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author | MW | 2007-06-22 18:28:49 +0000 |
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committer | MW | 2007-06-22 18:28:49 +0000 |
commit | a9dde515ba7d35b6069a3b2cd8b66bb72b007801 (patch) | |
tree | 5c219b4f52c2a58d0ac507b90556afc2a6848f94 /OpenSim/OpenSim.Region/Scenes/Scene.cs | |
parent | * Porting console fix from Trunk to Sugilite (diff) | |
download | opensim-SC_OLD-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.zip opensim-SC_OLD-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.tar.gz opensim-SC_OLD-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.tar.bz2 opensim-SC_OLD-a9dde515ba7d35b6069a3b2cd8b66bb72b007801.tar.xz |
SandBox mode login now shares a base class with the grid mode user server.
To allow people to login without creating accounts first in sandbox mode anytime a login request is received without a matching account already being in the database, a new account will be made. (also in sandbox mode, passwords aren't currently used).
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Scene.cs')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 7716410..ca8e5c3 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -425,7 +425,7 @@ namespace OpenSim.Region.Scenes | |||
425 | Console.WriteLine("No default terrain, procedurally generating..."); | 425 | Console.WriteLine("No default terrain, procedurally generating..."); |
426 | this.Terrain.hills(); | 426 | this.Terrain.hills(); |
427 | 427 | ||
428 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 428 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
429 | } | 429 | } |
430 | else | 430 | else |
431 | { | 431 | { |
@@ -439,7 +439,7 @@ namespace OpenSim.Region.Scenes | |||
439 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); | 439 | Console.WriteLine("Unable to load default terrain, procedurally generating instead..."); |
440 | Terrain.hills(); | 440 | Terrain.hills(); |
441 | } | 441 | } |
442 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 442 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
443 | } | 443 | } |
444 | } | 444 | } |
445 | else | 445 | else |