diff options
part two of the folder renaming fix.
Diffstat (limited to 'OpenSim/OpenSim.Region/World.Scripting.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/World.Scripting.cs | 157 |
1 files changed, 157 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/World.Scripting.cs b/OpenSim/OpenSim.Region/World.Scripting.cs new file mode 100644 index 0000000..49a0fce --- /dev/null +++ b/OpenSim/OpenSim.Region/World.Scripting.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.IO; | ||
5 | using System.Reflection; | ||
6 | using OpenSim.Framework; | ||
7 | using OpenSim.Framework.Interfaces; | ||
8 | using OpenSim.Framework.Types; | ||
9 | using libsecondlife; | ||
10 | |||
11 | namespace OpenSim.Region | ||
12 | { | ||
13 | public partial class World | ||
14 | { | ||
15 | private Dictionary<string, IScriptEngine> scriptEngines = new Dictionary<string, IScriptEngine>(); | ||
16 | |||
17 | /// <summary> | ||
18 | /// | ||
19 | /// </summary> | ||
20 | private void LoadScriptEngines() | ||
21 | { | ||
22 | this.LoadScriptPlugins(); | ||
23 | } | ||
24 | |||
25 | /// <summary> | ||
26 | /// | ||
27 | /// </summary> | ||
28 | public void LoadScriptPlugins() | ||
29 | { | ||
30 | string path = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "ScriptEngines"); | ||
31 | string[] pluginFiles = Directory.GetFiles(path, "*.dll"); | ||
32 | |||
33 | |||
34 | for (int i = 0; i < pluginFiles.Length; i++) | ||
35 | { | ||
36 | this.AddPlugin(pluginFiles[i]); | ||
37 | } | ||
38 | } | ||
39 | |||
40 | /// <summary> | ||
41 | /// | ||
42 | /// </summary> | ||
43 | /// <param name="FileName"></param> | ||
44 | private void AddPlugin(string FileName) | ||
45 | { | ||
46 | Assembly pluginAssembly = Assembly.LoadFrom(FileName); | ||
47 | |||
48 | foreach (Type pluginType in pluginAssembly.GetTypes()) | ||
49 | { | ||
50 | if (pluginType.IsPublic) | ||
51 | { | ||
52 | if (!pluginType.IsAbstract) | ||
53 | { | ||
54 | Type typeInterface = pluginType.GetInterface("IScriptEngine", true); | ||
55 | |||
56 | if (typeInterface != null) | ||
57 | { | ||
58 | IScriptEngine plug = (IScriptEngine)Activator.CreateInstance(pluginAssembly.GetType(pluginType.ToString())); | ||
59 | plug.Init(this); | ||
60 | this.scriptEngines.Add(plug.GetName(), plug); | ||
61 | |||
62 | } | ||
63 | |||
64 | typeInterface = null; | ||
65 | } | ||
66 | } | ||
67 | } | ||
68 | |||
69 | pluginAssembly = null; | ||
70 | } | ||
71 | |||
72 | /// <summary> | ||
73 | /// | ||
74 | /// </summary> | ||
75 | /// <param name="scriptType"></param> | ||
76 | /// <param name="scriptName"></param> | ||
77 | /// <param name="script"></param> | ||
78 | /// <param name="ent"></param> | ||
79 | public void LoadScript(string scriptType, string scriptName, string script, Entity ent) | ||
80 | { | ||
81 | if(this.scriptEngines.ContainsKey(scriptType)) | ||
82 | { | ||
83 | this.scriptEngines[scriptType].LoadScript(script, scriptName, ent.localid); | ||
84 | } | ||
85 | } | ||
86 | |||
87 | #region IScriptAPI Methods | ||
88 | |||
89 | /// <summary> | ||
90 | /// | ||
91 | /// </summary> | ||
92 | /// <param name="localID"></param> | ||
93 | /// <returns></returns> | ||
94 | public OSVector3 GetEntityPosition(uint localID) | ||
95 | { | ||
96 | OSVector3 res = new OSVector3(); | ||
97 | // Console.WriteLine("script- getting entity " + localID + " position"); | ||
98 | foreach (Entity entity in this.Entities.Values) | ||
99 | { | ||
100 | if (entity.localid == localID) | ||
101 | { | ||
102 | res.X = entity.Pos.X; | ||
103 | res.Y = entity.Pos.Y; | ||
104 | res.Z = entity.Pos.Z; | ||
105 | } | ||
106 | } | ||
107 | return res; | ||
108 | } | ||
109 | |||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | /// <param name="localID"></param> | ||
114 | /// <param name="x"></param> | ||
115 | /// <param name="y"></param> | ||
116 | /// <param name="z"></param> | ||
117 | public void SetEntityPosition(uint localID, float x , float y, float z) | ||
118 | { | ||
119 | foreach (Entity entity in this.Entities.Values) | ||
120 | { | ||
121 | if (entity.localid == localID && entity is Primitive) | ||
122 | { | ||
123 | LLVector3 pos = entity.Pos; | ||
124 | pos.X = x; | ||
125 | pos.Y = y; | ||
126 | Primitive prim = entity as Primitive; | ||
127 | // Of course, we really should have asked the physEngine if this is possible, and if not, returned false. | ||
128 | //prim.UpdatePosition(pos); | ||
129 | // Console.WriteLine("script- setting entity " + localID + " positon"); | ||
130 | } | ||
131 | } | ||
132 | |||
133 | } | ||
134 | |||
135 | /// <summary> | ||
136 | /// | ||
137 | /// </summary> | ||
138 | /// <returns></returns> | ||
139 | public uint GetRandomAvatarID() | ||
140 | { | ||
141 | //Console.WriteLine("script- getting random avatar id"); | ||
142 | uint res = 0; | ||
143 | foreach (Entity entity in this.Entities.Values) | ||
144 | { | ||
145 | if (entity is Avatar) | ||
146 | { | ||
147 | res = entity.localid; | ||
148 | } | ||
149 | } | ||
150 | return res; | ||
151 | } | ||
152 | |||
153 | #endregion | ||
154 | |||
155 | |||
156 | } | ||
157 | } | ||