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authorJeff Ames2009-05-31 16:26:18 +0000
committerJeff Ames2009-05-31 16:26:18 +0000
commitdb2c4ab94cc40bf16910806fd4fe0d9a2b7cbd8f (patch)
tree59640d71ec7a7dcae97e261ba3197df0d5e688e3 /OpenSim/Grid
parent* Adds MRM scripting commands, World.Objects.Create(Vector3 position) and Wor... (diff)
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Update svn properties.
Diffstat (limited to 'OpenSim/Grid')
-rw-r--r--OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs1056
1 files changed, 528 insertions, 528 deletions
diff --git a/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs b/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs
index 644dce7..7b4e04b 100644
--- a/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs
+++ b/OpenSim/Grid/UserServer.Modules/AvatarCreationModule.cs
@@ -1,528 +1,528 @@
1/* 1/*
2 * Copyright (c) Contributors, http://opensimulator.org/ 2 * Copyright (c) Contributors, http://opensimulator.org/
3 * See CONTRIBUTORS.TXT for a full list of copyright holders. 3 * See CONTRIBUTORS.TXT for a full list of copyright holders.
4 * 4 *
5 * Redistribution and use in source and binary forms, with or without 5 * Redistribution and use in source and binary forms, with or without
6 * modification, are permitted provided that the following conditions are met: 6 * modification, are permitted provided that the following conditions are met:
7 * * Redistributions of source code must retain the above copyright 7 * * Redistributions of source code must retain the above copyright
8 * notice, this list of conditions and the following disclaimer. 8 * notice, this list of conditions and the following disclaimer.
9 * * Redistributions in binary form must reproduce the above copyright 9 * * Redistributions in binary form must reproduce the above copyright
10 * notice, this list of conditions and the following disclaimer in the 10 * notice, this list of conditions and the following disclaimer in the
11 * documentation and/or other materials provided with the distribution. 11 * documentation and/or other materials provided with the distribution.
12 * * Neither the name of the OpenSim Project nor the 12 * * Neither the name of the OpenSim Project nor the
13 * names of its contributors may be used to endorse or promote products 13 * names of its contributors may be used to endorse or promote products
14 * derived from this software without specific prior written permission. 14 * derived from this software without specific prior written permission.
15 * 15 *
16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY 16 * THIS SOFTWARE IS PROVIDED BY THE DEVELOPERS ``AS IS'' AND ANY
17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED 17 * EXPRESS OR IMPLIED WARRANTIES, INCLUDING, BUT NOT LIMITED TO, THE IMPLIED
18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE 18 * WARRANTIES OF MERCHANTABILITY AND FITNESS FOR A PARTICULAR PURPOSE ARE
19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY 19 * DISCLAIMED. IN NO EVENT SHALL THE CONTRIBUTORS BE LIABLE FOR ANY
20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES 20 * DIRECT, INDIRECT, INCIDENTAL, SPECIAL, EXEMPLARY, OR CONSEQUENTIAL DAMAGES
21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES; 21 * (INCLUDING, BUT NOT LIMITED TO, PROCUREMENT OF SUBSTITUTE GOODS OR SERVICES;
22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND 22 * LOSS OF USE, DATA, OR PROFITS; OR BUSINESS INTERRUPTION) HOWEVER CAUSED AND
23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT 23 * ON ANY THEORY OF LIABILITY, WHETHER IN CONTRACT, STRICT LIABILITY, OR TORT
24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS 24 * (INCLUDING NEGLIGENCE OR OTHERWISE) ARISING IN ANY WAY OUT OF THE USE OF THIS
25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE. 25 * SOFTWARE, EVEN IF ADVISED OF THE POSSIBILITY OF SUCH DAMAGE.
26 */ 26 */
27 27
28using System; 28using System;
29using System.Collections; 29using System.Collections;
30using System.Collections.Generic; 30using System.Collections.Generic;
31using System.Reflection; 31using System.Reflection;
32using System.Threading; 32using System.Threading;
33using log4net; 33using log4net;
34using Nwc.XmlRpc; 34using Nwc.XmlRpc;
35using OpenMetaverse; 35using OpenMetaverse;
36using OpenSim.Framework; 36using OpenSim.Framework;
37using OpenSim.Framework.Console; 37using OpenSim.Framework.Console;
38using OpenSim.Framework.Communications; 38using OpenSim.Framework.Communications;
39using OpenSim.Framework.Servers; 39using OpenSim.Framework.Servers;
40using OpenSim.Framework.Servers.HttpServer; 40using OpenSim.Framework.Servers.HttpServer;
41using OpenSim.Grid.Framework; 41using OpenSim.Grid.Framework;
42 42
43 43
44namespace OpenSim.Grid.UserServer.Modules 44namespace OpenSim.Grid.UserServer.Modules
45{ 45{
46 public class AvatarCreationModule 46 public class AvatarCreationModule
47 { 47 {
48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType); 48 private static readonly ILog m_log = LogManager.GetLogger(MethodBase.GetCurrentMethod().DeclaringType);
49 49
50 private UserDataBaseService m_userDataBaseService; 50 private UserDataBaseService m_userDataBaseService;
51 // private BaseHttpServer m_httpServer; 51 // private BaseHttpServer m_httpServer;
52 private UserConfig m_config; 52 private UserConfig m_config;
53 53
54 private string m_inventoryServerUrl; 54 private string m_inventoryServerUrl;
55 private IInterServiceInventoryServices m_inventoryService; 55 private IInterServiceInventoryServices m_inventoryService;
56 56
57 public AvatarCreationModule(UserDataBaseService userDataBaseService, UserConfig config, IInterServiceInventoryServices inventoryService) 57 public AvatarCreationModule(UserDataBaseService userDataBaseService, UserConfig config, IInterServiceInventoryServices inventoryService)
58 { 58 {
59 m_config = config; 59 m_config = config;
60 m_userDataBaseService = userDataBaseService; 60 m_userDataBaseService = userDataBaseService;
61 m_inventoryService = inventoryService; 61 m_inventoryService = inventoryService;
62 m_inventoryServerUrl = config.InventoryUrl.OriginalString; 62 m_inventoryServerUrl = config.InventoryUrl.OriginalString;
63 } 63 }
64 64
65 public void Initialise(IGridServiceCore core) 65 public void Initialise(IGridServiceCore core)
66 { 66 {
67 CommandConsole console; 67 CommandConsole console;
68 if (core.TryGet<CommandConsole>(out console)) 68 if (core.TryGet<CommandConsole>(out console))
69 { 69 {
70 console.Commands.AddCommand("userserver", false, "clone avatar", 70 console.Commands.AddCommand("userserver", false, "clone avatar",
71 "clone avatar <TemplateAvatarFirstName> <TemplateAvatarLastName> <TargetAvatarFirstName> <TargetAvatarLastName>", 71 "clone avatar <TemplateAvatarFirstName> <TemplateAvatarLastName> <TargetAvatarFirstName> <TargetAvatarLastName>",
72 "Clone the template avatar inventory into a target avatar", RunCommand); 72 "Clone the template avatar inventory into a target avatar", RunCommand);
73 } 73 }
74 } 74 }
75 75
76 public void PostInitialise() 76 public void PostInitialise()
77 { 77 {
78 78
79 } 79 }
80 80
81 public void RegisterHandlers(BaseHttpServer httpServer) 81 public void RegisterHandlers(BaseHttpServer httpServer)
82 { 82 {
83 } 83 }
84 84
85 public void RunCommand(string module, string[] cmd) 85 public void RunCommand(string module, string[] cmd)
86 { 86 {
87 if ((cmd.Length == 6) && (cmd[0] == "clone") && (cmd[1] == "avatar")) 87 if ((cmd.Length == 6) && (cmd[0] == "clone") && (cmd[1] == "avatar"))
88 { 88 {
89 try 89 try
90 { 90 {
91 string tFirst = cmd[2]; 91 string tFirst = cmd[2];
92 string tLast = cmd[3]; 92 string tLast = cmd[3];
93 93
94 string nFirst = cmd[4]; 94 string nFirst = cmd[4];
95 string nLast = cmd[5]; 95 string nLast = cmd[5];
96 96
97 UserProfileData templateAvatar = m_userDataBaseService.GetUserProfile(tFirst, tLast); 97 UserProfileData templateAvatar = m_userDataBaseService.GetUserProfile(tFirst, tLast);
98 UserProfileData newAvatar = m_userDataBaseService.GetUserProfile(nFirst, nLast); 98 UserProfileData newAvatar = m_userDataBaseService.GetUserProfile(nFirst, nLast);
99 99
100 if (templateAvatar == null) 100 if (templateAvatar == null)
101 { 101 {
102 m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find template avatar {0} , {1}", tFirst, tLast); 102 m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find template avatar {0} , {1}", tFirst, tLast);
103 return; 103 return;
104 } 104 }
105 105
106 if (newAvatar == null) 106 if (newAvatar == null)
107 { 107 {
108 m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find target avatar {0} , {1}", nFirst, nLast); 108 m_log.ErrorFormat("[AvatarAppearance] Clone Avatar: Could not find target avatar {0} , {1}", nFirst, nLast);
109 return; 109 return;
110 } 110 }
111 Guid avatar = newAvatar.ID.Guid; 111 Guid avatar = newAvatar.ID.Guid;
112 Guid template = templateAvatar.ID.Guid; 112 Guid template = templateAvatar.ID.Guid;
113 CloneAvatar(avatar, template, true, true); 113 CloneAvatar(avatar, template, true, true);
114 114
115 } 115 }
116 catch (Exception e) 116 catch (Exception e)
117 { 117 {
118 m_log.Error("Error: " + e.ToString()); 118 m_log.Error("Error: " + e.ToString());
119 } 119 }
120 } 120 }
121 } 121 }
122 #region Avatar Appearance Creation 122 #region Avatar Appearance Creation
123 123
124 public bool CloneAvatar(Guid avatarID, Guid templateID, bool modifyPermissions, bool removeTargetsClothes) 124 public bool CloneAvatar(Guid avatarID, Guid templateID, bool modifyPermissions, bool removeTargetsClothes)
125 { 125 {
126 m_log.InfoFormat("[AvatarAppearance] Starting to clone avatar {0} inventory to avatar {1}", templateID.ToString(), avatarID.ToString()); 126 m_log.InfoFormat("[AvatarAppearance] Starting to clone avatar {0} inventory to avatar {1}", templateID.ToString(), avatarID.ToString());
127 Guid bodyFolder = Guid.Empty; 127 Guid bodyFolder = Guid.Empty;
128 Guid clothesFolder = Guid.Empty; 128 Guid clothesFolder = Guid.Empty;
129 bool success = false; 129 bool success = false;
130 130
131 UUID avID = new UUID(avatarID); 131 UUID avID = new UUID(avatarID);
132 List<InventoryFolderBase> avatarInventory = m_inventoryService.GetInventorySkeleton(avID); 132 List<InventoryFolderBase> avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
133 if ((avatarInventory == null) || (avatarInventory.Count == 0)) 133 if ((avatarInventory == null) || (avatarInventory.Count == 0))
134 { 134 {
135 m_log.InfoFormat("[AvatarAppearance] No inventory found for user {0} , so creating it", avID.ToString()); 135 m_log.InfoFormat("[AvatarAppearance] No inventory found for user {0} , so creating it", avID.ToString());
136 m_inventoryService.CreateNewUserInventory(avID); 136 m_inventoryService.CreateNewUserInventory(avID);
137 Thread.Sleep(5000); 137 Thread.Sleep(5000);
138 avatarInventory = m_inventoryService.GetInventorySkeleton(avID); 138 avatarInventory = m_inventoryService.GetInventorySkeleton(avID);
139 } 139 }
140 140
141 if ((avatarInventory != null) && (avatarInventory.Count > 0)) 141 if ((avatarInventory != null) && (avatarInventory.Count > 0))
142 { 142 {
143 UUID tempOwnID = new UUID(templateID); 143 UUID tempOwnID = new UUID(templateID);
144 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(tempOwnID); 144 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(tempOwnID);
145 145
146 if (removeTargetsClothes) 146 if (removeTargetsClothes)
147 { 147 {
148 //remove clothes and attachments from target avatar so that the end result isn't a merge of its existing clothes 148 //remove clothes and attachments from target avatar so that the end result isn't a merge of its existing clothes
149 // and the clothes from the template avatar. 149 // and the clothes from the template avatar.
150 RemoveClothesAndAttachments(avID); 150 RemoveClothesAndAttachments(avID);
151 } 151 }
152 152
153 List<InventoryFolderBase> templateInventory = m_inventoryService.GetInventorySkeleton(tempOwnID); 153 List<InventoryFolderBase> templateInventory = m_inventoryService.GetInventorySkeleton(tempOwnID);
154 if ((templateInventory != null) && (templateInventory.Count != 0)) 154 if ((templateInventory != null) && (templateInventory.Count != 0))
155 { 155 {
156 for (int i = 0; i < templateInventory.Count; i++) 156 for (int i = 0; i < templateInventory.Count; i++)
157 { 157 {
158 if (templateInventory[i].ParentID == UUID.Zero) 158 if (templateInventory[i].ParentID == UUID.Zero)
159 { 159 {
160 success = CloneFolder(avatarInventory, avID, UUID.Zero, appearance, templateInventory[i], templateInventory, modifyPermissions); 160 success = CloneFolder(avatarInventory, avID, UUID.Zero, appearance, templateInventory[i], templateInventory, modifyPermissions);
161 break; 161 break;
162 } 162 }
163 } 163 }
164 } 164 }
165 else 165 else
166 { 166 {
167 m_log.InfoFormat("[AvatarAppearance] Failed to find the template owner's {0} inventory", tempOwnID); 167 m_log.InfoFormat("[AvatarAppearance] Failed to find the template owner's {0} inventory", tempOwnID);
168 } 168 }
169 } 169 }
170 m_log.InfoFormat("[AvatarAppearance] finished cloning avatar with result: {0}", success); 170 m_log.InfoFormat("[AvatarAppearance] finished cloning avatar with result: {0}", success);
171 return success; 171 return success;
172 } 172 }
173 173
174 private bool CloneFolder(List<InventoryFolderBase> avatarInventory, UUID avID, UUID parentFolder, AvatarAppearance appearance, InventoryFolderBase templateFolder, List<InventoryFolderBase> templateFolders, bool modifyPermissions) 174 private bool CloneFolder(List<InventoryFolderBase> avatarInventory, UUID avID, UUID parentFolder, AvatarAppearance appearance, InventoryFolderBase templateFolder, List<InventoryFolderBase> templateFolders, bool modifyPermissions)
175 { 175 {
176 bool success = false; 176 bool success = false;
177 UUID templateFolderId = templateFolder.ID; 177 UUID templateFolderId = templateFolder.ID;
178 if (templateFolderId != UUID.Zero) 178 if (templateFolderId != UUID.Zero)
179 { 179 {
180 InventoryFolderBase toFolder = FindFolder(templateFolder.Name, parentFolder.Guid, avatarInventory); 180 InventoryFolderBase toFolder = FindFolder(templateFolder.Name, parentFolder.Guid, avatarInventory);
181 if (toFolder == null) 181 if (toFolder == null)
182 { 182 {
183 //create new folder 183 //create new folder
184 toFolder = new InventoryFolderBase(); 184 toFolder = new InventoryFolderBase();
185 toFolder.ID = UUID.Random(); 185 toFolder.ID = UUID.Random();
186 toFolder.Name = templateFolder.Name; 186 toFolder.Name = templateFolder.Name;
187 toFolder.Owner = avID; 187 toFolder.Owner = avID;
188 toFolder.Type = templateFolder.Type; 188 toFolder.Type = templateFolder.Type;
189 toFolder.Version = 1; 189 toFolder.Version = 1;
190 toFolder.ParentID = parentFolder; 190 toFolder.ParentID = parentFolder;
191 if (!SynchronousRestObjectRequester.MakeRequest<InventoryFolderBase, bool>( 191 if (!SynchronousRestObjectRequester.MakeRequest<InventoryFolderBase, bool>(
192 "POST", m_inventoryServerUrl + "CreateFolder/", toFolder)) 192 "POST", m_inventoryServerUrl + "CreateFolder/", toFolder))
193 { 193 {
194 m_log.InfoFormat("[AvatarApperance] Couldn't make new folder {0} in users inventory", toFolder.Name); 194 m_log.InfoFormat("[AvatarApperance] Couldn't make new folder {0} in users inventory", toFolder.Name);
195 return false; 195 return false;
196 } 196 }
197 else 197 else
198 { 198 {
199 // m_log.InfoFormat("made new folder {0} in users inventory", toFolder.Name); 199 // m_log.InfoFormat("made new folder {0} in users inventory", toFolder.Name);
200 } 200 }
201 } 201 }
202 202
203 List<InventoryItemBase> templateItems = SynchronousRestObjectRequester.MakeRequest<Guid, List<InventoryItemBase>>( 203 List<InventoryItemBase> templateItems = SynchronousRestObjectRequester.MakeRequest<Guid, List<InventoryItemBase>>(
204 "POST", m_inventoryServerUrl + "GetItems/", templateFolderId.Guid); 204 "POST", m_inventoryServerUrl + "GetItems/", templateFolderId.Guid);
205 if ((templateItems != null) && (templateItems.Count > 0)) 205 if ((templateItems != null) && (templateItems.Count > 0))
206 { 206 {
207 foreach (InventoryItemBase item in templateItems) 207 foreach (InventoryItemBase item in templateItems)
208 { 208 {
209 209
210 UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, modifyPermissions); 210 UUID clonedItemId = CloneInventoryItem(avID, toFolder.ID, item, modifyPermissions);
211 if (clonedItemId != UUID.Zero) 211 if (clonedItemId != UUID.Zero)
212 { 212 {
213 int appearanceType = ItemIsPartOfAppearance(item, appearance); 213 int appearanceType = ItemIsPartOfAppearance(item, appearance);
214 if (appearanceType >= 0) 214 if (appearanceType >= 0)
215 { 215 {
216 UpdateAvatarAppearance(avID, appearanceType, clonedItemId, item.AssetID); 216 UpdateAvatarAppearance(avID, appearanceType, clonedItemId, item.AssetID);
217 } 217 }
218 218
219 if (appearance != null) 219 if (appearance != null)
220 { 220 {
221 int attachment = appearance.GetAttachpoint(item.ID); 221 int attachment = appearance.GetAttachpoint(item.ID);
222 if (attachment > 0) 222 if (attachment > 0)
223 { 223 {
224 UpdateAvatarAttachment(avID, attachment, clonedItemId, item.AssetID); 224 UpdateAvatarAttachment(avID, attachment, clonedItemId, item.AssetID);
225 } 225 }
226 } 226 }
227 success = true; 227 success = true;
228 } 228 }
229 } 229 }
230 } 230 }
231 231
232 List<InventoryFolderBase> subFolders = FindSubFolders(templateFolder.ID.Guid, templateFolders); 232 List<InventoryFolderBase> subFolders = FindSubFolders(templateFolder.ID.Guid, templateFolders);
233 foreach (InventoryFolderBase subFolder in subFolders) 233 foreach (InventoryFolderBase subFolder in subFolders)
234 { 234 {
235 if (subFolder.Name.ToLower() != "trash") 235 if (subFolder.Name.ToLower() != "trash")
236 { 236 {
237 success = CloneFolder(avatarInventory, avID, toFolder.ID, appearance, subFolder, templateFolders, modifyPermissions); 237 success = CloneFolder(avatarInventory, avID, toFolder.ID, appearance, subFolder, templateFolders, modifyPermissions);
238 } 238 }
239 } 239 }
240 } 240 }
241 else 241 else
242 { 242 {
243 m_log.Info("[AvatarAppearance] Failed to find the template folder"); 243 m_log.Info("[AvatarAppearance] Failed to find the template folder");
244 } 244 }
245 return success; 245 return success;
246 } 246 }
247 247
248 private UUID CloneInventoryItem(UUID avatarID, UUID avatarFolder, InventoryItemBase item, bool modifyPerms) 248 private UUID CloneInventoryItem(UUID avatarID, UUID avatarFolder, InventoryItemBase item, bool modifyPerms)
249 { 249 {
250 if (avatarFolder != UUID.Zero) 250 if (avatarFolder != UUID.Zero)
251 { 251 {
252 InventoryItemBase clonedItem = new InventoryItemBase(); 252 InventoryItemBase clonedItem = new InventoryItemBase();
253 clonedItem.Owner = avatarID; 253 clonedItem.Owner = avatarID;
254 clonedItem.AssetID = item.AssetID; 254 clonedItem.AssetID = item.AssetID;
255 clonedItem.AssetType = item.AssetType; 255 clonedItem.AssetType = item.AssetType;
256 clonedItem.BasePermissions = item.BasePermissions; 256 clonedItem.BasePermissions = item.BasePermissions;
257 clonedItem.CreationDate = item.CreationDate; 257 clonedItem.CreationDate = item.CreationDate;
258 clonedItem.CreatorId = item.CreatorId; 258 clonedItem.CreatorId = item.CreatorId;
259 clonedItem.CreatorIdAsUuid = item.CreatorIdAsUuid; 259 clonedItem.CreatorIdAsUuid = item.CreatorIdAsUuid;
260 clonedItem.CurrentPermissions = item.CurrentPermissions; 260 clonedItem.CurrentPermissions = item.CurrentPermissions;
261 clonedItem.Description = item.Description; 261 clonedItem.Description = item.Description;
262 clonedItem.EveryOnePermissions = item.EveryOnePermissions; 262 clonedItem.EveryOnePermissions = item.EveryOnePermissions;
263 clonedItem.Flags = item.Flags; 263 clonedItem.Flags = item.Flags;
264 clonedItem.Folder = avatarFolder; 264 clonedItem.Folder = avatarFolder;
265 clonedItem.GroupID = item.GroupID; 265 clonedItem.GroupID = item.GroupID;
266 clonedItem.GroupOwned = item.GroupOwned; 266 clonedItem.GroupOwned = item.GroupOwned;
267 clonedItem.GroupPermissions = item.GroupPermissions; 267 clonedItem.GroupPermissions = item.GroupPermissions;
268 clonedItem.ID = UUID.Random(); 268 clonedItem.ID = UUID.Random();
269 clonedItem.InvType = item.InvType; 269 clonedItem.InvType = item.InvType;
270 clonedItem.Name = item.Name; 270 clonedItem.Name = item.Name;
271 clonedItem.NextPermissions = item.NextPermissions; 271 clonedItem.NextPermissions = item.NextPermissions;
272 clonedItem.SalePrice = item.SalePrice; 272 clonedItem.SalePrice = item.SalePrice;
273 clonedItem.SaleType = item.SaleType; 273 clonedItem.SaleType = item.SaleType;
274 274
275 if (modifyPerms) 275 if (modifyPerms)
276 { 276 {
277 ModifyPermissions(ref clonedItem); 277 ModifyPermissions(ref clonedItem);
278 } 278 }
279 279
280 SynchronousRestObjectRequester.MakeRequest<InventoryItemBase, bool>( 280 SynchronousRestObjectRequester.MakeRequest<InventoryItemBase, bool>(
281 "POST", m_inventoryServerUrl + "AddNewItem/", clonedItem); 281 "POST", m_inventoryServerUrl + "AddNewItem/", clonedItem);
282 282
283 return clonedItem.ID; 283 return clonedItem.ID;
284 } 284 }
285 285
286 return UUID.Zero; 286 return UUID.Zero;
287 } 287 }
288 288
289 private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID) 289 private void UpdateAvatarAppearance(UUID avatarID, int wearableType, UUID itemID, UUID assetID)
290 { 290 {
291 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID); 291 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
292 if (appearance == null) 292 if (appearance == null)
293 { 293 {
294 appearance = CreateDefaultAppearance(avatarID); 294 appearance = CreateDefaultAppearance(avatarID);
295 } 295 }
296 296
297 appearance.Wearables[wearableType].AssetID = assetID; 297 appearance.Wearables[wearableType].AssetID = assetID;
298 appearance.Wearables[wearableType].ItemID = itemID; 298 appearance.Wearables[wearableType].ItemID = itemID;
299 299
300 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance); 300 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
301 301
302 } 302 }
303 303
304 private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID) 304 private void UpdateAvatarAttachment(UUID avatarID, int attachmentPoint, UUID itemID, UUID assetID)
305 { 305 {
306 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID); 306 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
307 if (appearance == null) 307 if (appearance == null)
308 { 308 {
309 appearance = CreateDefaultAppearance(avatarID); 309 appearance = CreateDefaultAppearance(avatarID);
310 } 310 }
311 311
312 appearance.SetAttachment(attachmentPoint, itemID, assetID); 312 appearance.SetAttachment(attachmentPoint, itemID, assetID);
313 313
314 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance); 314 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
315 315
316 } 316 }
317 317
318 private void RemoveClothesAndAttachments(UUID avatarID) 318 private void RemoveClothesAndAttachments(UUID avatarID)
319 { 319 {
320 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID); 320 AvatarAppearance appearance = m_userDataBaseService.GetUserAppearance(avatarID);
321 if (appearance == null) 321 if (appearance == null)
322 { 322 {
323 appearance = CreateDefaultAppearance(avatarID); 323 appearance = CreateDefaultAppearance(avatarID);
324 } 324 }
325 325
326 appearance.ClearWearables(); 326 appearance.ClearWearables();
327 appearance.ClearAttachments(); 327 appearance.ClearAttachments();
328 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance); 328 m_userDataBaseService.UpdateUserAppearance(avatarID, appearance);
329 329
330 } 330 }
331 331
332 private UUID FindFolderID(string name, List<InventoryFolderBase> folders) 332 private UUID FindFolderID(string name, List<InventoryFolderBase> folders)
333 { 333 {
334 foreach (InventoryFolderBase folder in folders) 334 foreach (InventoryFolderBase folder in folders)
335 { 335 {
336 if (folder.Name == name) 336 if (folder.Name == name)
337 { 337 {
338 return folder.ID; 338 return folder.ID;
339 } 339 }
340 } 340 }
341 return UUID.Zero; 341 return UUID.Zero;
342 } 342 }
343 343
344 private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders) 344 private InventoryFolderBase FindFolder(string name, List<InventoryFolderBase> folders)
345 { 345 {
346 foreach (InventoryFolderBase folder in folders) 346 foreach (InventoryFolderBase folder in folders)
347 { 347 {
348 if (folder.Name == name) 348 if (folder.Name == name)
349 { 349 {
350 return folder; 350 return folder;
351 } 351 }
352 } 352 }
353 return null; 353 return null;
354 } 354 }
355 355
356 private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders) 356 private InventoryFolderBase FindFolder(string name, Guid parentFolderID, List<InventoryFolderBase> folders)
357 { 357 {
358 foreach (InventoryFolderBase folder in folders) 358 foreach (InventoryFolderBase folder in folders)
359 { 359 {
360 if ((folder.Name == name) && (folder.ParentID.Guid == parentFolderID)) 360 if ((folder.Name == name) && (folder.ParentID.Guid == parentFolderID))
361 { 361 {
362 return folder; 362 return folder;
363 } 363 }
364 } 364 }
365 return null; 365 return null;
366 } 366 }
367 367
368 private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items) 368 private InventoryItemBase GetItem(string itemName, List<InventoryItemBase> items)
369 { 369 {
370 foreach (InventoryItemBase item in items) 370 foreach (InventoryItemBase item in items)
371 { 371 {
372 if (item.Name.ToLower() == itemName.ToLower()) 372 if (item.Name.ToLower() == itemName.ToLower())
373 { 373 {
374 return item; 374 return item;
375 } 375 }
376 } 376 }
377 return null; 377 return null;
378 } 378 }
379 379
380 private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders) 380 private List<InventoryFolderBase> FindSubFolders(Guid parentFolderID, List<InventoryFolderBase> folders)
381 { 381 {
382 List<InventoryFolderBase> subFolders = new List<InventoryFolderBase>(); 382 List<InventoryFolderBase> subFolders = new List<InventoryFolderBase>();
383 foreach (InventoryFolderBase folder in folders) 383 foreach (InventoryFolderBase folder in folders)
384 { 384 {
385 if (folder.ParentID.Guid == parentFolderID) 385 if (folder.ParentID.Guid == parentFolderID)
386 { 386 {
387 subFolders.Add(folder); 387 subFolders.Add(folder);
388 } 388 }
389 } 389 }
390 return subFolders; 390 return subFolders;
391 } 391 }
392 392
393 protected virtual void ModifyPermissions(ref InventoryItemBase item) 393 protected virtual void ModifyPermissions(ref InventoryItemBase item)
394 { 394 {
395 // Propagate Permissions 395 // Propagate Permissions
396 item.BasePermissions = item.BasePermissions & item.NextPermissions; 396 item.BasePermissions = item.BasePermissions & item.NextPermissions;
397 item.CurrentPermissions = item.BasePermissions; 397 item.CurrentPermissions = item.BasePermissions;
398 item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions; 398 item.EveryOnePermissions = item.EveryOnePermissions & item.NextPermissions;
399 item.GroupPermissions = item.GroupPermissions & item.NextPermissions; 399 item.GroupPermissions = item.GroupPermissions & item.NextPermissions;
400 400
401 //set all items to +mod/+copy/- transfer 401 //set all items to +mod/+copy/- transfer
402 //if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0) 402 //if ((item.CurrentPermissions & (uint)PermissionMask.Modify) == 0)
403 // item.CurrentPermissions |= (uint)PermissionMask.Modify; 403 // item.CurrentPermissions |= (uint)PermissionMask.Modify;
404 404
405 //if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0) 405 //if ((item.CurrentPermissions & (uint)PermissionMask.Copy) == 0)
406 // item.CurrentPermissions |= (uint)PermissionMask.Copy; 406 // item.CurrentPermissions |= (uint)PermissionMask.Copy;
407 407
408 //if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0) 408 //if ((item.CurrentPermissions & (uint)PermissionMask.Transfer) != 0)
409 // item.CurrentPermissions &= ~(uint)PermissionMask.Transfer; 409 // item.CurrentPermissions &= ~(uint)PermissionMask.Transfer;
410 410
411 //if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0) 411 //if ((item.NextPermissions & (uint)PermissionMask.Modify) == 0)
412 // item.NextPermissions |= (uint)PermissionMask.Modify; 412 // item.NextPermissions |= (uint)PermissionMask.Modify;
413 413
414 //if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0) 414 //if ((item.NextPermissions & (uint)PermissionMask.Copy) == 0)
415 // item.NextPermissions |= (uint)PermissionMask.Copy; 415 // item.NextPermissions |= (uint)PermissionMask.Copy;
416 416
417 //if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0) 417 //if ((item.NextPermissions & (uint)PermissionMask.Transfer) != 0)
418 // item.NextPermissions &= ~(uint)PermissionMask.Transfer; 418 // item.NextPermissions &= ~(uint)PermissionMask.Transfer;
419 419
420 //if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0) 420 //if ((item.EveryOnePermissions & (uint)PermissionMask.Transfer) != 0)
421 // item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer; 421 // item.EveryOnePermissions &= ~(uint)PermissionMask.Transfer;
422 } 422 }
423 423
424 private AvatarAppearance CreateDefaultAppearance(UUID avatarId) 424 private AvatarAppearance CreateDefaultAppearance(UUID avatarId)
425 { 425 {
426 AvatarAppearance appearance = null; 426 AvatarAppearance appearance = null;
427 AvatarWearable[] wearables; 427 AvatarWearable[] wearables;
428 byte[] visualParams; 428 byte[] visualParams;
429 GetDefaultAvatarAppearance(out wearables, out visualParams); 429 GetDefaultAvatarAppearance(out wearables, out visualParams);
430 appearance = new AvatarAppearance(avatarId, wearables, visualParams); 430 appearance = new AvatarAppearance(avatarId, wearables, visualParams);
431 431
432 return appearance; 432 return appearance;
433 } 433 }
434 434
435 private static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams) 435 private static void GetDefaultAvatarAppearance(out AvatarWearable[] wearables, out byte[] visualParams)
436 { 436 {
437 visualParams = GetDefaultVisualParams(); 437 visualParams = GetDefaultVisualParams();
438 wearables = AvatarWearable.DefaultWearables; 438 wearables = AvatarWearable.DefaultWearables;
439 } 439 }
440 440
441 private static byte[] GetDefaultVisualParams() 441 private static byte[] GetDefaultVisualParams()
442 { 442 {
443 byte[] visualParams; 443 byte[] visualParams;
444 visualParams = new byte[218]; 444 visualParams = new byte[218];
445 for (int i = 0; i < 218; i++) 445 for (int i = 0; i < 218; i++)
446 { 446 {
447 visualParams[i] = 100; 447 visualParams[i] = 100;
448 } 448 }
449 return visualParams; 449 return visualParams;
450 } 450 }
451 451
452 private int ItemIsPartOfAppearance(InventoryItemBase item, AvatarAppearance appearance) 452 private int ItemIsPartOfAppearance(InventoryItemBase item, AvatarAppearance appearance)
453 { 453 {
454 if (appearance != null) 454 if (appearance != null)
455 { 455 {
456 if (appearance.BodyItem == item.ID) 456 if (appearance.BodyItem == item.ID)
457 return (int)WearableType.Shape; 457 return (int)WearableType.Shape;
458 458
459 if (appearance.EyesItem == item.ID) 459 if (appearance.EyesItem == item.ID)
460 return (int)WearableType.Eyes; 460 return (int)WearableType.Eyes;
461 461
462 if (appearance.GlovesItem == item.ID) 462 if (appearance.GlovesItem == item.ID)
463 return (int)WearableType.Gloves; 463 return (int)WearableType.Gloves;
464 464
465 if (appearance.HairItem == item.ID) 465 if (appearance.HairItem == item.ID)
466 return (int)WearableType.Hair; 466 return (int)WearableType.Hair;
467 467
468 if (appearance.JacketItem == item.ID) 468 if (appearance.JacketItem == item.ID)
469 return (int)WearableType.Jacket; 469 return (int)WearableType.Jacket;
470 470
471 if (appearance.PantsItem == item.ID) 471 if (appearance.PantsItem == item.ID)
472 return (int)WearableType.Pants; 472 return (int)WearableType.Pants;
473 473
474 if (appearance.ShirtItem == item.ID) 474 if (appearance.ShirtItem == item.ID)
475 return (int)WearableType.Shirt; 475 return (int)WearableType.Shirt;
476 476
477 if (appearance.ShoesItem == item.ID) 477 if (appearance.ShoesItem == item.ID)
478 return (int)WearableType.Shoes; 478 return (int)WearableType.Shoes;
479 479
480 if (appearance.SkinItem == item.ID) 480 if (appearance.SkinItem == item.ID)
481 return (int)WearableType.Skin; 481 return (int)WearableType.Skin;
482 482
483 if (appearance.SkirtItem == item.ID) 483 if (appearance.SkirtItem == item.ID)
484 return (int)WearableType.Skirt; 484 return (int)WearableType.Skirt;
485 485
486 if (appearance.SocksItem == item.ID) 486 if (appearance.SocksItem == item.ID)
487 return (int)WearableType.Socks; 487 return (int)WearableType.Socks;
488 488
489 if (appearance.UnderPantsItem == item.ID) 489 if (appearance.UnderPantsItem == item.ID)
490 return (int)WearableType.Underpants; 490 return (int)WearableType.Underpants;
491 491
492 if (appearance.UnderShirtItem == item.ID) 492 if (appearance.UnderShirtItem == item.ID)
493 return (int)WearableType.Undershirt; 493 return (int)WearableType.Undershirt;
494 } 494 }
495 return -1; 495 return -1;
496 } 496 }
497 #endregion 497 #endregion
498 498
499 499
500 } 500 }
501 public enum PermissionMask 501 public enum PermissionMask
502 { 502 {
503 None = 0, 503 None = 0,
504 Transfer = 8192, 504 Transfer = 8192,
505 Modify = 16384, 505 Modify = 16384,
506 Copy = 32768, 506 Copy = 32768,
507 Move = 524288, 507 Move = 524288,
508 Damage = 1048576, 508 Damage = 1048576,
509 All = 2147483647, 509 All = 2147483647,
510 } 510 }
511 511
512 public enum WearableType 512 public enum WearableType
513 { 513 {
514 Shape = 0, 514 Shape = 0,
515 Skin = 1, 515 Skin = 1,
516 Hair = 2, 516 Hair = 2,
517 Eyes = 3, 517 Eyes = 3,
518 Shirt = 4, 518 Shirt = 4,
519 Pants = 5, 519 Pants = 5,
520 Shoes = 6, 520 Shoes = 6,
521 Socks = 7, 521 Socks = 7,
522 Jacket = 8, 522 Jacket = 8,
523 Gloves = 9, 523 Gloves = 9,
524 Undershirt = 10, 524 Undershirt = 10,
525 Underpants = 11, 525 Underpants = 11,
526 Skirt = 12, 526 Skirt = 12,
527 } 527 }
528} 528}