diff options
updated prebuild.xml.
Added some more events to IClientAPI (OnGrapObject , OnGrapUpdate, OnDeGrapObject).
Diffstat (limited to 'OpenSim/OpenSim.Region')
-rw-r--r-- | OpenSim/OpenSim.Region/Caps.cs | 28 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/EstateManager.cs | 3 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Primitive.cs | 45 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs | 17 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 85 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/SceneBase.cs | 71 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | 44 |
7 files changed, 185 insertions, 108 deletions
diff --git a/OpenSim/OpenSim.Region/Caps.cs b/OpenSim/OpenSim.Region/Caps.cs index 9cb921b..88799a0 100644 --- a/OpenSim/OpenSim.Region/Caps.cs +++ b/OpenSim/OpenSim.Region/Caps.cs | |||
@@ -27,6 +27,7 @@ namespace OpenSim.Region | |||
27 | private LLUUID agentID; | 27 | private LLUUID agentID; |
28 | private AssetCache assetCache; | 28 | private AssetCache assetCache; |
29 | private int eventQueueCount = 1; | 29 | private int eventQueueCount = 1; |
30 | private Queue<string> CapsEventQueue = new Queue<string>(); | ||
30 | 31 | ||
31 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent) | 32 | public Caps(AssetCache assetCach, BaseHttpServer httpServer, string httpListen, uint httpPort, string capsPath, LLUUID agent) |
32 | { | 33 | { |
@@ -77,7 +78,7 @@ namespace OpenSim.Region | |||
77 | capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>"; | 78 | capURLS += "<key>MapLayer</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + mapLayerPath + "</string>"; |
78 | capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>"; | 79 | capURLS += "<key>NewFileAgentInventory</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + newInventory + "</string>"; |
79 | //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>"; | 80 | //capURLS += "<key>RequestTextureDownload</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + requestTexture + "</string>"; |
80 | // capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>"; | 81 | //capURLS += "<key>EventQueueGet</key><string>http://" + httpListenerAddress + ":" + httpListenPort.ToString() + "/CAPS/" + capsObjectPath + eventQueue + "</string>"; |
81 | return capURLS; | 82 | return capURLS; |
82 | } | 83 | } |
83 | 84 | ||
@@ -122,9 +123,26 @@ namespace OpenSim.Region | |||
122 | 123 | ||
123 | public string ProcessEventQueue(string request, string path, string param) | 124 | public string ProcessEventQueue(string request, string path, string param) |
124 | { | 125 | { |
125 | // Console.WriteLine("event queue request " + request); | 126 | // Console.WriteLine("event queue request " + request); |
126 | string res = ""; | 127 | string res = ""; |
127 | res = this.CreateEmptyEventResponse(); | 128 | int timer = 0; |
129 | |||
130 | /*while ((timer < 200) || (this.CapsEventQueue.Count < 1)) | ||
131 | { | ||
132 | timer++; | ||
133 | }*/ | ||
134 | if (this.CapsEventQueue.Count > 0) | ||
135 | { | ||
136 | lock (this.CapsEventQueue) | ||
137 | { | ||
138 | string item = CapsEventQueue.Dequeue(); | ||
139 | res = item; | ||
140 | } | ||
141 | } | ||
142 | else | ||
143 | { | ||
144 | res = this.CreateEmptyEventResponse(); | ||
145 | } | ||
128 | return res; | 146 | return res; |
129 | } | 147 | } |
130 | 148 | ||
@@ -141,6 +159,7 @@ namespace OpenSim.Region | |||
141 | res += "</map></array>"; | 159 | res += "</map></array>"; |
142 | res += "</map></llsd>"; | 160 | res += "</map></llsd>"; |
143 | eventQueueCount++; | 161 | eventQueueCount++; |
162 | this.CapsEventQueue.Enqueue(res); | ||
144 | return res; | 163 | return res; |
145 | } | 164 | } |
146 | 165 | ||
@@ -176,7 +195,7 @@ namespace OpenSim.Region | |||
176 | 195 | ||
177 | public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) | 196 | public void UploadHandler(LLUUID assetID, LLUUID inventoryItem, byte[] data) |
178 | { | 197 | { |
179 | // Console.WriteLine("upload handler called"); | 198 | Console.WriteLine("upload handler called"); |
180 | AssetBase asset; | 199 | AssetBase asset; |
181 | asset = new AssetBase(); | 200 | asset = new AssetBase(); |
182 | asset.FullID = assetID; | 201 | asset.FullID = assetID; |
@@ -185,7 +204,6 @@ namespace OpenSim.Region | |||
185 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); | 204 | asset.Name = "UploadedTexture" + Util.RandomClass.Next(1, 1000).ToString("000"); |
186 | asset.Data = data; | 205 | asset.Data = data; |
187 | this.assetCache.AddAsset(asset); | 206 | this.assetCache.AddAsset(asset); |
188 | |||
189 | } | 207 | } |
190 | 208 | ||
191 | public class AssetUploader | 209 | public class AssetUploader |
diff --git a/OpenSim/OpenSim.Region/EstateManager.cs b/OpenSim/OpenSim.Region/EstateManager.cs index fbcab33..dcb5564 100644 --- a/OpenSim/OpenSim.Region/EstateManager.cs +++ b/OpenSim/OpenSim.Region/EstateManager.cs | |||
@@ -265,6 +265,7 @@ namespace OpenSim.Region | |||
265 | 265 | ||
266 | public void sendRegionInfoPacket(IClientAPI remote_client) | 266 | public void sendRegionInfoPacket(IClientAPI remote_client) |
267 | { | 267 | { |
268 | Encoding _enc = System.Text.Encoding.ASCII; | ||
268 | 269 | ||
269 | AgentCircuitData circuitData = remote_client.RequestClientInfo(); | 270 | AgentCircuitData circuitData = remote_client.RequestClientInfo(); |
270 | 271 | ||
@@ -281,7 +282,7 @@ namespace OpenSim.Region | |||
281 | regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY; | 282 | regionInfoPacket.RegionInfo.RedirectGridY = m_regInfo.estateSettings.redirectGridY; |
282 | regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; | 283 | regionInfoPacket.RegionInfo.RegionFlags = (uint)m_regInfo.estateSettings.regionFlags; |
283 | regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; | 284 | regionInfoPacket.RegionInfo.SimAccess = (byte)m_regInfo.estateSettings.simAccess; |
284 | regionInfoPacket.RegionInfo.SimName = Helpers.StringToField(m_regInfo.RegionName); | 285 | regionInfoPacket.RegionInfo.SimName = _enc.GetBytes( m_regInfo.RegionName); |
285 | regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour; | 286 | regionInfoPacket.RegionInfo.SunHour = m_regInfo.estateSettings.sunHour; |
286 | regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit; | 287 | regionInfoPacket.RegionInfo.TerrainLowerLimit = m_regInfo.estateSettings.terrainLowerLimit; |
287 | regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit; | 288 | regionInfoPacket.RegionInfo.TerrainRaiseLimit = m_regInfo.estateSettings.terrainRaiseLimit; |
diff --git a/OpenSim/OpenSim.Region/Scenes/Primitive.cs b/OpenSim/OpenSim.Region/Scenes/Primitive.cs index 62f401c..b0bfd1e 100644 --- a/OpenSim/OpenSim.Region/Scenes/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scenes/Primitive.cs | |||
@@ -47,6 +47,7 @@ namespace OpenSim.Region.Scenes | |||
47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; | 47 | private const uint FULL_MASK_PERMISSIONS = 2147483647; |
48 | private bool physicsEnabled = false; | 48 | private bool physicsEnabled = false; |
49 | private byte updateFlag = 0; | 49 | private byte updateFlag = 0; |
50 | private uint flags = 32 + 65536 + 131072 + 256 + 4 + 8 + 2048 + 524288 + 268435456 + 128; | ||
50 | 51 | ||
51 | private Dictionary<LLUUID, InventoryItem> inventoryItems; | 52 | private Dictionary<LLUUID, InventoryItem> inventoryItems; |
52 | 53 | ||
@@ -411,7 +412,7 @@ namespace OpenSim.Region.Scenes | |||
411 | lPos = this.Pos; | 412 | lPos = this.Pos; |
412 | } | 413 | } |
413 | 414 | ||
414 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005")); | 415 | remoteClient.SendPrimitiveToClient(this.m_regionHandle, 64096, this.LocalId, this.primData, lPos, new LLUUID("00000000-0000-0000-9999-000000000005"), this.flags); |
415 | } | 416 | } |
416 | 417 | ||
417 | /// <summary> | 418 | /// <summary> |
@@ -434,7 +435,7 @@ namespace OpenSim.Region.Scenes | |||
434 | { | 435 | { |
435 | LLVector3 lPos; | 436 | LLVector3 lPos; |
436 | Axiom.MathLib.Quaternion lRot; | 437 | Axiom.MathLib.Quaternion lRot; |
437 | if (this._physActor != null && this.physicsEnabled) | 438 | if (this._physActor != null && this.physicsEnabled) //is this needed ? doesn't the property fields do this for us? |
438 | { | 439 | { |
439 | PhysicsVector pPos = this._physActor.Position; | 440 | PhysicsVector pPos = this._physActor.Position; |
440 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); | 441 | lPos = new LLVector3(pPos.X, pPos.Y, pPos.Z); |
@@ -445,6 +446,8 @@ namespace OpenSim.Region.Scenes | |||
445 | lPos = this.Pos; | 446 | lPos = this.Pos; |
446 | lRot = this.rotation; | 447 | lRot = this.rotation; |
447 | } | 448 | } |
449 | LLQuaternion mRot = new LLQuaternion(lRot.x, lRot.y, lRot.z, lRot.w); | ||
450 | RemoteClient.SendPrimTerseUpdate(this.m_regionHandle, 64096, this.LocalId, lPos, mRot); | ||
448 | } | 451 | } |
449 | 452 | ||
450 | /// <summary> | 453 | /// <summary> |
@@ -534,6 +537,44 @@ namespace OpenSim.Region.Scenes | |||
534 | { | 537 | { |
535 | 538 | ||
536 | } | 539 | } |
540 | |||
541 | public void GrapMovement(LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
542 | { | ||
543 | Console.WriteLine("moving prim to new location " + pos.X + " , " + pos.Y + " , " + pos.Z); | ||
544 | this.Pos = pos; | ||
545 | this.SendTerseUpdateToALLClients(); | ||
546 | } | ||
547 | |||
548 | public void GetProperites(IClientAPI client) | ||
549 | { | ||
550 | //needs changing | ||
551 | ObjectPropertiesPacket proper = new ObjectPropertiesPacket(); | ||
552 | proper.ObjectData = new ObjectPropertiesPacket.ObjectDataBlock[1]; | ||
553 | proper.ObjectData[0] = new ObjectPropertiesPacket.ObjectDataBlock(); | ||
554 | proper.ObjectData[0].ItemID = LLUUID.Zero; | ||
555 | proper.ObjectData[0].CreationDate = (ulong)primData.CreationDate; | ||
556 | proper.ObjectData[0].CreatorID = primData.OwnerID; | ||
557 | proper.ObjectData[0].FolderID = LLUUID.Zero; | ||
558 | proper.ObjectData[0].FromTaskID = LLUUID.Zero; | ||
559 | proper.ObjectData[0].GroupID = LLUUID.Zero; | ||
560 | proper.ObjectData[0].InventorySerial = 0; | ||
561 | proper.ObjectData[0].LastOwnerID = LLUUID.Zero; | ||
562 | proper.ObjectData[0].ObjectID = this.uuid; | ||
563 | proper.ObjectData[0].OwnerID = primData.OwnerID; | ||
564 | proper.ObjectData[0].TouchName = new byte[0]; | ||
565 | proper.ObjectData[0].TextureID = new byte[0]; | ||
566 | proper.ObjectData[0].SitName = new byte[0]; | ||
567 | proper.ObjectData[0].Name = new byte[0]; | ||
568 | proper.ObjectData[0].Description = new byte[0]; | ||
569 | proper.ObjectData[0].OwnerMask = primData.OwnerMask; | ||
570 | proper.ObjectData[0].NextOwnerMask = primData.NextOwnerMask; | ||
571 | proper.ObjectData[0].GroupMask = primData.GroupMask; | ||
572 | proper.ObjectData[0].EveryoneMask = primData.EveryoneMask; | ||
573 | proper.ObjectData[0].BaseMask = primData.BaseMask; | ||
574 | |||
575 | client.OutPacket(proper); | ||
576 | |||
577 | } | ||
537 | 578 | ||
538 | #endregion | 579 | #endregion |
539 | 580 | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs index 01e38d5..d1a2717 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs | |||
@@ -214,7 +214,22 @@ namespace OpenSim.Region.Scenes | |||
214 | /// <param name="remoteClient"></param> | 214 | /// <param name="remoteClient"></param> |
215 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) | 215 | public void SelectPrim(uint primLocalID, IClientAPI remoteClient) |
216 | { | 216 | { |
217 | 217 | foreach (Entity ent in Entities.Values) | |
218 | { | ||
219 | if (ent.LocalId == primLocalID) | ||
220 | { | ||
221 | ((OpenSim.Region.Scenes.Primitive)ent).GetProperites(remoteClient); | ||
222 | break; | ||
223 | } | ||
224 | } | ||
225 | } | ||
226 | |||
227 | public void MoveObject(LLUUID objectID, LLVector3 offset, LLVector3 pos, IClientAPI remoteClient) | ||
228 | { | ||
229 | if (this.Entities.ContainsKey(objectID)) | ||
230 | { | ||
231 | ((Primitive)this.Entities[objectID]).GrapMovement(offset, pos, remoteClient); | ||
232 | } | ||
218 | } | 233 | } |
219 | 234 | ||
220 | /// <summary> | 235 | /// <summary> |
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 62edc4b..426dd50 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -57,19 +57,18 @@ namespace OpenSim.Region.Scenes | |||
57 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; | 57 | protected Dictionary<libsecondlife.LLUUID, Primitive> Prims; |
58 | private PhysicsScene phyScene; | 58 | private PhysicsScene phyScene; |
59 | private float timeStep = 0.1f; | 59 | private float timeStep = 0.1f; |
60 | public ILocalStorage localStorage; | ||
61 | private Random Rand = new Random(); | 60 | private Random Rand = new Random(); |
62 | private uint _primCount = 702000; | 61 | private uint _primCount = 702000; |
63 | private int storageCount; | 62 | private int storageCount; |
64 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; | 63 | private Dictionary<LLUUID, ScriptHandler> m_scriptHandlers; |
65 | private Dictionary<string, ScriptFactory> m_scripts; | 64 | private Dictionary<string, ScriptFactory> m_scripts; |
66 | private Mutex updateLock; | 65 | private Mutex updateLock; |
67 | public string m_datastore; | 66 | |
68 | protected AuthenticateSessionsBase authenticateHandler; | 67 | protected AuthenticateSessionsBase authenticateHandler; |
69 | protected RegionCommsListener regionCommsHost; | 68 | protected RegionCommsListener regionCommsHost; |
70 | protected CommunicationsManager commsManager; | 69 | protected CommunicationsManager commsManager; |
71 | 70 | ||
72 | protected List<Caps> capsHandlers = new List<Caps>(); | 71 | protected Dictionary<LLUUID, Caps> capsHandlers = new Dictionary<LLUUID, Caps>(); |
73 | protected BaseHttpServer httpListener; | 72 | protected BaseHttpServer httpListener; |
74 | 73 | ||
75 | public ParcelManager parcelManager; | 74 | public ParcelManager parcelManager; |
@@ -127,7 +126,6 @@ namespace OpenSim.Region.Scenes | |||
127 | Prims = new Dictionary<LLUUID, Primitive>(); | 126 | Prims = new Dictionary<LLUUID, Primitive>(); |
128 | 127 | ||
129 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); | 128 | OpenSim.Framework.Console.MainLog.Instance.Verbose( "World.cs - creating LandMap"); |
130 | TerrainManager = new TerrainManager(new SecondLife()); | ||
131 | Terrain = new TerrainEngine(); | 129 | Terrain = new TerrainEngine(); |
132 | 130 | ||
133 | ScenePresence.LoadAnims(); | 131 | ScenePresence.LoadAnims(); |
@@ -271,53 +269,6 @@ namespace OpenSim.Region.Scenes | |||
271 | } | 269 | } |
272 | #endregion | 270 | #endregion |
273 | 271 | ||
274 | #region Setup Methods | ||
275 | /// <summary> | ||
276 | /// Loads a new storage subsystem from a named library | ||
277 | /// </summary> | ||
278 | /// <param name="dllName">Storage Library</param> | ||
279 | /// <returns>Successful or not</returns> | ||
280 | public bool LoadStorageDLL(string dllName) | ||
281 | { | ||
282 | try | ||
283 | { | ||
284 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
285 | ILocalStorage store = null; | ||
286 | |||
287 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
288 | { | ||
289 | if (pluginType.IsPublic) | ||
290 | { | ||
291 | if (!pluginType.IsAbstract) | ||
292 | { | ||
293 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
294 | |||
295 | if (typeInterface != null) | ||
296 | { | ||
297 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
298 | store = plug; | ||
299 | |||
300 | store.Initialise(this.m_datastore); | ||
301 | break; | ||
302 | } | ||
303 | |||
304 | typeInterface = null; | ||
305 | } | ||
306 | } | ||
307 | } | ||
308 | pluginAssembly = null; | ||
309 | this.localStorage = store; | ||
310 | return (store == null); | ||
311 | } | ||
312 | catch (Exception e) | ||
313 | { | ||
314 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
315 | return false; | ||
316 | } | ||
317 | } | ||
318 | |||
319 | #endregion | ||
320 | |||
321 | #region Regenerate Terrain | 272 | #region Regenerate Terrain |
322 | 273 | ||
323 | /// <summary> | 274 | /// <summary> |
@@ -558,6 +509,8 @@ namespace OpenSim.Region.Scenes | |||
558 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; | 509 | remoteClient.OnUpdatePrimPosition += this.UpdatePrimPosition; |
559 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; | 510 | remoteClient.OnRequestMapBlocks += this.RequestMapBlocks; |
560 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; | 511 | remoteClient.OnTeleportLocationRequest += this.RequestTeleportLocation; |
512 | //remoteClient.OnObjectSelect += this.SelectPrim; | ||
513 | remoteClient.OnGrapUpdate += this.MoveObject; | ||
561 | 514 | ||
562 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); | 515 | /* remoteClient.OnParcelPropertiesRequest += new ParcelPropertiesRequest(parcelManager.handleParcelPropertiesRequest); |
563 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); | 516 | remoteClient.OnParcelDivideRequest += new ParcelDivideRequest(parcelManager.handleParcelDivideRequest); |
@@ -680,22 +633,6 @@ namespace OpenSim.Region.Scenes | |||
680 | } | 633 | } |
681 | #endregion | 634 | #endregion |
682 | 635 | ||
683 | #region ShutDown | ||
684 | /// <summary> | ||
685 | /// Tidy before shutdown | ||
686 | /// </summary> | ||
687 | public override void Close() | ||
688 | { | ||
689 | try | ||
690 | { | ||
691 | this.localStorage.ShutDown(); | ||
692 | } | ||
693 | catch (Exception e) | ||
694 | { | ||
695 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
696 | } | ||
697 | } | ||
698 | #endregion | ||
699 | 636 | ||
700 | #region RegionCommsHost | 637 | #region RegionCommsHost |
701 | 638 | ||
@@ -729,7 +666,7 @@ namespace OpenSim.Region.Scenes | |||
729 | //Console.WriteLine("new user, so creating caps handler for it"); | 666 | //Console.WriteLine("new user, so creating caps handler for it"); |
730 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); | 667 | Caps cap = new Caps(this.assetCache, httpListener, this.m_regInfo.CommsIPListenAddr, 9000, agent.CapsPath, agent.AgentID); |
731 | cap.RegisterHandlers(); | 668 | cap.RegisterHandlers(); |
732 | this.capsHandlers.Add(cap); | 669 | this.capsHandlers.Add(agent.AgentID, cap); |
733 | } | 670 | } |
734 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); | 671 | this.authenticateHandler.AddNewCircuit(agent.circuitcode, agent); |
735 | } | 672 | } |
@@ -767,6 +704,7 @@ namespace OpenSim.Region.Scenes | |||
767 | agent.child = true; | 704 | agent.child = true; |
768 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); | 705 | this.commsManager.InterRegion.InformRegionOfChildAgent(neighbours[i].RegionHandle, agent); |
769 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); | 706 | remoteClient.InformClientOfNeighbour(neighbours[i].RegionHandle, System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr), (ushort)neighbours[i].CommsIPListenPort); |
707 | //this.capsHandlers[remoteClient.AgentId].CreateEstablishAgentComms("", System.Net.IPAddress.Parse(neighbours[i].CommsIPListenAddr) + ":" + neighbours[i].CommsIPListenPort); | ||
770 | } | 708 | } |
771 | } | 709 | } |
772 | } | 710 | } |
@@ -845,16 +783,5 @@ namespace OpenSim.Region.Scenes | |||
845 | } | 783 | } |
846 | 784 | ||
847 | #endregion | 785 | #endregion |
848 | |||
849 | /// <summary> | ||
850 | /// | ||
851 | /// </summary> | ||
852 | /// <param name="px"></param> | ||
853 | /// <param name="py"></param> | ||
854 | /// <param name="RemoteClient"></param> | ||
855 | public override void SendLayerData(int px, int py, IClientAPI RemoteClient) | ||
856 | { | ||
857 | RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); | ||
858 | } | ||
859 | } | 786 | } |
860 | } | 787 | } |
diff --git a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs index e650127..4dbd374 100644 --- a/OpenSim/OpenSim.Region/Scenes/SceneBase.cs +++ b/OpenSim/OpenSim.Region/Scenes/SceneBase.cs | |||
@@ -51,8 +51,11 @@ namespace OpenSim.Region.Scenes | |||
51 | protected string m_regionName; | 51 | protected string m_regionName; |
52 | protected RegionInfo m_regInfo; | 52 | protected RegionInfo m_regInfo; |
53 | 53 | ||
54 | public TerrainEngine Terrain; //TODO: Replace TerrainManager with this. | 54 | public TerrainEngine Terrain; |
55 | protected libsecondlife.TerrainManager TerrainManager; // To be referenced via TerrainEngine | 55 | |
56 | public string m_datastore; | ||
57 | public ILocalStorage localStorage; | ||
58 | |||
56 | protected object m_syncRoot = new object(); | 59 | protected object m_syncRoot = new object(); |
57 | private uint m_nextLocalId = 8880000; | 60 | private uint m_nextLocalId = 8880000; |
58 | protected AssetCache assetCache; | 61 | protected AssetCache assetCache; |
@@ -71,6 +74,51 @@ namespace OpenSim.Region.Scenes | |||
71 | /// Loads the World heightmap | 74 | /// Loads the World heightmap |
72 | /// </summary> | 75 | /// </summary> |
73 | public abstract void LoadWorldMap(); | 76 | public abstract void LoadWorldMap(); |
77 | |||
78 | /// <summary> | ||
79 | /// Loads a new storage subsystem from a named library | ||
80 | /// </summary> | ||
81 | /// <param name="dllName">Storage Library</param> | ||
82 | /// <returns>Successful or not</returns> | ||
83 | public bool LoadStorageDLL(string dllName) | ||
84 | { | ||
85 | try | ||
86 | { | ||
87 | Assembly pluginAssembly = Assembly.LoadFrom(dllName); | ||
88 | ILocalStorage store = null; | ||
89 | |||
90 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
91 | { | ||
92 | if (pluginType.IsPublic) | ||
93 | { | ||
94 | if (!pluginType.IsAbstract) | ||
95 | { | ||
96 | Type typeInterface = pluginType.GetInterface("ILocalStorage", true); | ||
97 | |||
98 | if (typeInterface != null) | ||
99 | { | ||
100 | ILocalStorage plug = (ILocalStorage)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
101 | store = plug; | ||
102 | |||
103 | store.Initialise(this.m_datastore); | ||
104 | break; | ||
105 | } | ||
106 | |||
107 | typeInterface = null; | ||
108 | } | ||
109 | } | ||
110 | } | ||
111 | pluginAssembly = null; | ||
112 | this.localStorage = store; | ||
113 | return (store == null); | ||
114 | } | ||
115 | catch (Exception e) | ||
116 | { | ||
117 | OpenSim.Framework.Console.MainLog.Instance.Warn("World.cs: LoadStorageDLL() - Failed with exception " + e.ToString()); | ||
118 | return false; | ||
119 | } | ||
120 | } | ||
121 | |||
74 | 122 | ||
75 | /// <summary> | 123 | /// <summary> |
76 | /// Send the region heightmap to the client | 124 | /// Send the region heightmap to the client |
@@ -87,7 +135,10 @@ namespace OpenSim.Region.Scenes | |||
87 | /// <param name="px">Patch coordinate (x) 0..16</param> | 135 | /// <param name="px">Patch coordinate (x) 0..16</param> |
88 | /// <param name="py">Patch coordinate (y) 0..16</param> | 136 | /// <param name="py">Patch coordinate (y) 0..16</param> |
89 | /// <param name="RemoteClient">The client to send to</param> | 137 | /// <param name="RemoteClient">The client to send to</param> |
90 | public abstract void SendLayerData(int px, int py, IClientAPI RemoteClient); | 138 | public virtual void SendLayerData(int px, int py, IClientAPI RemoteClient) |
139 | { | ||
140 | RemoteClient.SendLayerData(px, py, Terrain.getHeights1D()); | ||
141 | } | ||
91 | 142 | ||
92 | #endregion | 143 | #endregion |
93 | 144 | ||
@@ -114,7 +165,7 @@ namespace OpenSim.Region.Scenes | |||
114 | /// <returns></returns> | 165 | /// <returns></returns> |
115 | public virtual RegionInfo RegionInfo | 166 | public virtual RegionInfo RegionInfo |
116 | { | 167 | { |
117 | get { return null; } | 168 | get { return this.m_regInfo; } |
118 | } | 169 | } |
119 | 170 | ||
120 | public object SyncRoot | 171 | public object SyncRoot |
@@ -131,7 +182,17 @@ namespace OpenSim.Region.Scenes | |||
131 | /// <summary> | 182 | /// <summary> |
132 | /// Tidy before shutdown | 183 | /// Tidy before shutdown |
133 | /// </summary> | 184 | /// </summary> |
134 | public abstract void Close(); | 185 | public virtual void Close() |
186 | { | ||
187 | try | ||
188 | { | ||
189 | this.localStorage.ShutDown(); | ||
190 | } | ||
191 | catch (Exception e) | ||
192 | { | ||
193 | OpenSim.Framework.Console.MainLog.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.HIGH, "World.cs: Close() - Failed with exception " + e.ToString()); | ||
194 | } | ||
195 | } | ||
135 | 196 | ||
136 | #endregion | 197 | #endregion |
137 | 198 | ||
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs index e2e30b9..ffec3e5 100644 --- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | |||
@@ -223,26 +223,23 @@ namespace OpenSim.Region.Scenes | |||
223 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | 223 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); |
224 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) | 224 | if (((movementflag & 1) == 0) || (q != this.bodyRot)) |
225 | { | 225 | { |
226 | //we should add a new force to the list | ||
227 | // but for now we will deal with velocities | ||
228 | NewForce newVelocity = new NewForce(); | ||
229 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); | 226 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(1, 0, 0); |
230 | Axiom.MathLib.Vector3 direc = q * v3; | 227 | this.AddNewMovement(v3, q); |
231 | direc.Normalize(); | ||
232 | |||
233 | //work out velocity for sim physics system | ||
234 | direc = direc * ((0.03f) * 128f); | ||
235 | if (this._physActor.Flying) | ||
236 | direc *= 4; | ||
237 | |||
238 | newVelocity.X = direc.x; | ||
239 | newVelocity.Y = direc.y; | ||
240 | newVelocity.Z = direc.z; | ||
241 | this.forcesList.Add(newVelocity); | ||
242 | movementflag = 1; | 228 | movementflag = 1; |
243 | this.bodyRot = q; | 229 | this.bodyRot = q; |
244 | } | 230 | } |
245 | } | 231 | } |
232 | else if ((flags & (uint)MainAvatar.ControlFlags.AGENT_CONTROL_AT_NEG) != 0) | ||
233 | { | ||
234 | Axiom.MathLib.Quaternion q = new Axiom.MathLib.Quaternion(bodyRotation.W, bodyRotation.X, bodyRotation.Y, bodyRotation.Z); | ||
235 | if (((movementflag & 2) == 0) || (q != this.bodyRot)) | ||
236 | { | ||
237 | Axiom.MathLib.Vector3 v3 = new Axiom.MathLib.Vector3(-1, 0, 0); | ||
238 | this.AddNewMovement(v3, q); | ||
239 | movementflag = 2; | ||
240 | this.bodyRot = q; | ||
241 | } | ||
242 | } | ||
246 | else | 243 | else |
247 | { | 244 | { |
248 | if ((movementflag) != 0) | 245 | if ((movementflag) != 0) |
@@ -257,6 +254,23 @@ namespace OpenSim.Region.Scenes | |||
257 | } | 254 | } |
258 | 255 | ||
259 | } | 256 | } |
257 | |||
258 | protected void AddNewMovement(Axiom.MathLib.Vector3 vec, Axiom.MathLib.Quaternion rotation) | ||
259 | { | ||
260 | NewForce newVelocity = new NewForce(); | ||
261 | Axiom.MathLib.Vector3 direc = rotation * vec; | ||
262 | direc.Normalize(); | ||
263 | |||
264 | direc = direc * ((0.03f) * 128f); | ||
265 | if (this._physActor.Flying) | ||
266 | direc *= 4; | ||
267 | |||
268 | newVelocity.X = direc.x; | ||
269 | newVelocity.Y = direc.y; | ||
270 | newVelocity.Z = direc.z; | ||
271 | this.forcesList.Add(newVelocity); | ||
272 | } | ||
273 | |||
260 | #endregion | 274 | #endregion |
261 | 275 | ||
262 | #region Overridden Methods | 276 | #region Overridden Methods |