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author | MW | 2007-06-12 15:10:05 +0000 |
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committer | MW | 2007-06-12 15:10:05 +0000 |
commit | d02d925c8610aaf19b332e146bc8f052be0bd65d (patch) | |
tree | c65a02c0cdb861c4f37cd249b61b478fd7d31e84 /OpenSim/OpenSim.Region/OpenSim.Region.dll.build | |
parent | And some more! (diff) | |
download | opensim-SC_OLD-d02d925c8610aaf19b332e146bc8f052be0bd65d.zip opensim-SC_OLD-d02d925c8610aaf19b332e146bc8f052be0bd65d.tar.gz opensim-SC_OLD-d02d925c8610aaf19b332e146bc8f052be0bd65d.tar.bz2 opensim-SC_OLD-d02d925c8610aaf19b332e146bc8f052be0bd65d.tar.xz |
did I say I was doing some rearranging?
Diffstat (limited to '')
-rw-r--r-- | OpenSim/OpenSim.Region/OpenSim.Region.dll.build | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build index bcfaaa7..e87c029 100644 --- a/OpenSim/OpenSim.Region/OpenSim.Region.dll.build +++ b/OpenSim/OpenSim.Region/OpenSim.Region.dll.build | |||
@@ -20,9 +20,9 @@ | |||
20 | <include name="World/Entities/Entity.cs" /> | 20 | <include name="World/Entities/Entity.cs" /> |
21 | <include name="World/Entities/Primitive.cs" /> | 21 | <include name="World/Entities/Primitive.cs" /> |
22 | <include name="World/Entities/SceneObject.cs" /> | 22 | <include name="World/Entities/SceneObject.cs" /> |
23 | <include name="World/Entities/Avatar/Avatar.Animations.cs" /> | ||
23 | <include name="World/Entities/Avatar/Avatar.cs" /> | 24 | <include name="World/Entities/Avatar/Avatar.cs" /> |
24 | <include name="World/Entities/Avatar/Avatar.Update.cs" /> | 25 | <include name="World/Entities/Avatar/Avatar.Update.cs" /> |
25 | <include name="World/Entities/Avatar/AvatarAnimations.cs" /> | ||
26 | <include name="World/scripting/IScriptContext.cs" /> | 26 | <include name="World/scripting/IScriptContext.cs" /> |
27 | <include name="World/scripting/IScriptEntity.cs" /> | 27 | <include name="World/scripting/IScriptEntity.cs" /> |
28 | <include name="World/scripting/IScriptHandler.cs" /> | 28 | <include name="World/scripting/IScriptHandler.cs" /> |