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author | MW | 2007-06-11 16:13:52 +0000 |
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committer | MW | 2007-06-11 16:13:52 +0000 |
commit | 2f2ec10172a5a68caa909cc153ebcf7a14192892 (patch) | |
tree | 219b3a5d2373ff17dc9567b19b77f9faeac0161b /OpenSim/OpenSim.Region/World/Primitive.cs | |
parent | Added AttachObject method to IClientAPI. (diff) | |
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A few small changes and hopefully fixed the nant build problem (OpenSim.Framework came before OpenSim.Framework.Console, so was causing a problem as OpenSim.Framework references OpenSim.Framework.Console).
Diffstat (limited to 'OpenSim/OpenSim.Region/World/Primitive.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/World/Primitive.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.Region/World/Primitive.cs b/OpenSim/OpenSim.Region/World/Primitive.cs index 99e349d..d7c1e8d 100644 --- a/OpenSim/OpenSim.Region/World/Primitive.cs +++ b/OpenSim/OpenSim.Region/World/Primitive.cs | |||
@@ -440,7 +440,7 @@ namespace OpenSim.Region | |||
440 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; | 440 | PData.PathTwistBegin = addPacket.ObjectData.PathTwistBegin; |
441 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; | 441 | LLVector3 pos1 = addPacket.ObjectData.RayEnd; |
442 | this.primData.FullID = this.uuid = LLUUID.Random(); | 442 | this.primData.FullID = this.uuid = LLUUID.Random(); |
443 | this.localid = (uint)(localID); | 443 | this.primData.LocalID = this.localid = (uint)(localID); |
444 | this.primData.Position = this.Pos = pos1; | 444 | this.primData.Position = this.Pos = pos1; |
445 | 445 | ||
446 | this.updateFlag = 1; | 446 | this.updateFlag = 1; |