diff options
Very Preliminary local teleporting added (currently only can teleport within the current region).
Now need to add teleporting between regions and use of the dynamic texture for the terrain.
Diffstat (limited to 'OpenSim/OpenSim.LocalCommunications')
-rw-r--r-- | OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs | 2 | ||||
-rw-r--r-- | OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs | 37 |
2 files changed, 34 insertions, 5 deletions
diff --git a/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs b/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs index 1cb5f6f..2293608 100644 --- a/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs +++ b/OpenSim/OpenSim.LocalCommunications/CommunicationsLocal.cs | |||
@@ -45,7 +45,7 @@ namespace OpenSim.LocalCommunications | |||
45 | { | 45 | { |
46 | UserServer = null; | 46 | UserServer = null; |
47 | GridServer = SandManager; | 47 | GridServer = SandManager; |
48 | InterSims = SandManager; | 48 | InterRegion = SandManager; |
49 | } | 49 | } |
50 | } | 50 | } |
51 | } | 51 | } |
diff --git a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs index dfc4505..46ace9c 100644 --- a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs +++ b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs | |||
@@ -36,11 +36,10 @@ using OpenSim.Framework; | |||
36 | namespace OpenSim.LocalCommunications | 36 | namespace OpenSim.LocalCommunications |
37 | { | 37 | { |
38 | 38 | ||
39 | |||
40 | public class LocalBackEndServices : IGridServices, IInterRegionCommunications | 39 | public class LocalBackEndServices : IGridServices, IInterRegionCommunications |
41 | { | 40 | { |
42 | protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>(); | 41 | protected Dictionary<ulong, RegionInfo> regions = new Dictionary<ulong, RegionInfo>(); |
43 | protected Dictionary<ulong, RegionCommsHostBase> regionHosts = new Dictionary<ulong, RegionCommsHostBase>(); | 42 | protected Dictionary<ulong, RegionCommsListener> regionHosts = new Dictionary<ulong, RegionCommsListener>(); |
44 | 43 | ||
45 | public LocalBackEndServices() | 44 | public LocalBackEndServices() |
46 | { | 45 | { |
@@ -52,14 +51,14 @@ namespace OpenSim.LocalCommunications | |||
52 | /// </summary> | 51 | /// </summary> |
53 | /// <param name="regionInfo"></param> | 52 | /// <param name="regionInfo"></param> |
54 | /// <returns></returns> | 53 | /// <returns></returns> |
55 | public RegionCommsHostBase RegisterRegion(RegionInfo regionInfo) | 54 | public RegionCommsListener RegisterRegion(RegionInfo regionInfo) |
56 | { | 55 | { |
57 | //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); | 56 | //Console.WriteLine("CommsManager - Region " + regionInfo.RegionHandle + " , " + regionInfo.RegionLocX + " , "+ regionInfo.RegionLocY +" is registering"); |
58 | if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle)) | 57 | if (!this.regions.ContainsKey((uint)regionInfo.RegionHandle)) |
59 | { | 58 | { |
60 | //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); | 59 | //Console.WriteLine("CommsManager - Adding Region " + regionInfo.RegionHandle ); |
61 | this.regions.Add(regionInfo.RegionHandle, regionInfo); | 60 | this.regions.Add(regionInfo.RegionHandle, regionInfo); |
62 | RegionCommsHostBase regionHost = new RegionCommsHostBase(); | 61 | RegionCommsListener regionHost = new RegionCommsListener(); |
63 | this.regionHosts.Add(regionInfo.RegionHandle, regionHost); | 62 | this.regionHosts.Add(regionInfo.RegionHandle, regionHost); |
64 | 63 | ||
65 | return regionHost; | 64 | return regionHost; |
@@ -111,6 +110,36 @@ namespace OpenSim.LocalCommunications | |||
111 | } | 110 | } |
112 | 111 | ||
113 | /// <summary> | 112 | /// <summary> |
113 | /// | ||
114 | /// </summary> | ||
115 | /// <param name="minX"></param> | ||
116 | /// <param name="minY"></param> | ||
117 | /// <param name="maxX"></param> | ||
118 | /// <param name="maxY"></param> | ||
119 | /// <returns></returns> | ||
120 | public List<MapBlockData> RequestNeighbourMapBlocks(int minX, int minY, int maxX, int maxY) | ||
121 | { | ||
122 | List<MapBlockData> mapBlocks = new List<MapBlockData>(); | ||
123 | foreach(RegionInfo regInfo in this.regions.Values) | ||
124 | { | ||
125 | if (((regInfo.RegionLocX > minX) && (regInfo.RegionLocX < maxX)) && ((regInfo.RegionLocY > minY) && (regInfo.RegionLocY < maxY))) | ||
126 | { | ||
127 | MapBlockData map = new MapBlockData(); | ||
128 | map.Name = regInfo.RegionName; | ||
129 | map.X = (ushort)regInfo.RegionLocX; | ||
130 | map.Y = (ushort)regInfo.RegionLocY; | ||
131 | map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; | ||
132 | map.MapImageId = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
133 | map.Agents = 1; | ||
134 | map.RegionFlags = 72458694; | ||
135 | map.Access = 13; | ||
136 | mapBlocks.Add(map); | ||
137 | } | ||
138 | } | ||
139 | return mapBlocks; | ||
140 | } | ||
141 | |||
142 | /// <summary> | ||
114 | /// </summary> | 143 | /// </summary> |
115 | /// <param name="regionHandle"></param> | 144 | /// <param name="regionHandle"></param> |
116 | /// <param name="agentData"></param> | 145 | /// <param name="agentData"></param> |