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author | MW | 2007-06-17 18:04:35 +0000 |
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committer | MW | 2007-06-17 18:04:35 +0000 |
commit | ef494fdf9c24387c2d98ffde5400f93fa276aa9e (patch) | |
tree | 9a0a30ef5903b527e3e265d5175ee07c8c57781b /OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs | |
parent | * SimpleApp: (diff) | |
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Each Region will now generate a texture image of their terrain and this will be used by the map. Note: Currently each region generates a new image every time they start; even if the terrain is read from the database. And also they don't update it when the terrain changes.
Diffstat (limited to 'OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs')
-rw-r--r-- | OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs | 2 |
1 files changed, 1 insertions, 1 deletions
diff --git a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs index 46ace9c..6e963d2 100644 --- a/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs +++ b/OpenSim/OpenSim.LocalCommunications/LocalBackEndServices.cs | |||
@@ -129,7 +129,7 @@ namespace OpenSim.LocalCommunications | |||
129 | map.X = (ushort)regInfo.RegionLocX; | 129 | map.X = (ushort)regInfo.RegionLocX; |
130 | map.Y = (ushort)regInfo.RegionLocY; | 130 | map.Y = (ushort)regInfo.RegionLocY; |
131 | map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; | 131 | map.WaterHeight =(byte) regInfo.estateSettings.waterHeight; |
132 | map.MapImageId = new LLUUID("00000000-0000-0000-9999-000000000007"); | 132 | map.MapImageId = regInfo.estateSettings.terrainImageID; //new LLUUID("00000000-0000-0000-9999-000000000007"); |
133 | map.Agents = 1; | 133 | map.Agents = 1; |
134 | map.RegionFlags = 72458694; | 134 | map.RegionFlags = 72458694; |
135 | map.Access = 13; | 135 | map.Access = 13; |