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author | MW | 2007-06-20 17:32:21 +0000 |
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committer | MW | 2007-06-20 17:32:21 +0000 |
commit | 3e484d1aaf6d2d893f258e7372003de9bf5e8bdb (patch) | |
tree | 78eba8a9c1e77748d73d77e9f366021235a738b8 /OpenSim/OpenSim.Region/Scenes/Primitive.cs | |
parent | * and done the same for OGS.. (diff) | |
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Renamed Avatar to ScenePresence to avoid clash with libsl Avatar class.
Added ThirdPartyLicenses folder containing the licenses for the various third party libraries we use.
Plus some other small changes.
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/Scenes/Primitive.cs | 4 |
1 files changed, 2 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.Region/Scenes/Primitive.cs b/OpenSim/OpenSim.Region/Scenes/Primitive.cs index 929f0b5..39b3fbc 100644 --- a/OpenSim/OpenSim.Region/Scenes/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scenes/Primitive.cs | |||
@@ -419,7 +419,7 @@ namespace OpenSim.Region.Scenes | |||
419 | /// </summary> | 419 | /// </summary> |
420 | public void SendFullUpdateToAllClients() | 420 | public void SendFullUpdateToAllClients() |
421 | { | 421 | { |
422 | List<Avatar> avatars = this.m_world.RequestAvatarList(); | 422 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
423 | for (int i = 0; i < avatars.Count; i++) | 423 | for (int i = 0; i < avatars.Count; i++) |
424 | { | 424 | { |
425 | this.SendFullUpdateToClient(avatars[i].ControllingClient); | 425 | this.SendFullUpdateToClient(avatars[i].ControllingClient); |
@@ -452,7 +452,7 @@ namespace OpenSim.Region.Scenes | |||
452 | /// </summary> | 452 | /// </summary> |
453 | public void SendTerseUpdateToALLClients() | 453 | public void SendTerseUpdateToALLClients() |
454 | { | 454 | { |
455 | List<Avatar> avatars = this.m_world.RequestAvatarList(); | 455 | List<ScenePresence> avatars = this.m_world.RequestAvatarList(); |
456 | for (int i = 0; i < avatars.Count; i++) | 456 | for (int i = 0; i < avatars.Count; i++) |
457 | { | 457 | { |
458 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); | 458 | this.SendTerseUpdateToClient(avatars[i].ControllingClient); |