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authorMW2007-06-24 15:24:02 +0000
committerMW2007-06-24 15:24:02 +0000
commit38a800400ae8c61eef0770b8c49aa6e637478e58 (patch)
tree2d53e3c67a0990bf199e8594240cdee8dc1a8494 /OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
parentMore work on CAPS handler. (diff)
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Disabled the CheckSum Server as it seems that isn't used by viewer 1.18.
Started to add support for asset uploads over CAPS (the asset is uploaded but seems to come out corrupt). Started to cleanup/rewrite the AssetCache. Fixed bug in MapBlock requests, where data for some regions wasn't being sent. Renamed PrimData's Texture to TextureEntry. most likely a few other small changes.
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/ScenePresence.cs27
1 files changed, 21 insertions, 6 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
index 1255606..fe82130 100644
--- a/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
+++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.cs
@@ -43,6 +43,7 @@ namespace OpenSim.Region.Scenes
43 { 43 {
44 public static bool PhysicsEngineFlying = false; 44 public static bool PhysicsEngineFlying = false;
45 public static AvatarAnimations Animations; 45 public static AvatarAnimations Animations;
46 public static byte[] DefaultTexture;
46 public string firstname; 47 public string firstname;
47 public string lastname; 48 public string lastname;
48 public IClientAPI ControllingClient; 49 public IClientAPI ControllingClient;
@@ -324,7 +325,7 @@ namespace OpenSim.Region.Scenes
324 /// <param name="remoteAvatar"></param> 325 /// <param name="remoteAvatar"></param>
325 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar) 326 public void SendFullUpdateToOtherClient(ScenePresence remoteAvatar)
326 { 327 {
327 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); 328 remoteAvatar.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
328 } 329 }
329 330
330 /// <summary> 331 /// <summary>
@@ -332,7 +333,7 @@ namespace OpenSim.Region.Scenes
332 /// </summary> 333 /// </summary>
333 public void SendInitialData() 334 public void SendInitialData()
334 { 335 {
335 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); 336 this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos, DefaultTexture);
336 if (this.newAvatar) 337 if (this.newAvatar)
337 { 338 {
338 this.m_world.InformClientOfNeighbours(this.ControllingClient); 339 this.m_world.InformClientOfNeighbours(this.ControllingClient);
@@ -439,10 +440,12 @@ namespace OpenSim.Region.Scenes
439 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); 440 RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle);
440 if (neighbourRegion != null) 441 if (neighbourRegion != null)
441 { 442 {
442 this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); 443 bool res = this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos);
443 this.MakeChildAgent(); 444 if (res)
444 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort); 445 {
445 446 this.MakeChildAgent();
447 this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort);
448 }
446 } 449 }
447 } 450 }
448 #endregion 451 #endregion
@@ -481,6 +484,18 @@ namespace OpenSim.Region.Scenes
481 } 484 }
482 } 485 }
483 486
487 public static void LoadTextureFile(string name)
488 {
489 FileInfo fInfo = new FileInfo(name);
490 long numBytes = fInfo.Length;
491 FileStream fStream = new FileStream(name, FileMode.Open, FileAccess.Read);
492 BinaryReader br = new BinaryReader(fStream);
493 byte[] data1 = br.ReadBytes((int)numBytes);
494 br.Close();
495 fStream.Close();
496 DefaultTexture = data1;
497 }
498
484 public class NewForce 499 public class NewForce
485 { 500 {
486 public float X; 501 public float X;