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authorMW2007-06-20 17:32:21 +0000
committerMW2007-06-20 17:32:21 +0000
commit3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch)
tree78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs
parent* and done the same for OGS.. (diff)
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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use. Plus some other small changes.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs b/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs
index 6317e43..7b53388 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.Scripting.cs
@@ -169,7 +169,7 @@ namespace OpenSim.Region.Scenes
169 uint res = 0; 169 uint res = 0;
170 foreach (Entity entity in this.Entities.Values) 170 foreach (Entity entity in this.Entities.Values)
171 { 171 {
172 if (entity is Avatar) 172 if (entity is ScenePresence)
173 { 173 {
174 res = entity.LocalId; 174 res = entity.LocalId;
175 } 175 }