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author | MW | 2007-06-20 17:32:21 +0000 |
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committer | MW | 2007-06-20 17:32:21 +0000 |
commit | 3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch) | |
tree | 78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | |
parent | * and done the same for OGS.. (diff) | |
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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.cs (renamed from OpenSim/OpenSim.Region/Scenes/Avatar.cs) | 20 |
1 files changed, 10 insertions, 10 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Avatar.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs index 1149896..3fbda39 100644 --- a/OpenSim/OpenSim.Region/Scenes/Avatar.cs +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs | |||
@@ -39,7 +39,7 @@ using Axiom.MathLib; | |||
39 | 39 | ||
40 | namespace OpenSim.Region.Scenes | 40 | namespace OpenSim.Region.Scenes |
41 | { | 41 | { |
42 | public partial class Avatar : Entity | 42 | public partial class ScenePresence : Entity |
43 | { | 43 | { |
44 | public static bool PhysicsEngineFlying = false; | 44 | public static bool PhysicsEngineFlying = false; |
45 | public static AvatarAnimations Animations; | 45 | public static AvatarAnimations Animations; |
@@ -70,7 +70,7 @@ namespace OpenSim.Region.Scenes | |||
70 | /// <param name="world"></param> | 70 | /// <param name="world"></param> |
71 | /// <param name="clientThreads"></param> | 71 | /// <param name="clientThreads"></param> |
72 | /// <param name="regionDat"></param> | 72 | /// <param name="regionDat"></param> |
73 | public Avatar(IClientAPI theClient, Scene world, RegionInfo reginfo) | 73 | public ScenePresence(IClientAPI theClient, Scene world, RegionInfo reginfo) |
74 | { | 74 | { |
75 | 75 | ||
76 | m_world = world; | 76 | m_world = world; |
@@ -93,15 +93,15 @@ namespace OpenSim.Region.Scenes | |||
93 | Wearables = AvatarWearable.DefaultWearables; | 93 | Wearables = AvatarWearable.DefaultWearables; |
94 | 94 | ||
95 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); | 95 | this.avatarAppearanceTexture = new LLObject.TextureEntry(new LLUUID("00000000-0000-0000-5005-000000000005")); |
96 | 96 | ||
97 | //register for events | 97 | //register for events |
98 | ControllingClient.OnRequestWearables += new GenericCall(this.SendOurAppearance); | 98 | ControllingClient.OnRequestWearables += this.SendOurAppearance; |
99 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); | 99 | //ControllingClient.OnSetAppearance += new SetAppearance(this.SetAppearance); |
100 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.CompleteMovement); | 100 | ControllingClient.OnCompleteMovementToRegion += this.CompleteMovement; |
101 | ControllingClient.OnCompleteMovementToRegion += new GenericCall2(this.SendInitialPosition); | 101 | ControllingClient.OnCompleteMovementToRegion += this.SendInitialPosition; |
102 | ControllingClient.OnAgentUpdate += new UpdateAgent(this.HandleAgentUpdate); | 102 | ControllingClient.OnAgentUpdate += this.HandleAgentUpdate; |
103 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); | 103 | // ControllingClient.OnStartAnim += new StartAnim(this.SendAnimPack); |
104 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); | 104 | // ControllingClient.OnChildAgentStatus += new StatusChange(this.ChildStatusChange); |
105 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); | 105 | //ControllingClient.OnStopMovement += new GenericCall2(this.StopMovement); |
106 | 106 | ||
107 | } | 107 | } |
@@ -202,7 +202,7 @@ namespace OpenSim.Region.Scenes | |||
202 | /// </summary> | 202 | /// </summary> |
203 | public void SendTerseUpdateToALLClients() | 203 | public void SendTerseUpdateToALLClients() |
204 | { | 204 | { |
205 | List<Avatar> avatars = this.m_world.RequestAvatarList(); | 205 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
206 | for (int i = 0; i < avatars.Count; i++) | 206 | for (int i = 0; i < avatars.Count; i++) |
207 | { | 207 | { |
208 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | 208 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); |