | { | 40 | { |
41 | /// <summary> | 41 | /// <summary> |
42 | /// | 42 | /// |
@@ -68,7 +68,7 @@ namespace OpenSim.Region.Scenes | |||
68 | /// | 68 | /// |
69 | /// </summary> | 69 | /// </summary> |
70 | /// <param name="remoteAvatar"></param> | 70 | /// <param name="remoteAvatar"></param> |
71 | public void SendUpdateToOtherClient(Avatar remoteAvatar) | 71 | public void SendUpdateToOtherClient(ScenePresence remoteAvatar) |
72 | { | 72 | { |
73 | 73 | ||
74 | } | 74 | } |
@@ -87,7 +87,7 @@ namespace OpenSim.Region.Scenes | |||
87 | /// </summary> | 87 | /// </summary> |
88 | public void SendInitialPosition() | 88 | public void SendInitialPosition() |
89 | { | 89 | { |
90 | this.ControllingClient.SendAvatarData(m_regionInfo, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); | 90 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); |
91 | } | 91 | } |
92 | 92 | ||
93 | /// <summary> | 93 | /// <summary> |
@@ -111,7 +111,7 @@ namespace OpenSim.Region.Scenes | |||
111 | /// | 111 | /// |
112 | /// </summary> | 112 | /// </summary> |
113 | /// <param name="avatarInfo"></param> | 113 | /// <param name="avatarInfo"></param> |
114 | public void SendAppearanceToOtherAgent(Avatar avatarInfo) | 114 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) |
115 | { | 115 | { |
116 | 116 | ||
117 | } | 117 | } |
@@ -161,7 +161,7 @@ namespace OpenSim.Region.Scenes | |||
161 | LLVector3 pos2 = this.Pos; | 161 | LLVector3 pos2 = this.Pos; |
162 | LLVector3 vel = this.Velocity; | 162 | LLVector3 vel = this.Velocity; |
163 | 163 | ||
164 | float timeStep = 0.3f; | 164 | float timeStep = 0.2f; |
165 | pos2.X = pos2.X + (vel.X * timeStep); | 165 | pos2.X = pos2.X + (vel.X * timeStep); |
166 | pos2.Y = pos2.Y + (vel.Y * timeStep); | 166 | pos2.Y = pos2.Y + (vel.Y * timeStep); |
167 | pos2.Z = pos2.Z + (vel.Z * timeStep); | 167 | pos2.Z = pos2.Z + (vel.Z * timeStep); |
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs index 1149896..3fbda39 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | |||
@@ -39,7 +39,7 @@ using Axiom.MathLib; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.Scenes | 40 | namespace OpenSim.Region.Scenes |
41 | { | 41 | { |
42 | public partial class Avatar : Entity | 42 | public partial class ScenePresence : Entity |
43 | { | 43 | { |
44 | public static bool PhysicsEngineFlying = false; | 44 | public static bool PhysicsEngineFlying = false; |
45 | public static AvatarAnimations Animations; | 45 | public static AvatarAnimations Animations; |
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Scenes | |||
70 | /// <param name="world"></param> | 70 | /// <param name="world"></param> |
71 | /// <param name="clientThreads"></param> | 71 | /// <param name="clientThreads"></param> |
72 | /// <param name="regionDat"></param> | 72 | /// <param name="regionDat"></param> |
73 | public Avatar(IClientAPI theClient, Scene world, RegionInfo reginfo) | 73 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) |
74 | { | 74 | { |
75 | 75 | ||
76 | m_world = world; | 76 | m_world = world; |
@@ -93,15 +93,15 @@ namespace OpenSim.Region.Scenes | |||
93 | Wearables = AvatarWearable.DefaultWearables; | 93 | Wearables = AvatarWearable.DefaultWearables; |
94 | 94 | ||
95 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 95 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
96 | 96 | ||
97 | //register for events | 97 | //register for events |
98 | ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); | 98 | ControllingClient.OnRequestWearables += this.SendOurAppearance; |
99 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | 99 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); |
100 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement); | 100 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; |
101 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition); | 101 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialPosition; |
102 | ControllingClient.OnAgentUpdate += new UpdateAgent(this.HandleAgentUpdate); | 102 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; |
103 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | 103 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); |
104 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 104 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
105 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 105 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
106 | 106 | ||
107 | } | 107 | } |
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Scenes | |||
202 | /// </summary> | 202 | /// </summary> |
203 | public void SendTerseUpdateToALLClients() | 203 | public void SendTerseUpdateToALLClients() |
204 | { | 204 | { |
205 | List<Avatar> avatars = this.m_world.RequestAvatarList(); | 205 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
206 | for (int i = 0; i < avatars.Count; i++) | 206 | for (int i = 0; i < avatars.Count; i++) |
207 | { | 207 | { |
208 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | 208 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); |
diff --git a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs b/OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs index 581ad43..797998d 100644 --- a/OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs +++ b/OpenSim/OpenSim.Region/Scenes/scripting/IScriptHandler.cs | |||
@@ -32,7 +32,7 @@ using libsecondlife; | |||
32 | using OpenSim.Physics.Manager; | 32 | using OpenSim.Physics.Manager; |
33 | using OpenSim.Region; | 33 | using OpenSim.Region; |
34 | using OpenSim.Region.Scenes; | 34 | using OpenSim.Region.Scenes; |
35 | using Avatar=OpenSim.Region.Scenes.Avatar; | 35 | using Avatar=OpenSim.Region.Scenes.ScenePresence; |
36 | using Primitive = OpenSim.Region.Scenes.Primitive; | 36 | using Primitive = OpenSim.Region.Scenes.Primitive; |
37 | 37 | ||
38 | namespace OpenSim.Region.Scripting | 38 | namespace OpenSim.Region.Scripting |