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authorMW2007-06-17 18:04:35 +0000
committerMW2007-06-17 18:04:35 +0000
commitef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch)
tree9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs
parent* SimpleApp: (diff)
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs')
-rw-r--r--OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs
index 46ace9c..6e963d2 100644
--- a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs
+++ b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs
@@ -129,7 +129,7 @@ namespace OpenSim.LocalCommunications
129 map.X = (ushort)regInfo.RegionLocX; 129 map.X = (ushort)regInfo.RegionLocX;
130 map.Y = (ushort)regInfo.RegionLocY; 130 map.Y = (ushort)regInfo.RegionLocY;
131 map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; 131 map.WaterHeight =(byte) regInfo.estateSettings.waterHeight;
132 map.MapImageId = new LLUUID("00000000-0000-0000-9999-000000000007"); 132 map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007");
133 map.Agents = 1; 133 map.Agents = 1;
134 map.RegionFlags = 72458694; 134 map.RegionFlags = 72458694;
135 map.Access = 13; 135 map.Access = 13;