diff options
author | MW | 2007-06-20 17:32:21 +0000 |
---|---|---|
committer | MW | 2007-06-20 17:32:21 +0000 |
commit | 3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch) | |
tree | 78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs | |
parent | * and done the same for OGS.. (diff) | |
download | opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.zip opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.gz opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.bz2 opensim-SC_OLD-3e484d1aaf6d2d893f258e7372003de9bf5e8bdb.tar.xz |
Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs | 224 |
1 files changed, 224 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs new file mode 100644 index 0000000..3885c0d --- /dev/null +++ b/OpenSim/OpenSim.Region/Scenes/ScenePresence.Update.cs | |||
@@ -0,0 +1,224 @@ | |||
1 | /* | ||
2 | * Copyright (c) Contributors, http://www.openmetaverse.org/ | ||
3 | * See CONTRIBUTORS.TXT for a full list of copyright holders. | ||
4 | * | ||
5 | * Redistribution and use in source and binary forms, with or without | ||
6 | * modification, are permitted provided that the following conditions are met: | ||
7 | * * Redistributions of source code must retain the above copyright | ||
8 | * notice, this list of conditions and the following disclaimer. | ||
9 | * * Redistributions in binary form must reproduce the above copyright | ||
10 | * notice, this list of conditions and the following disclaimer in the | ||
11 | * documentation and/or other materials provided with the distribution. | ||
12 | * * Neither the name of the OpenSim Project nor the | ||
13 | * names of its contributors may be used to endorse or promote products | ||
14 | * derived from this software without specific prior written permission. | ||
15 | * | ||
16 | * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS AND ANY | ||
17 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
18 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
19 | * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY | ||
20 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
21 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
22 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
23 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
24 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
25 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
26 | * | ||
27 | */ | ||
28 | using System; | ||
29 | using System.Collections.Generic; | ||
30 | using System.Text; | ||
31 | using libsecondlife; | ||
32 | using libsecondlife.Packets; | ||
33 | using OpenSim.Physics.Manager; | ||
34 | using OpenSim.Framework.Interfaces; | ||
35 | using OpenSim.Framework.Types; | ||
36 | |||
37 | namespace OpenSim.Region.Scenes | ||
38 | { | ||
39 | partial class ScenePresence | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// | ||
43 | /// </summary> | ||
44 | public override void update() | ||
45 | { | ||
46 | if (this.childAvatar == false) | ||
47 | { | ||
48 | if (this.newForce) | ||
49 | { | ||
50 | this.SendTerseUpdateToALLClients(); | ||
51 | _updateCount = 0; | ||
52 | } | ||
53 | else if (movementflag != 0) | ||
54 | { | ||
55 | _updateCount++; | ||
56 | if (_updateCount > 3) | ||
57 | { | ||
58 | this.SendTerseUpdateToALLClients(); | ||
59 | _updateCount = 0; | ||
60 | } | ||
61 | } | ||
62 | |||
63 | this.CheckForBorderCrossing(); | ||
64 | } | ||
65 | } | ||
66 | |||
67 | /// <summary> | ||
68 | /// | ||
69 | /// </summary> | ||
70 | /// <param name="remoteAvatar"></param> | ||
71 | public void SendUpdateToOtherClient(ScenePresence remoteAvatar) | ||
72 | { | ||
73 | |||
74 | } | ||
75 | |||
76 | /// <summary> | ||
77 | /// | ||
78 | /// </summary> | ||
79 | /// <returns></returns> | ||
80 | public ObjectUpdatePacket CreateUpdatePacket() | ||
81 | { | ||
82 | return null; | ||
83 | } | ||
84 | |||
85 | /// <summary> | ||
86 | /// | ||
87 | /// </summary> | ||
88 | public void SendInitialPosition() | ||
89 | { | ||
90 | this.ControllingClient.SendAvatarData(m_regionInfo.RegionHandle, this.firstname, this.lastname, this.uuid, this.LocalId, this.Pos); | ||
91 | } | ||
92 | |||
93 | /// <summary> | ||
94 | /// | ||
95 | /// </summary> | ||
96 | public void SendOurAppearance() | ||
97 | { | ||
98 | |||
99 | } | ||
100 | |||
101 | /// <summary> | ||
102 | /// | ||
103 | /// </summary> | ||
104 | /// <param name="OurClient"></param> | ||
105 | public void SendOurAppearance(IClientAPI OurClient) | ||
106 | { | ||
107 | this.ControllingClient.SendWearables(this.Wearables); | ||
108 | } | ||
109 | |||
110 | /// <summary> | ||
111 | /// | ||
112 | /// </summary> | ||
113 | /// <param name="avatarInfo"></param> | ||
114 | public void SendAppearanceToOtherAgent(ScenePresence avatarInfo) | ||
115 | { | ||
116 | |||
117 | } | ||
118 | |||
119 | /// <summary> | ||
120 | /// | ||
121 | /// </summary> | ||
122 | /// <param name="texture"></param> | ||
123 | /// <param name="visualParam"></param> | ||
124 | public void SetAppearance(byte[] texture, AgentSetAppearancePacket.VisualParamBlock[] visualParam) | ||
125 | { | ||
126 | |||
127 | } | ||
128 | |||
129 | /// <summary> | ||
130 | /// | ||
131 | /// </summary> | ||
132 | public void StopMovement() | ||
133 | { | ||
134 | |||
135 | } | ||
136 | |||
137 | /// <summary> | ||
138 | /// | ||
139 | /// </summary> | ||
140 | /// <param name="animID"></param> | ||
141 | /// <param name="seq"></param> | ||
142 | public void SendAnimPack(LLUUID animID, int seq) | ||
143 | { | ||
144 | |||
145 | |||
146 | } | ||
147 | |||
148 | /// <summary> | ||
149 | /// | ||
150 | /// </summary> | ||
151 | public void SendAnimPack() | ||
152 | { | ||
153 | |||
154 | } | ||
155 | |||
156 | /// <summary> | ||
157 | /// | ||
158 | /// </summary> | ||
159 | protected void CheckForBorderCrossing() | ||
160 | { | ||
161 | LLVector3 pos2 = this.Pos; | ||
162 | LLVector3 vel = this.Velocity; | ||
163 | |||
164 | float timeStep = 0.2f; | ||
165 | pos2.X = pos2.X + (vel.X * timeStep); | ||
166 | pos2.Y = pos2.Y + (vel.Y * timeStep); | ||
167 | pos2.Z = pos2.Z + (vel.Z * timeStep); | ||
168 | |||
169 | if ((pos2.X < 0) || (pos2.X > 256)) | ||
170 | { | ||
171 | this.CrossToNewRegion(); | ||
172 | } | ||
173 | |||
174 | if ((pos2.Y < 0) || (pos2.Y > 256)) | ||
175 | { | ||
176 | this.CrossToNewRegion(); | ||
177 | } | ||
178 | } | ||
179 | |||
180 | /// <summary> | ||
181 | /// | ||
182 | /// </summary> | ||
183 | protected void CrossToNewRegion() | ||
184 | { | ||
185 | LLVector3 pos = this.Pos; | ||
186 | LLVector3 newpos = new LLVector3(pos.X, pos.Y, pos.Z); | ||
187 | uint neighbourx = this.m_regionInfo.RegionLocX; | ||
188 | uint neighboury = this.m_regionInfo.RegionLocY; | ||
189 | |||
190 | if (pos.X < 2) | ||
191 | { | ||
192 | neighbourx -= 1; | ||
193 | newpos.X = 254; | ||
194 | } | ||
195 | if (pos.X > 253) | ||
196 | { | ||
197 | neighbourx += 1; | ||
198 | newpos.X = 1; | ||
199 | } | ||
200 | if (pos.Y < 2) | ||
201 | { | ||
202 | neighboury -= 1; | ||
203 | newpos.Y = 254; | ||
204 | } | ||
205 | if (pos.Y > 253) | ||
206 | { | ||
207 | neighboury += 1; | ||
208 | newpos.Y = 1; | ||
209 | } | ||
210 | |||
211 | LLVector3 vel = this.velocity; | ||
212 | ulong neighbourHandle = Helpers.UIntsToLong((uint)(neighbourx * 256), (uint)(neighboury* 256)); | ||
213 | RegionInfo neighbourRegion = this.m_world.RequestNeighbouringRegionInfo(neighbourHandle); | ||
214 | if (neighbourRegion != null) | ||
215 | { | ||
216 | this.m_world.InformNeighbourOfCrossing(neighbourHandle, this.ControllingClient.AgentId, newpos); | ||
217 | this.DownGradeAvatar(); | ||
218 | this.ControllingClient.CrossRegion(neighbourHandle, newpos, vel, System.Net.IPAddress.Parse(neighbourRegion.IPListenAddr), (ushort)neighbourRegion.IPListenPort); | ||
219 | |||
220 | } | ||
221 | } | ||
222 | |||
223 | } | ||
224 | } | ||