diff options
Fixed the bug that makes a region use its water height as its name (in regionhandshake), which lead to most regions being called "20". (applied fix to sugilite)
Rearranged some of the methods in ClientView.API.
Diffstat (limited to 'OpenSim/OpenSim.Region/Scene')
-rw-r--r-- | OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs | 38 | ||||
-rw-r--r-- | OpenSim/OpenSim.Region/Scene/Scene.cs | 6 |
2 files changed, 24 insertions, 20 deletions
diff --git a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs index aa747d3..f3972af 100644 --- a/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs +++ b/OpenSim/OpenSim.Region/Scene/Entities/Primitive.cs | |||
@@ -245,26 +245,26 @@ namespace OpenSim.Region | |||
245 | /// | 245 | /// |
246 | /// </summary> | 246 | /// </summary> |
247 | /// <param name="addPacket"></param> | 247 | /// <param name="addPacket"></param> |
248 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock addPacket) | 248 | public void UpdateShape(ObjectShapePacket.ObjectDataBlock updatePacket) |
249 | { | 249 | { |
250 | this.primData.PathBegin = addPacket.PathBegin; | 250 | this.primData.PathBegin = updatePacket.PathBegin; |
251 | this.primData.PathEnd = addPacket.PathEnd; | 251 | this.primData.PathEnd = updatePacket.PathEnd; |
252 | this.primData.PathScaleX = addPacket.PathScaleX; | 252 | this.primData.PathScaleX = updatePacket.PathScaleX; |
253 | this.primData.PathScaleY = addPacket.PathScaleY; | 253 | this.primData.PathScaleY = updatePacket.PathScaleY; |
254 | this.primData.PathShearX = addPacket.PathShearX; | 254 | this.primData.PathShearX = updatePacket.PathShearX; |
255 | this.primData.PathShearY = addPacket.PathShearY; | 255 | this.primData.PathShearY = updatePacket.PathShearY; |
256 | this.primData.PathSkew = addPacket.PathSkew; | 256 | this.primData.PathSkew = updatePacket.PathSkew; |
257 | this.primData.ProfileBegin = addPacket.ProfileBegin; | 257 | this.primData.ProfileBegin = updatePacket.ProfileBegin; |
258 | this.primData.ProfileEnd = addPacket.ProfileEnd; | 258 | this.primData.ProfileEnd = updatePacket.ProfileEnd; |
259 | this.primData.PathCurve = addPacket.PathCurve; | 259 | this.primData.PathCurve = updatePacket.PathCurve; |
260 | this.primData.ProfileCurve = addPacket.ProfileCurve; | 260 | this.primData.ProfileCurve = updatePacket.ProfileCurve; |
261 | this.primData.ProfileHollow = addPacket.ProfileHollow; | 261 | this.primData.ProfileHollow = updatePacket.ProfileHollow; |
262 | this.primData.PathRadiusOffset = addPacket.PathRadiusOffset; | 262 | this.primData.PathRadiusOffset = updatePacket.PathRadiusOffset; |
263 | this.primData.PathRevolutions = addPacket.PathRevolutions; | 263 | this.primData.PathRevolutions = updatePacket.PathRevolutions; |
264 | this.primData.PathTaperX = addPacket.PathTaperX; | 264 | this.primData.PathTaperX = updatePacket.PathTaperX; |
265 | this.primData.PathTaperY = addPacket.PathTaperY; | 265 | this.primData.PathTaperY = updatePacket.PathTaperY; |
266 | this.primData.PathTwist = addPacket.PathTwist; | 266 | this.primData.PathTwist = updatePacket.PathTwist; |
267 | this.primData.PathTwistBegin = addPacket.PathTwistBegin; | 267 | this.primData.PathTwistBegin = updatePacket.PathTwistBegin; |
268 | } | 268 | } |
269 | 269 | ||
270 | /// <summary> | 270 | /// <summary> |
diff --git a/OpenSim/OpenSim.Region/Scene/Scene.cs b/OpenSim/OpenSim.Region/Scene/Scene.cs index 6b27f8f..9f0ab93 100644 --- a/OpenSim/OpenSim.Region/Scene/Scene.cs +++ b/OpenSim/OpenSim.Region/Scene/Scene.cs | |||
@@ -312,7 +312,6 @@ namespace OpenSim.Region | |||
312 | 312 | ||
313 | #endregion | 313 | #endregion |
314 | 314 | ||
315 | |||
316 | #region Regenerate Terrain | 315 | #region Regenerate Terrain |
317 | 316 | ||
318 | /// <summary> | 317 | /// <summary> |
@@ -638,6 +637,11 @@ namespace OpenSim.Region | |||
638 | return result; | 637 | return result; |
639 | } | 638 | } |
640 | 639 | ||
640 | /// <summary> | ||
641 | /// Request a Avatar by UUID | ||
642 | /// </summary> | ||
643 | /// <param name="avatarID"></param> | ||
644 | /// <returns></returns> | ||
641 | public Avatar RequestAvatar(LLUUID avatarID) | 645 | public Avatar RequestAvatar(LLUUID avatarID) |
642 | { | 646 | { |
643 | if (this.Avatars.ContainsKey(avatarID)) | 647 | if (this.Avatars.ContainsKey(avatarID)) |