aboutsummaryrefslogtreecommitdiffstatshomepage
path: root/OpenSim/OpenSim.Region
diff options
context:
space:
mode:
authorMW2007-06-14 10:16:28 +0000
committerMW2007-06-14 10:16:28 +0000
commitfd8ead61f6993f54e2f932f8bbdd183f78b72651 (patch)
tree2cfc7d3a123facbf57278e4505668350e7c97684 /OpenSim/OpenSim.Region
parent* Added experimental RegionHandle class to Framework.Types - see email posted... (diff)
downloadopensim-SC_OLD-fd8ead61f6993f54e2f932f8bbdd183f78b72651.zip
opensim-SC_OLD-fd8ead61f6993f54e2f932f8bbdd183f78b72651.tar.gz
opensim-SC_OLD-fd8ead61f6993f54e2f932f8bbdd183f78b72651.tar.bz2
opensim-SC_OLD-fd8ead61f6993f54e2f932f8bbdd183f78b72651.tar.xz
Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
Rearranged some of the methods in ClientView.API.
Diffstat (limited to 'OpenSim/OpenSim.Region')
-rw-r--r--OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs38
-rw-r--r--OpenSim/OpenSim.Region/Scene/Scene.cs6
2 files changed, 24 insertions, 20 deletions
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
index aa747d3..f3972af 100644
--- a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
+++ b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs
@@ -245,26 +245,26 @@ namespace OpenSim.Region
245 /// 245 ///
246 /// </summary> 246 /// </summary>
247 /// <param name="addPacket"></param> 247 /// <param name="addPacket"></param>
248 public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) 248 public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket)
249 { 249 {
250 this.primData.PathBegin = addPacket.PathBegin; 250 this.primData.PathBegin = updatePacket.PathBegin;
251 this.primData.PathEnd = addPacket.PathEnd; 251 this.primData.PathEnd = updatePacket.PathEnd;
252 this.primData.PathScaleX = addPacket.PathScaleX; 252 this.primData.PathScaleX = updatePacket.PathScaleX;
253 this.primData.PathScaleY = addPacket.PathScaleY; 253 this.primData.PathScaleY = updatePacket.PathScaleY;
254 this.primData.PathShearX = addPacket.PathShearX; 254 this.primData.PathShearX = updatePacket.PathShearX;
255 this.primData.PathShearY = addPacket.PathShearY; 255 this.primData.PathShearY = updatePacket.PathShearY;
256 this.primData.PathSkew = addPacket.PathSkew; 256 this.primData.PathSkew = updatePacket.PathSkew;
257 this.primData.ProfileBegin = addPacket.ProfileBegin; 257 this.primData.ProfileBegin = updatePacket.ProfileBegin;
258 this.primData.ProfileEnd = addPacket.ProfileEnd; 258 this.primData.ProfileEnd = updatePacket.ProfileEnd;
259 this.primData.PathCurve = addPacket.PathCurve; 259 this.primData.PathCurve = updatePacket.PathCurve;
260 this.primData.ProfileCurve = addPacket.ProfileCurve; 260 this.primData.ProfileCurve = updatePacket.ProfileCurve;
261 this.primData.ProfileHollow = addPacket.ProfileHollow; 261 this.primData.ProfileHollow = updatePacket.ProfileHollow;
262 this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; 262 this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset;
263 this.primData.PathRevolutions = addPacket.PathRevolutions; 263 this.primData.PathRevolutions = updatePacket.PathRevolutions;
264 this.primData.PathTaperX = addPacket.PathTaperX; 264 this.primData.PathTaperX = updatePacket.PathTaperX;
265 this.primData.PathTaperY = addPacket.PathTaperY; 265 this.primData.PathTaperY = updatePacket.PathTaperY;
266 this.primData.PathTwist = addPacket.PathTwist; 266 this.primData.PathTwist = updatePacket.PathTwist;
267 this.primData.PathTwistBegin = addPacket.PathTwistBegin; 267 this.primData.PathTwistBegin = updatePacket.PathTwistBegin;
268 } 268 }
269 269
270 /// <summary> 270 /// <summary>
diff --git a/OpenSim/OpenSim.Region/Scene/Scene.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs
index 6b27f8f..9f0ab93 100644
--- a/OpenSim/OpenSim.Region/Scene/Scene.cs
+++ b/OpenSim/OpenSim.Region/Scene/Scene.cs
@@ -312,7 +312,6 @@ namespace OpenSim.Region
312 312
313 #endregion 313 #endregion
314 314
315
316 #region Regenerate Terrain 315 #region Regenerate Terrain
317 316
318 /// <summary> 317 /// <summary>
@@ -638,6 +637,11 @@ namespace OpenSim.Region
638 return result; 637 return result;
639 } 638 }
640 639
640 /// <summary>
641 /// Request a Avatar by UUID
642 /// </summary>
643 /// <param name="avatarID"></param>
644 /// <returns></returns>
641 public Avatar RequestAvatar(LLUUID avatarID) 645 public Avatar RequestAvatar(LLUUID avatarID)
642 { 646 {
643 if (this.Avatars.ContainsKey(avatarID)) 647 if (this.Avatars.ContainsKey(avatarID))