diff options
author | MW | 2007-05-26 13:40:19 +0000 |
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committer | MW | 2007-05-26 13:40:19 +0000 |
commit | 3436961bb5c01d659d09be134368f4f69460cef9 (patch) | |
tree | 3753ba4d7818df2a6bce0bbe863ff033cdfd568a /OpenSim/OpenSim.GridInterfaces/Local | |
download | opensim-SC_OLD-3436961bb5c01d659d09be134368f4f69460cef9.zip opensim-SC_OLD-3436961bb5c01d659d09be134368f4f69460cef9.tar.gz opensim-SC_OLD-3436961bb5c01d659d09be134368f4f69460cef9.tar.bz2 opensim-SC_OLD-3436961bb5c01d659d09be134368f4f69460cef9.tar.xz |
Start of rewrite 5279!
Diffstat (limited to 'OpenSim/OpenSim.GridInterfaces/Local')
6 files changed, 627 insertions, 0 deletions
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs b/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs new file mode 100644 index 0000000..103b49a --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/AssemblyInfo.cs | |||
@@ -0,0 +1,31 @@ | |||
1 | using System.Reflection; | ||
2 | using System.Runtime.CompilerServices; | ||
3 | using System.Runtime.InteropServices; | ||
4 | |||
5 | // Information about this assembly is defined by the following | ||
6 | // attributes. | ||
7 | // | ||
8 | // change them to the information which is associated with the assembly | ||
9 | // you compile. | ||
10 | |||
11 | [assembly: AssemblyTitle("LocalGridServers")] | ||
12 | [assembly: AssemblyDescription("")] | ||
13 | [assembly: AssemblyConfiguration("")] | ||
14 | [assembly: AssemblyCompany("")] | ||
15 | [assembly: AssemblyProduct("LocalGridServers")] | ||
16 | [assembly: AssemblyCopyright("")] | ||
17 | [assembly: AssemblyTrademark("")] | ||
18 | [assembly: AssemblyCulture("")] | ||
19 | |||
20 | // This sets the default COM visibility of types in the assembly to invisible. | ||
21 | // If you need to expose a type to COM, use [ComVisible(true)] on that type. | ||
22 | [assembly: ComVisible(false)] | ||
23 | |||
24 | // The assembly version has following format : | ||
25 | // | ||
26 | // Major.Minor.Build.Revision | ||
27 | // | ||
28 | // You can specify all values by your own or you can build default build and revision | ||
29 | // numbers with the '*' character (the default): | ||
30 | |||
31 | [assembly: AssemblyVersion("1.0.*")] | ||
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs new file mode 100644 index 0000000..5f75821 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/LocalAssetServer.cs | |||
@@ -0,0 +1,271 @@ | |||
1 | using System; | ||
2 | using System.Collections.Generic; | ||
3 | using System.Text; | ||
4 | using System.Threading; | ||
5 | using System.IO; | ||
6 | using OpenSim.Framework.Interfaces; | ||
7 | using OpenSim.Framework.Types; | ||
8 | using OpenSim.Framework.Utilities; | ||
9 | using OpenSim.Framework.Console; | ||
10 | using libsecondlife; | ||
11 | using Db4objects.Db4o; | ||
12 | using Db4objects.Db4o.Query; | ||
13 | |||
14 | namespace OpenSim.GridInterfaces.Local | ||
15 | { | ||
16 | public class LocalAssetPlugin : IAssetPlugin | ||
17 | { | ||
18 | public LocalAssetPlugin() | ||
19 | { | ||
20 | |||
21 | } | ||
22 | |||
23 | public IAssetServer GetAssetServer() | ||
24 | { | ||
25 | return (new LocalAssetServer()); | ||
26 | } | ||
27 | } | ||
28 | |||
29 | public class LocalAssetServer : IAssetServer | ||
30 | { | ||
31 | private IAssetReceiver _receiver; | ||
32 | private BlockingQueue<ARequest> _assetRequests; | ||
33 | private IObjectContainer db; | ||
34 | private Thread _localAssetServerThread; | ||
35 | |||
36 | public LocalAssetServer() | ||
37 | { | ||
38 | bool yapfile; | ||
39 | this._assetRequests = new BlockingQueue<ARequest>(); | ||
40 | yapfile = System.IO.File.Exists("assets.yap"); | ||
41 | |||
42 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Asset Server class created"); | ||
43 | try | ||
44 | { | ||
45 | db = Db4oFactory.OpenFile("assets.yap"); | ||
46 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Db4 Asset database creation"); | ||
47 | } | ||
48 | catch (Exception e) | ||
49 | { | ||
50 | db.Close(); | ||
51 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.MEDIUM,"Db4 Asset server :Constructor - Exception occured"); | ||
52 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(OpenSim.Framework.Console.LogPriority.MEDIUM, e.ToString()); | ||
53 | } | ||
54 | if (!yapfile) | ||
55 | { | ||
56 | this.SetUpAssetDatabase(); | ||
57 | } | ||
58 | this._localAssetServerThread = new Thread(new ThreadStart(RunRequests)); | ||
59 | this._localAssetServerThread.IsBackground = true; | ||
60 | this._localAssetServerThread.Start(); | ||
61 | |||
62 | } | ||
63 | |||
64 | public void SetReceiver(IAssetReceiver receiver) | ||
65 | { | ||
66 | this._receiver = receiver; | ||
67 | } | ||
68 | |||
69 | public void RequestAsset(LLUUID assetID, bool isTexture) | ||
70 | { | ||
71 | ARequest req = new ARequest(); | ||
72 | req.AssetID = assetID; | ||
73 | req.IsTexture = isTexture; | ||
74 | this._assetRequests.Enqueue(req); | ||
75 | } | ||
76 | |||
77 | public void UpdateAsset(AssetBase asset) | ||
78 | { | ||
79 | |||
80 | } | ||
81 | |||
82 | public void UploadNewAsset(AssetBase asset) | ||
83 | { | ||
84 | AssetStorage store = new AssetStorage(); | ||
85 | store.Data = asset.Data; | ||
86 | store.Name = asset.Name; | ||
87 | store.UUID = asset.FullID; | ||
88 | db.Set(store); | ||
89 | db.Commit(); | ||
90 | } | ||
91 | |||
92 | public void SetServerInfo(string ServerUrl, string ServerKey) | ||
93 | { | ||
94 | |||
95 | } | ||
96 | public void Close() | ||
97 | { | ||
98 | if (db != null) | ||
99 | { | ||
100 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Closing local asset server database"); | ||
101 | db.Close(); | ||
102 | } | ||
103 | } | ||
104 | |||
105 | private void RunRequests() | ||
106 | { | ||
107 | while (true) | ||
108 | { | ||
109 | byte[] idata = null; | ||
110 | bool found = false; | ||
111 | AssetStorage foundAsset = null; | ||
112 | ARequest req = this._assetRequests.Dequeue(); | ||
113 | IObjectSet result = db.Query(new AssetUUIDQuery(req.AssetID)); | ||
114 | if (result.Count > 0) | ||
115 | { | ||
116 | foundAsset = (AssetStorage)result.Next(); | ||
117 | found = true; | ||
118 | } | ||
119 | |||
120 | AssetBase asset = new AssetBase(); | ||
121 | if (found) | ||
122 | { | ||
123 | asset.FullID = foundAsset.UUID; | ||
124 | asset.Type = foundAsset.Type; | ||
125 | asset.InvType = foundAsset.Type; | ||
126 | asset.Name = foundAsset.Name; | ||
127 | idata = foundAsset.Data; | ||
128 | } | ||
129 | else | ||
130 | { | ||
131 | asset.FullID = LLUUID.Zero; | ||
132 | } | ||
133 | asset.Data = idata; | ||
134 | _receiver.AssetReceived(asset, req.IsTexture); | ||
135 | } | ||
136 | |||
137 | } | ||
138 | |||
139 | private void SetUpAssetDatabase() | ||
140 | { | ||
141 | try | ||
142 | { | ||
143 | |||
144 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE, "Setting up asset database"); | ||
145 | |||
146 | AssetBase Image = new AssetBase(); | ||
147 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000001"); | ||
148 | Image.Name = "Bricks"; | ||
149 | this.LoadAsset(Image, true, "bricks.jp2"); | ||
150 | AssetStorage store = new AssetStorage(); | ||
151 | store.Data = Image.Data; | ||
152 | store.Name = Image.Name; | ||
153 | store.UUID = Image.FullID; | ||
154 | db.Set(store); | ||
155 | db.Commit(); | ||
156 | |||
157 | Image = new AssetBase(); | ||
158 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000002"); | ||
159 | Image.Name = "Plywood"; | ||
160 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
161 | store = new AssetStorage(); | ||
162 | store.Data = Image.Data; | ||
163 | store.Name = Image.Name; | ||
164 | store.UUID = Image.FullID; | ||
165 | db.Set(store); | ||
166 | db.Commit(); | ||
167 | |||
168 | Image = new AssetBase(); | ||
169 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000003"); | ||
170 | Image.Name = "Rocks"; | ||
171 | this.LoadAsset(Image, true, "rocks.jp2"); | ||
172 | store = new AssetStorage(); | ||
173 | store.Data = Image.Data; | ||
174 | store.Name = Image.Name; | ||
175 | store.UUID = Image.FullID; | ||
176 | db.Set(store); | ||
177 | db.Commit(); | ||
178 | |||
179 | Image = new AssetBase(); | ||
180 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000004"); | ||
181 | Image.Name = "Granite"; | ||
182 | this.LoadAsset(Image, true, "granite.jp2"); | ||
183 | store = new AssetStorage(); | ||
184 | store.Data = Image.Data; | ||
185 | store.Name = Image.Name; | ||
186 | store.UUID = Image.FullID; | ||
187 | db.Set(store); | ||
188 | db.Commit(); | ||
189 | |||
190 | Image = new AssetBase(); | ||
191 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000005"); | ||
192 | Image.Name = "Hardwood"; | ||
193 | this.LoadAsset(Image, true, "hardwood.jp2"); | ||
194 | store = new AssetStorage(); | ||
195 | store.Data = Image.Data; | ||
196 | store.Name = Image.Name; | ||
197 | store.UUID = Image.FullID; | ||
198 | db.Set(store); | ||
199 | db.Commit(); | ||
200 | |||
201 | Image = new AssetBase(); | ||
202 | Image.FullID = new LLUUID("00000000-0000-0000-5005-000000000005"); | ||
203 | Image.Name = "Prim Base Texture"; | ||
204 | this.LoadAsset(Image, true, "plywood.jp2"); | ||
205 | store = new AssetStorage(); | ||
206 | store.Data = Image.Data; | ||
207 | store.Name = Image.Name; | ||
208 | store.UUID = Image.FullID; | ||
209 | db.Set(store); | ||
210 | db.Commit(); | ||
211 | |||
212 | Image = new AssetBase(); | ||
213 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000006"); | ||
214 | Image.Name = "Map Base Texture"; | ||
215 | this.LoadAsset(Image, true, "map_base.jp2"); | ||
216 | store = new AssetStorage(); | ||
217 | store.Data = Image.Data; | ||
218 | store.Name = Image.Name; | ||
219 | store.UUID = Image.FullID; | ||
220 | db.Set(store); | ||
221 | db.Commit(); | ||
222 | |||
223 | Image = new AssetBase(); | ||
224 | Image.FullID = new LLUUID("00000000-0000-0000-9999-000000000007"); | ||
225 | Image.Name = "Map Texture"; | ||
226 | this.LoadAsset(Image, true, "map1.jp2"); | ||
227 | store = new AssetStorage(); | ||
228 | store.Data = Image.Data; | ||
229 | store.Name = Image.Name; | ||
230 | store.UUID = Image.FullID; | ||
231 | db.Set(store); | ||
232 | db.Commit(); | ||
233 | |||
234 | Image = new AssetBase(); | ||
235 | Image.FullID = new LLUUID("66c41e39-38f9-f75a-024e-585989bfab73"); | ||
236 | Image.Name = "Shape"; | ||
237 | this.LoadAsset(Image, false, "base_shape.dat"); | ||
238 | store = new AssetStorage(); | ||
239 | store.Data = Image.Data; | ||
240 | store.Name = Image.Name; | ||
241 | store.UUID = Image.FullID; | ||
242 | db.Set(store); | ||
243 | db.Commit(); | ||
244 | } | ||
245 | catch (Exception e) | ||
246 | { | ||
247 | Console.WriteLine(e.Message); | ||
248 | } | ||
249 | |||
250 | } | ||
251 | |||
252 | private void LoadAsset(AssetBase info, bool image, string filename) | ||
253 | { | ||
254 | //should request Asset from storage manager | ||
255 | //but for now read from file | ||
256 | |||
257 | string dataPath = Path.Combine(System.AppDomain.CurrentDomain.BaseDirectory, "assets"); //+ folder; | ||
258 | string fileName = Path.Combine(dataPath, filename); | ||
259 | FileInfo fInfo = new FileInfo(fileName); | ||
260 | long numBytes = fInfo.Length; | ||
261 | FileStream fStream = new FileStream(fileName, FileMode.Open, FileAccess.Read); | ||
262 | byte[] idata = new byte[numBytes]; | ||
263 | BinaryReader br = new BinaryReader(fStream); | ||
264 | idata = br.ReadBytes((int)numBytes); | ||
265 | br.Close(); | ||
266 | fStream.Close(); | ||
267 | info.Data = idata; | ||
268 | //info.loaded=true; | ||
269 | } | ||
270 | } | ||
271 | } | ||
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs b/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs new file mode 100644 index 0000000..fdd6ba4 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/LocalGridServer.cs | |||
@@ -0,0 +1,157 @@ | |||
1 | /* | ||
2 | * Copyright (c) OpenSim project, http://sim.opensecondlife.org/ | ||
3 | * | ||
4 | * Redistribution and use in source and binary forms, with or without | ||
5 | * modification, are permitted provided that the following conditions are met: | ||
6 | * * Redistributions of source code must retain the above copyright | ||
7 | * notice, this list of conditions and the following disclaimer. | ||
8 | * * Redistributions in binary form must reproduce the above copyright | ||
9 | * notice, this list of conditions and the following disclaimer in the | ||
10 | * documentation and/or other materials provided with the distribution. | ||
11 | * * Neither the name of the <organization> nor the | ||
12 | * names of its contributors may be used to endorse or promote products | ||
13 | * derived from this software without specific prior written permission. | ||
14 | * | ||
15 | * THIS SOFTWARE IS PROVIDED BY <copyright holder> ``AS IS'' AND ANY | ||
16 | * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED | ||
17 | * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE | ||
18 | * DISCLAIMED. IN NO EVENT SHALL <copyright holder> BE LIABLE FOR ANY | ||
19 | * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES | ||
20 | * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; | ||
21 | * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND | ||
22 | * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT | ||
23 | * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS | ||
24 | * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. | ||
25 | * | ||
26 | */ | ||
27 | using System; | ||
28 | using System.Collections.Generic; | ||
29 | using System.Threading; | ||
30 | using System.IO; | ||
31 | using OpenSim.Framework.Interfaces; | ||
32 | using OpenSim.Framework.Types; | ||
33 | using OpenSim.Framework.Console; | ||
34 | using libsecondlife; | ||
35 | using Db4objects.Db4o; | ||
36 | using Db4objects.Db4o.Query; | ||
37 | using System.Collections; | ||
38 | |||
39 | namespace OpenSim.GridInterfaces.Local | ||
40 | { | ||
41 | /// <summary> | ||
42 | /// | ||
43 | /// </summary> | ||
44 | /// | ||
45 | public class LocalGridPlugin : IGridPlugin | ||
46 | { | ||
47 | public LocalGridPlugin() | ||
48 | { | ||
49 | |||
50 | } | ||
51 | |||
52 | public IGridServer GetGridServer() | ||
53 | { | ||
54 | return(new LocalGridServer()); | ||
55 | } | ||
56 | } | ||
57 | |||
58 | public class LocalGridServer : LocalGridBase | ||
59 | { | ||
60 | public List<Login> Sessions = new List<Login>(); | ||
61 | |||
62 | public LocalGridServer() | ||
63 | { | ||
64 | Sessions = new List<Login>(); | ||
65 | OpenSim.Framework.Console.MainConsole.Instance.WriteLine(LogPriority.VERBOSE,"Local Grid Server class created"); | ||
66 | } | ||
67 | |||
68 | public override bool RequestConnection(LLUUID SimUUID, string sim_ip, uint sim_port) | ||
69 | { | ||
70 | return true; | ||
71 | } | ||
72 | |||
73 | public override string GetName() | ||
74 | { | ||
75 | return "Local"; | ||
76 | } | ||
77 | |||
78 | public override AuthenticateResponse AuthenticateSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) | ||
79 | { | ||
80 | //we are running local | ||
81 | AuthenticateResponse user = new AuthenticateResponse(); | ||
82 | |||
83 | lock(this.Sessions) | ||
84 | { | ||
85 | |||
86 | for(int i = 0; i < Sessions.Count; i++) | ||
87 | { | ||
88 | if((Sessions[i].Agent == agentID) && (Sessions[i].Session == sessionID)) | ||
89 | { | ||
90 | user.Authorised = true; | ||
91 | user.LoginInfo = Sessions[i]; | ||
92 | } | ||
93 | } | ||
94 | } | ||
95 | return(user); | ||
96 | } | ||
97 | |||
98 | public override bool LogoutSession(LLUUID sessionID, LLUUID agentID, uint circuitCode) | ||
99 | { | ||
100 | return(true); | ||
101 | } | ||
102 | |||
103 | public override UUIDBlock RequestUUIDBlock() | ||
104 | { | ||
105 | UUIDBlock uuidBlock = new UUIDBlock(); | ||
106 | return(uuidBlock); | ||
107 | } | ||
108 | |||
109 | public override NeighbourInfo[] RequestNeighbours() | ||
110 | { | ||
111 | return null; | ||
112 | } | ||
113 | |||
114 | public override void SetServerInfo(string ServerUrl, string SendKey, string RecvKey) | ||
115 | { | ||
116 | |||
117 | } | ||
118 | |||
119 | public override IList RequestMapBlocks(int minX, int minY, int maxX, int maxY) | ||
120 | { | ||
121 | return new ArrayList(); | ||
122 | } | ||
123 | |||
124 | |||
125 | public override void Close() | ||
126 | { | ||
127 | |||
128 | } | ||
129 | |||
130 | /// <summary> | ||
131 | /// used by the local login server to inform us of new sessions | ||
132 | /// </summary> | ||
133 | /// <param name="session"></param> | ||
134 | public override void AddNewSession(Login session) | ||
135 | { | ||
136 | lock(this.Sessions) | ||
137 | { | ||
138 | this.Sessions.Add(session); | ||
139 | } | ||
140 | } | ||
141 | } | ||
142 | |||
143 | public class AssetUUIDQuery : Predicate | ||
144 | { | ||
145 | private LLUUID _findID; | ||
146 | |||
147 | public AssetUUIDQuery(LLUUID find) | ||
148 | { | ||
149 | _findID = find; | ||
150 | } | ||
151 | public bool Match(AssetStorage asset) | ||
152 | { | ||
153 | return (asset.UUID == _findID); | ||
154 | } | ||
155 | } | ||
156 | |||
157 | } | ||
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj new file mode 100644 index 0000000..c6ec476 --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj | |||
@@ -0,0 +1,110 @@ | |||
1 | <Project DefaultTargets="Build" xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <ProjectType>Local</ProjectType> | ||
4 | <ProductVersion>8.0.50727</ProductVersion> | ||
5 | <SchemaVersion>2.0</SchemaVersion> | ||
6 | <ProjectGuid>{546099CD-0000-0000-0000-000000000000}</ProjectGuid> | ||
7 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
8 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
9 | <ApplicationIcon></ApplicationIcon> | ||
10 | <AssemblyKeyContainerName> | ||
11 | </AssemblyKeyContainerName> | ||
12 | <AssemblyName>OpenSim.GridInterfaces.Local</AssemblyName> | ||
13 | <DefaultClientScript>JScript</DefaultClientScript> | ||
14 | <DefaultHTMLPageLayout>Grid</DefaultHTMLPageLayout> | ||
15 | <DefaultTargetSchema>IE50</DefaultTargetSchema> | ||
16 | <DelaySign>false</DelaySign> | ||
17 | <OutputType>Library</OutputType> | ||
18 | <AppDesignerFolder></AppDesignerFolder> | ||
19 | <RootNamespace>OpenSim.GridInterfaces.Local</RootNamespace> | ||
20 | <StartupObject></StartupObject> | ||
21 | <FileUpgradeFlags> | ||
22 | </FileUpgradeFlags> | ||
23 | </PropertyGroup> | ||
24 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' "> | ||
25 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
26 | <BaseAddress>285212672</BaseAddress> | ||
27 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
28 | <ConfigurationOverrideFile> | ||
29 | </ConfigurationOverrideFile> | ||
30 | <DefineConstants>TRACE;DEBUG</DefineConstants> | ||
31 | <DocumentationFile></DocumentationFile> | ||
32 | <DebugSymbols>True</DebugSymbols> | ||
33 | <FileAlignment>4096</FileAlignment> | ||
34 | <Optimize>False</Optimize> | ||
35 | <OutputPath>..\..\..\bin\</OutputPath> | ||
36 | <RegisterForComInterop>False</RegisterForComInterop> | ||
37 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
38 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
39 | <WarningLevel>4</WarningLevel> | ||
40 | <NoWarn></NoWarn> | ||
41 | </PropertyGroup> | ||
42 | <PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' "> | ||
43 | <AllowUnsafeBlocks>False</AllowUnsafeBlocks> | ||
44 | <BaseAddress>285212672</BaseAddress> | ||
45 | <CheckForOverflowUnderflow>False</CheckForOverflowUnderflow> | ||
46 | <ConfigurationOverrideFile> | ||
47 | </ConfigurationOverrideFile> | ||
48 | <DefineConstants>TRACE</DefineConstants> | ||
49 | <DocumentationFile></DocumentationFile> | ||
50 | <DebugSymbols>False</DebugSymbols> | ||
51 | <FileAlignment>4096</FileAlignment> | ||
52 | <Optimize>True</Optimize> | ||
53 | <OutputPath>..\..\..\bin\</OutputPath> | ||
54 | <RegisterForComInterop>False</RegisterForComInterop> | ||
55 | <RemoveIntegerChecks>False</RemoveIntegerChecks> | ||
56 | <TreatWarningsAsErrors>False</TreatWarningsAsErrors> | ||
57 | <WarningLevel>4</WarningLevel> | ||
58 | <NoWarn></NoWarn> | ||
59 | </PropertyGroup> | ||
60 | <ItemGroup> | ||
61 | <Reference Include="System" > | ||
62 | <HintPath>System.dll</HintPath> | ||
63 | <Private>False</Private> | ||
64 | </Reference> | ||
65 | <Reference Include="System.Xml" > | ||
66 | <HintPath>System.Xml.dll</HintPath> | ||
67 | <Private>False</Private> | ||
68 | </Reference> | ||
69 | <Reference Include="Db4objects.Db4o.dll" > | ||
70 | <HintPath>..\..\..\bin\Db4objects.Db4o.dll</HintPath> | ||
71 | <Private>False</Private> | ||
72 | </Reference> | ||
73 | <Reference Include="libsecondlife.dll" > | ||
74 | <HintPath>..\..\..\bin\libsecondlife.dll</HintPath> | ||
75 | <Private>False</Private> | ||
76 | </Reference> | ||
77 | </ItemGroup> | ||
78 | <ItemGroup> | ||
79 | <ProjectReference Include="..\..\..\Common\OpenSim.Framework\OpenSim.Framework.csproj"> | ||
80 | <Name>OpenSim.Framework</Name> | ||
81 | <Project>{8ACA2445-0000-0000-0000-000000000000}</Project> | ||
82 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | ||
83 | <Private>False</Private> | ||
84 | </ProjectReference> | ||
85 | <ProjectReference Include="..\..\..\Common\OpenSim.Framework.Console\OpenSim.Framework.Console.csproj"> | ||
86 | <Name>OpenSim.Framework.Console</Name> | ||
87 | <Project>{A7CD0630-0000-0000-0000-000000000000}</Project> | ||
88 | <Package>{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}</Package> | ||
89 | <Private>False</Private> | ||
90 | </ProjectReference> | ||
91 | </ItemGroup> | ||
92 | <ItemGroup> | ||
93 | <Compile Include="AssemblyInfo.cs"> | ||
94 | <SubType>Code</SubType> | ||
95 | </Compile> | ||
96 | <Compile Include="LocalAssetServer.cs"> | ||
97 | <SubType>Code</SubType> | ||
98 | </Compile> | ||
99 | <Compile Include="LocalGridServer.cs"> | ||
100 | <SubType>Code</SubType> | ||
101 | </Compile> | ||
102 | </ItemGroup> | ||
103 | <Import Project="$(MSBuildBinPath)\Microsoft.CSHARP.Targets" /> | ||
104 | <PropertyGroup> | ||
105 | <PreBuildEvent> | ||
106 | </PreBuildEvent> | ||
107 | <PostBuildEvent> | ||
108 | </PostBuildEvent> | ||
109 | </PropertyGroup> | ||
110 | </Project> | ||
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user new file mode 100644 index 0000000..d47d65d --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.csproj.user | |||
@@ -0,0 +1,12 @@ | |||
1 | <Project xmlns="http://schemas.microsoft.com/developer/msbuild/2003"> | ||
2 | <PropertyGroup> | ||
3 | <Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration> | ||
4 | <Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform> | ||
5 | <ReferencePath>C:\New Folder\second-life-viewer\opensim-dailys2\opensim15-07\bin\</ReferencePath> | ||
6 | <LastOpenVersion>8.0.50727</LastOpenVersion> | ||
7 | <ProjectView>ProjectFiles</ProjectView> | ||
8 | <ProjectTrust>0</ProjectTrust> | ||
9 | </PropertyGroup> | ||
10 | <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' " /> | ||
11 | <PropertyGroup Condition = " '$(Configuration)|$(Platform)' == 'Release|AnyCPU' " /> | ||
12 | </Project> | ||
diff --git a/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build new file mode 100644 index 0000000..fc2d94b --- /dev/null +++ b/OpenSim/OpenSim.GridInterfaces/Local/OpenSim.GridInterfaces.Local.dll.build | |||
@@ -0,0 +1,46 @@ | |||
1 | <?xml version="1.0" ?> | ||
2 | <project name="OpenSim.GridInterfaces.Local" default="build"> | ||
3 | <target name="build"> | ||
4 | <echo message="Build Directory is ${project::get-base-directory()}/${build.dir}" /> | ||
5 | <mkdir dir="${project::get-base-directory()}/${build.dir}" /> | ||
6 | <copy todir="${project::get-base-directory()}/${build.dir}"> | ||
7 | <fileset basedir="${project::get-base-directory()}"> | ||
8 | </fileset> | ||
9 | </copy> | ||
10 | <csc target="library" debug="${build.debug}" unsafe="False" define="TRACE;DEBUG" output="${project::get-base-directory()}/${build.dir}/${project::get-name()}.dll"> | ||
11 | <resources prefix="OpenSim.GridInterfaces.Local" dynamicprefix="true" > | ||
12 | </resources> | ||
13 | <sources failonempty="true"> | ||
14 | <include name="AssemblyInfo.cs" /> | ||
15 | <include name="LocalAssetServer.cs" /> | ||
16 | <include name="LocalGridServer.cs" /> | ||
17 | </sources> | ||
18 | <references basedir="${project::get-base-directory()}"> | ||
19 | <lib> | ||
20 | <include name="${project::get-base-directory()}" /> | ||
21 | <include name="${project::get-base-directory()}/${build.dir}" /> | ||
22 | </lib> | ||
23 | <include name="System.dll" /> | ||
24 | <include name="System.Xml.dll" /> | ||
25 | <include name="../../../bin/Db4objects.Db4o.dll" /> | ||
26 | <include name="../../../bin/libsecondlife.dll" /> | ||
27 | <include name="../../../bin/OpenSim.Framework.dll" /> | ||
28 | <include name="../../../bin/OpenSim.Framework.Console.dll" /> | ||
29 | </references> | ||
30 | </csc> | ||
31 | <echo message="Copying from [${project::get-base-directory()}/${build.dir}/] to [${project::get-base-directory()}/../../../bin/" /> | ||
32 | <mkdir dir="${project::get-base-directory()}/../../../bin/"/> | ||
33 | <copy todir="${project::get-base-directory()}/../../../bin/"> | ||
34 | <fileset basedir="${project::get-base-directory()}/${build.dir}/" > | ||
35 | <include name="*.dll"/> | ||
36 | <include name="*.exe"/> | ||
37 | </fileset> | ||
38 | </copy> | ||
39 | </target> | ||
40 | <target name="clean"> | ||
41 | <delete dir="${bin.dir}" failonerror="false" /> | ||
42 | <delete dir="${obj.dir}" failonerror="false" /> | ||
43 | </target> | ||
44 | <target name="doc" description="Creates documentation."> | ||
45 | </target> | ||
46 | </project> | ||