diff options
Some Rearranging of CommsManager.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Scene.cs | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.cs b/OpenSim/OpenSim.Region/Scenes/Scene.cs index 2500ee6..c0eebd4 100644 --- a/OpenSim/OpenSim.Region/Scenes/Scene.cs +++ b/OpenSim/OpenSim.Region/Scenes/Scene.cs | |||
@@ -65,7 +65,7 @@ namespace OpenSim.Region.Scenes | |||
65 | public string m_datastore; | 65 | public string m_datastore; |
66 | protected AuthenticateSessionsBase authenticateHandler; | 66 | protected AuthenticateSessionsBase authenticateHandler; |
67 | protected RegionCommsHostBase regionCommsHost; | 67 | protected RegionCommsHostBase regionCommsHost; |
68 | protected RegionServerCommsManager commsManager; | 68 | protected CommunicationsManager commsManager; |
69 | 69 | ||
70 | public ParcelManager parcelManager; | 70 | public ParcelManager parcelManager; |
71 | public EstateManager estateManager; | 71 | public EstateManager estateManager; |
@@ -95,7 +95,7 @@ namespace OpenSim.Region.Scenes | |||
95 | /// <param name="clientThreads">Dictionary to contain client threads</param> | 95 | /// <param name="clientThreads">Dictionary to contain client threads</param> |
96 | /// <param name="regionHandle">Region Handle for this region</param> | 96 | /// <param name="regionHandle">Region Handle for this region</param> |
97 | /// <param name="regionName">Region Name for this region</param> | 97 | /// <param name="regionName">Region Name for this region</param> |
98 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, RegionServerCommsManager commsMan) | 98 | public Scene(Dictionary<uint, IClientAPI> clientThreads, RegionInfo regInfo, AuthenticateSessionsBase authen, CommunicationsManager commsMan) |
99 | { | 99 | { |
100 | try | 100 | try |
101 | { | 101 | { |
@@ -416,7 +416,7 @@ namespace OpenSim.Region.Scenes | |||
416 | Console.WriteLine("creating new terrain"); | 416 | Console.WriteLine("creating new terrain"); |
417 | this.Terrain.hills(); | 417 | this.Terrain.hills(); |
418 | 418 | ||
419 | this.localStorage.SaveMap(this.Terrain.getHeights1D()); | 419 | // this.localStorage.SaveMap(this.Terrain.getHeights1D()); |
420 | } | 420 | } |
421 | else | 421 | else |
422 | { | 422 | { |