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authorlbsa712007-06-20 15:18:54 +0000
committerlbsa712007-06-20 15:18:54 +0000
commit64ed1e1b3bea2b187679a7e61a7d56292c47daab (patch)
tree6757719377b1cfd0300e9ff47eba543f5236be26 /OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs
parent* re-added SimpleApp projects (diff)
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* Removed ClientThreads from avatar
* Deleted SimpleApp2 as it's getting wonkier and wonkier by the minute * Added avatar handling to SimpleApp, still don't have any avatar out on the playing field * Removed some warnings * Went from IWorld to Scene *
Diffstat (limited to '')
-rw-r--r--OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs
index 3d41200..35a3bda 100644
--- a/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs
+++ b/OpenSim/OpenSim.Region/Scenes/Scene.PacketHandlers.cs
@@ -212,7 +212,7 @@ namespace OpenSim.Region.Scenes
212 { 212 {
213 foreach (Entity ent in Entities.Values) 213 foreach (Entity ent in Entities.Values)
214 { 214 {
215 if (ent.localid == localID) 215 if (ent.LocalId == localID)
216 { 216 {
217 ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos); 217 ((OpenSim.Region.Scenes.Primitive)ent).UpdatePosition(pos);
218 break; 218 break;