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author | Adam Frisby | 2007-06-13 01:30:39 +0000 |
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committer | Adam Frisby | 2007-06-13 01:30:39 +0000 |
commit | ba966216254398700e613480ba0da8795a4c8d4e (patch) | |
tree | 10de55aa07bd52524d5857939613d39a2aa88031 /OpenSim/OpenSim.Physics | |
parent | *Attempting to get trunk stable before a revert is required. (diff) | |
download | opensim-SC_OLD-ba966216254398700e613480ba0da8795a4c8d4e.zip opensim-SC_OLD-ba966216254398700e613480ba0da8795a4c8d4e.tar.gz opensim-SC_OLD-ba966216254398700e613480ba0da8795a4c8d4e.tar.bz2 opensim-SC_OLD-ba966216254398700e613480ba0da8795a4c8d4e.tar.xz |
* Applying danx0r's ODE patch
* ZOMG r1000!
Diffstat (limited to 'OpenSim/OpenSim.Physics')
-rw-r--r-- | OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs | 8 |
1 files changed, 6 insertions, 2 deletions
diff --git a/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs b/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs index 7debdaa..5233042 100644 --- a/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs +++ b/OpenSim/OpenSim.Physics/OdePlugin/OdePlugin.cs | |||
@@ -182,7 +182,11 @@ namespace OpenSim.Physics.OdePlugin | |||
182 | { | 182 | { |
183 | for (int i = 0; i < 65536; i++) | 183 | for (int i = 0; i < 65536; i++) |
184 | { | 184 | { |
185 | this._heightmap[i] = (double)heightMap[i]; | 185 | // this._heightmap[i] = (double)heightMap[i]; |
186 | // dbm (danx0r) -- heightmap x,y must be swapped for Ode (should fix ODE, but for now...) | ||
187 | int x = i & 0xff; | ||
188 | int y = i >> 8; | ||
189 | this._heightmap[i] = (double)heightMap[x * 256 + y]; | ||
186 | } | 190 | } |
187 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); | 191 | IntPtr HeightmapData = d.GeomHeightfieldDataCreate(); |
188 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); | 192 | d.GeomHeightfieldDataBuildDouble(HeightmapData, _heightmap, 0, 256, 256, 256, 256, 1.0f, 0.0f, 2.0f, 0); |
@@ -335,7 +339,7 @@ namespace OpenSim.Physics.OdePlugin | |||
335 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); | 339 | d.Vector3 vec = d.BodyGetPosition(BoundingCapsule); |
336 | this._position.X = vec.X; | 340 | this._position.X = vec.X; |
337 | this._position.Y = vec.Y; | 341 | this._position.Y = vec.Y; |
338 | this._position.Z = vec.Z; | 342 | this._position.Z = vec.Z+1.0f; |
339 | } | 343 | } |
340 | } | 344 | } |
341 | 345 | ||